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 Samedi Concept Art

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SoniMax
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 1:07 pm

i think that 1 ear and a half would be better than only one Very Happy
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Claudia
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 1:39 pm

It's getting better and better.
The fingers bother me a little still (they are too defformed instead of rotten/missing), but because of the animation of when you lockpick, maybe it will not be able to change it :-(
But that's just detail ;-)


The pictures of the Baron Samedi that are shown, maybe aren't the best ones (I mean, each game having a baron samedi in it do not use the same concept.. between Scion and stuff...).
I've shown it already, but this is the one used in VTES Jyhad (the TCG) and it's under White Wolf's WoD.. So yeah "it's official" ;-) Besides, it has been drawn by the guy that did the revised edition of the clanbooks (clic me for the malkavian clanbook)



Oh, could you, maybe, darken a bit the skin ?
A body dead long enough to have moisture (a couple of hours will do), the skin has a tendency to become darker (necrosis and stuff). Even for other vampires, the skin gets more pale (because of the lack of blood in vessels, you know, embaulming and stuff), for Samedi (and nossie, and cappadocian too), the skin tends to be a bit darker. Because of the rotten flesh :-/



Last edited by Claudia on Tue Aug 31, 2010 3:21 pm; edited 1 time in total
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YamiRaziel
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 2:42 pm

I think that Bloodlines takes place over a few nights. In game they explained that your blood is unnaturally potent and that's why you progress in power so fast. And I still do not think that you are as powerful as elder.
Killing Jack,Nines or Max... that would be something. The only "powerful" enemies you've defeated are Andrei, Giovanni boss, Pisha (if you chooce to), Ming Xao, the vampires of the Cult (the bishops, forgot their names) and the Sheriff.
We cannot be sure how old or exactly powerful are they. We know the Sheriff is strong but he is quite stupid so...
Minx Xao was hard but she is probably the only one.
We never even battled the Prince! So how powerful are we exactly is a big question Smile

No problem about the model. If you ever need a Samedi Primogen (if they even have such thing) we can take a look at Baron Samedi, again Smile
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ThePhilosopher
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 4:25 pm

The prince is so weak you don't even need to fight him....
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Childe of Malkav
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 4:31 pm

ThePhilosopher wrote:
The prince is so weak you don't even need to fight him....

Well if he considers it worth mentioning, that he was able to deal with a couple of shovelheads...

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Feral
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 4:32 pm

Having something buzz around our Samedi is quite a good idea, z. o. o. Though I would personally go for necrofagous beetles or burrowing maggots Twisted Evil
Well, Yami, if a game takes less than a week in your opinion, he would be bloated at best. And a little leaking, maybe. It takes a body beetwen a year and 10 years to go to skeletal stage, depending on a climate. And not counting arctic or hot deserts conditions, because in such body could last infinitely, without any real decomp. Sorry... Sad

A couple of showelheads? And that's a feat? Whats a loser...
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Zer0Morph
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 8:07 pm

SoniMax wrote:
i think that 1 ear and a half would be better than only one Very Happy

That would require me to remodel everything again, not gonna happen. Mad

Claudia wrote:
It's getting better and better.
The fingers bother me a little still (they are too defformed instead of rotten/missing), but because of the animation of when you lockpick, maybe it will not be able to change it :-(
But that's just detail ;-)

Oh, could you, maybe, darken a bit the skin ?

I can't touch the fingers without breaking the vertices and destroying the model, sorry. Darken the skin a bit? Aren't we getting a little picky now?

Feral wrote:
Having something buzz around our Samedi is quite a good idea, z. o. o. Though I would personally go for necrofagous beetles or burrowing maggots Twisted Evil

Flies buzzing around our Samedi is a good idea Zoo, I'm glad you thought of it, LOL Razz . In order to make this happen I may need some help from my Python scripter, we'll see if this ever makes it into TFN.
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Zer0Morph
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 9:32 pm

WOOHOO!!! I FIGURED OUT HOW TO NORMAL MAP THE ROTTING OPEN SKIN ONLY SO THEY SHINE AND SPARKLE RED LIKE FESTERING WOUNDS!! cheers
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Maximus1
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 10:05 pm

How the heck did I miss this thread until now...DAMN...reminds me of Dawn of the Dead meets WOD...just completely awesome. My daughter HATES anything even remotely zombie related...this is the stuff her nightmares. LOL, every time I do the Zombie quest in the cemetery, she just runs out of the room Smile This Samedi is just one rotten, awesome looking piece of work Z cheers

The flies are a very cool idea!
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PostSubject: Re: Samedi Concept Art   Tue Aug 31, 2010 10:44 pm

