Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 VampireSDK

View previous topic View next topic Go down 
AuthorMessage
fire64
Fledgling
Fledgling


Posts : 6
Join date : 2010-11-05
Age : 26
Location : Russian/Moscow

PostSubject: VampireSDK   Fri Nov 05, 2010 12:01 pm



VampireSDK -Tools for creating game modifications for the game Vampire: The Masquerade – Bloodlines.

Programs included in VampireSDK:

map editor:
wc.exe - Vampires map editor

Maps compilers:
vbsp.exe - compiler location
vrad.exe - compiler light
vvis.exe - optimizer rendering

additional tools:
vview.exe - map viewer
bspzip.exe - program for packing and unpacking files sewn on the map
vbspinfo.exe - program to obtain information on the map

Third-party utilities:
VPK Tool - program to unpack vpk archives .
VampEd 0.92 - editor VTMB
Vmex - decompiler map


Limits:
The program requires unpacked version of the game
The path to the game should not contain spaces or cyrillic characters.

Installation:
Place the folder VampireSDK and Vampire in the game folder.


Instructions for setting Vampires map editor:
1. Starting Vampires map editor [Worldcraft] (in our case F:\Soft\VTMB\VampireSDK\wc.exe).

2. In the drop-down menu click on Tools, then Options ...

3. Open the configuration window Vampires map editor [Worldcraft], bookmark Game Configurations.
Set up as shown below:



4. Go to the tab Build Programs.
Set up as shown below:



5. Click on the OK button and wait while the editor loads the texture..

The configuration is complete, you can begin to create and / or editing maps.

Download


Last edited by fire64 on Fri Oct 07, 2011 5:36 am; edited 2 times in total
Back to top Go down
View user profile
fire64
Fledgling
Fledgling


Posts : 6
Join date : 2010-11-05
Age : 26
Location : Russian/Moscow

PostSubject: Re: VampireSDK   Fri Nov 05, 2010 12:10 pm

Screenshots from the test compiled maps:


Very old version BSP Tools from VampireSDK ( Not unpacked to original Vampire bin patch )
Download


Source code and builds files launcher.dll and vampire.exe ( full worked )
Download
Back to top Go down
View user profile
Shabutaro
Methuselah
Methuselah


Posts : 416
Join date : 2010-09-18
Location : Germany

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 8:35 am

Now THAT'S awesome.. my dreams will come true, hehe^^ New maps for VTM... finally..
Back to top Go down
View user profile
YamiRaziel
Methuselah
Methuselah


Posts : 452
Join date : 2009-11-12
Location : Bulgaria

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 10:43 am

Now that looks awesome.... just imagine how all the mods will look like with new maps... Very Happy
Back to top Go down
View user profile http://www.elitistreviewer.com/
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 12:50 pm

Are these tools usable now? For the current Bloodlines game/engine?
Back to top Go down
View user profile http://camarillaedition.darkbb.com
fire64
Fledgling
Fledgling


Posts : 6
Join date : 2010-11-05
Age : 26
Location : Russian/Moscow

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 1:07 pm

Zer0Morph wrote:
Are these tools usable now? For the current Bloodlines game/engine?
Development VampireSDK not yet completed.
Now you can watch tools (old version) to work with BSP maps.

Yes compiled maps. fully compatible with the engine VTMB
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 1:18 pm

So you're saying right now these tools can edit currently made game maps for Bloodlines?
Back to top Go down
View user profile http://camarillaedition.darkbb.com
fire64
Fledgling
Fledgling


Posts : 6
Join date : 2010-11-05
Age : 26
Location : Russian/Moscow

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 2:53 pm

Yes of course
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: VampireSDK   Sat Nov 06, 2010 8:42 pm

Which one do I grab to edit maps? This could be alot of fun!
Back to top Go down
View user profile http://camarillaedition.darkbb.com
fire64
Fledgling
Fledgling


Posts : 6
Join date : 2010-11-05
Age : 26
Location : Russian/Moscow

PostSubject: Re: VampireSDK   Sun Nov 07, 2010 3:31 am

Among those programs is no map editor.
To create and edit maps while use of VHE SourceSDK.

And then compile maps through those programs that I have laid out.

The archive contains a map of the sample.

Map editor for vampires to be published together with the full version VampireSDK, after. I will add support for models.
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: VampireSDK   Sun Nov 07, 2010 1:36 pm

I'm confused now...
Back to top Go down
View user profile http://camarillaedition.darkbb.com
fire64
Fledgling
Fledgling


Posts : 6
Join date : 2010-11-05
Age : 26
Location : Russian/Moscow

PostSubject: Re: VampireSDK   Fri Oct 07, 2011 5:37 am

Update, to version 0.5
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: VampireSDK   Today at 8:57 am

Back to top Go down
 
VampireSDK
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» VampireSDK

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: Team Camarilla International Forum :: The TCI Community Dark Room-
Jump to: