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 Companion Mod Information

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Zer0Morph
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PostSubject: Companion Mod Information   Tue Aug 17, 2010 12:07 pm

This is a wildy successful and popular mod that allows you to embrace NPCs to become your followers.

For more information on Comp Mod click here

Download Comp Mod 1.4

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GabrielvonRichter
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PostSubject: Re: Companion Mod Information   Sun Oct 02, 2011 3:53 pm

Ok, probably a really stupid question... do you REALLY have to uninstall and reinstall everything to even install the companion mod, and can't use any other mods with it? Because that's what the readme that comes with the download says right in the installation instructions. Sad
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Feral
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PostSubject: Re: Companion Mod Information   Sun Oct 02, 2011 5:49 pm

What the manual says is true, I'm afraid.
Easiest you could do is to have one clean copy of Bloodlines and install mods of copies of it. Let's say 3 copies: one clean, one CE, one CompMod. Simple Ctrl + C, Ctrl + V Wink
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GabrielvonRichter
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PostSubject: Re: Companion Mod Information   Mon Oct 03, 2011 12:03 am

Not bothering with it then- I have too much of a hard time getting the mods I do play to install and work properly to go through it all again.
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mouser9169
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PostSubject: Re: Companion Mod Information   Sun Dec 04, 2011 3:10 pm

Easiest way I think to handle this (and the way I do it):

I have one directory with a "clean" install.

I have each mod install into an empty directory with the appropriate name, so only the changed files end up in there.

When I want to "reinstall", I just delete everything in the VTM:B directory, copy over my clean install, then copy over the files from whatever mod I want to play.
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PostSubject: Re: Companion Mod Information   Sat Jul 14, 2012 1:24 pm

This is the best mod I use always
Now will it be compatible with the TFn somehow
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Nachtrae
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PostSubject: Re: Companion Mod Information   Sat Jul 14, 2012 2:05 pm

Kastor785 wrote:
This is the best mod I use always
Now will it be compatible with the TFn somehow
Mods aren't compatible with one another. Trying to instal them together usually results in royally screwed up games.
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Childe of Malkav
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PostSubject: Re: Companion Mod Information   Sat Jul 14, 2012 8:40 pm

Kastor785 wrote:
This is the best mod I use always
Now will it be compatible with the TFn somehow
As Nachtrae said, mods for bloodlines never are compatible with each other. And even if Zer0 returns to bloodlines modding, he will never make TFN compatible with CompMod. Same as I will never include comp into CE.

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PostSubject: Re: Companion Mod Information   Mon Jul 16, 2012 11:18 am

ummm...
I did with the arsenal mod and this and somehow did not screw up, only the passive disciplines became invisible but still added to it.
Now speaking of it I have a thought to share:
Even with this mod and Damsel with me in the museum,Jack tells me that she told him...She visited the Last Round during the loading screen and she made it here b4 it was loaded?Sounds ridiculous...but then i realized that the entire game was made for the player only...
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Childe of Malkav
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PostSubject: Re: Companion Mod Information   Mon Jul 16, 2012 5:46 pm

Arsenal is not a full mod. It's more like the downloadable skins. So there are only minor problems to be expected.

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Childe of Malkav
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PostSubject: Re: Companion Mod Information   Fri May 01, 2015 3:43 am

I have decided to update comp mod to the latest patch and include mod loader compatibility. If you are interested in this project, please vote in the poll I have set up on Planet Vampire. Poll is open until May 9th.

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