HAHA man I was wondering why you weren't commenting on it?!?! Smile

Glad you like it, I'm finishing up Tier 3 right now, only have 1 more to go and I can present the whole set in the gallery!
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Childe of Malkav
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PostSubject: Re: Samedi Concept Art   Wed Sep 01, 2010 5:22 am

Flys are a good itea. But I'm not sure how I can help you with that. Playing around with particles is mor your "goblet of Earl Grey" than mine. I'd need a file with moving paricles, and a soundfile with buzzing sounds. Then I could try getting this stuck to the character. Perhaps even with more activity s the game moves on. And more flies at places like the crack house or the cemetery, and less in colder or cleaner places.
Hm, a swarm of flys would certainly make the Tawni quest nearly impossible for any Samedi worth his rottenness What a Face

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Claudia
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PostSubject: Re: Samedi Concept Art   Wed Sep 01, 2010 7:54 am

Oh the Prince IS powerfull.. but not physically ;-)

Most Princes are about contacts, ressources, influences, allies.. As for any politicians Wink
What I found strange is that Dominate doesn't work on the pc anymore (it should work anytime, as long as you have eye contact, and the generation is still the same or under)
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PostSubject: Re: Samedi Concept Art   Wed Sep 01, 2010 12:52 pm

I forgot the zombie quest! But,hey, the Samedi are zombies, or at least as zombie like as it gets. Why not make zombies in the cementary friendly to the Samedi? Like congregate/follow him and leave those darn gates alone? Would be funny in my opinion. Mabe even zombies dancing a happy dance in a circle lol!
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PostSubject: Re: Samedi Concept Art   Wed Sep 01, 2010 4:45 pm

contacts, influences and allies didn't kept him from getting his ass blowed up.

There are at least 500 theories why the Dominate didn't work. Yeh, fans are that hardcore

Feral because of you i imagined a Samedi dancing in the graveyard with the zombies like the PC does on a club. affraid
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Maximus1
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PostSubject: Re: Samedi Concept Art   Thu Sep 02, 2010 12:56 pm

Oh wow, I just had a cool idea...we all know how Romero loves to do his whole "shoot the zombies" in the head deal. Can you imagine some of the funny lines you could have playing a female Samedi, while talking with Romero, and the whole romance thing, it could be absolutely hysterical... if such is possible Laughing

ROMERO : Oh man, you are just one smoking hot piece of...well...except for that piece.. that just fell off... of course... etc, etc lol!
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PostSubject: Re: Samedi Concept Art   Thu Sep 02, 2010 5:30 pm

Maximus, you are even more bent than, well... me.
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PostSubject: Re: Samedi Concept Art   Thu Sep 02, 2010 6:57 pm

You know what I was thinking would be cool? If you're a Samedi and you waltz into Romero's hut, he automatically opens fire on you because he thinks you're a zombie, LOL. Then chat initiates, LOL, that would be so rich...
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Maximus1
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PostSubject: Re: Samedi Concept Art   Thu Sep 02, 2010 11:34 pm

@ Feral, LOL bud Very Happy

@ Z, that would be totally cool, love it...he thinks your a zombie and opens fire on you cheers
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srle
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PostSubject: Re: Samedi Concept Art   Sun Sep 05, 2010 6:40 am

Zer0Morph wrote:
You know what I was thinking would be cool? If you're a Samedi and you waltz into Romero's hut, he automatically opens fire on you because he thinks you're a zombie, LOL. Then chat initiates, LOL, that would be so rich...


Than you kill him and get XP without doing quest.
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Childe of Malkav
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PostSubject: Re: Samedi Concept Art   Sun Sep 05, 2010 9:38 am

Nope, you'll have to do the quest every night for the rest of your unlive, because Isaak forces you to replace Romero.

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PostSubject: Re: Samedi Concept Art   Sun Sep 05, 2010 10:32 am

LOL Malkav
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PostSubject: Re: Samedi Concept Art   Sun Sep 05, 2010 10:50 am

Childe of Malkav wrote:
Nope, you'll have to do the quest every night for the rest of your unlive, because Isaak forces you to replace Romero.

- geek


I'd rather kill Isaak and get XP there too tongue .
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PostSubject: Re: Samedi Concept Art   Sun Sep 05, 2010 2:31 pm

Hey guys, the Samedi Set is up in Gallery Noir along with 2 other new sets. Go check em out!
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Maximus1
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PostSubject: Re: Samedi Concept Art   Sun Sep 05, 2010 6:20 pm

Will do Z Very Happy Done, and Done...they all look awesome cheers
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