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fire64
Fledgling
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fire64

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Location : Russian/Moscow

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PostSubject: VampireSDK   VampireSDK EmptyFri Nov 05, 2010 12:01 pm

VampireSDK Screendob

VampireSDK -Tools for creating game modifications for the game Vampire: The Masquerade – Bloodlines.

Programs included in VampireSDK:

map editor:
wc.exe - Vampires map editor

Maps compilers:
vbsp.exe - compiler location
vrad.exe - compiler light
vvis.exe - optimizer rendering

additional tools:
vview.exe - map viewer
bspzip.exe - program for packing and unpacking files sewn on the map
vbspinfo.exe - program to obtain information on the map

Third-party utilities:
VPK Tool - program to unpack vpk archives .
VampEd 0.92 - editor VTMB
Vmex - decompiler map


Limits:
The program requires unpacked version of the game
The path to the game should not contain spaces or cyrillic characters.

Installation:
Place the folder VampireSDK and Vampire in the game folder.


Instructions for setting Vampires map editor:
1. Starting Vampires map editor [Worldcraft] (in our case F:\Soft\VTMB\VampireSDK\wc.exe).

2. In the drop-down menu click on Tools, then Options ...

3. Open the configuration window Vampires map editor [Worldcraft], bookmark Game Configurations.
Set up as shown below:

VampireSDK Screen1ode

4. Go to the tab Build Programs.
Set up as shown below:

VampireSDK Screen2xa

5. Click on the OK button and wait while the editor loads the texture..

The configuration is complete, you can begin to create and / or editing maps.

Download


Last edited by fire64 on Fri Oct 07, 2011 5:36 am; edited 2 times in total
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fire64
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fire64

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VampireSDK Empty
PostSubject: Re: VampireSDK   VampireSDK EmptyFri Nov 05, 2010 12:10 pm

Screenshots from the test compiled maps:
VampireSDK Vamplight0000.thVampireSDK Vamplight0005.thVampireSDK Vamplight0006.th

Very old version BSP Tools from VampireSDK ( Not unpacked to original Vampire bin patch )
Download


Source code and builds files launcher.dll and vampire.exe ( full worked )
Download
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Shabutaro
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 8:35 am

Now THAT'S awesome.. my dreams will come true, hehe^^ New maps for VTM... finally..
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YamiRaziel
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 10:43 am

Now that looks awesome.... just imagine how all the mods will look like with new maps... Very Happy
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Zer0Morph
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 12:50 pm

Are these tools usable now? For the current Bloodlines game/engine?
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fire64
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 1:07 pm

Zer0Morph wrote:
Are these tools usable now? For the current Bloodlines game/engine?
Development VampireSDK not yet completed.
Now you can watch tools (old version) to work with BSP maps.

Yes compiled maps. fully compatible with the engine VTMB
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Zer0Morph
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 1:18 pm

So you're saying right now these tools can edit currently made game maps for Bloodlines?
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fire64
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 2:53 pm

Yes of course
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Zer0Morph
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PostSubject: Re: VampireSDK   VampireSDK EmptySat Nov 06, 2010 8:42 pm

Which one do I grab to edit maps? This could be alot of fun!
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fire64
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PostSubject: Re: VampireSDK   VampireSDK EmptySun Nov 07, 2010 3:31 am

Among those programs is no map editor.
To create and edit maps while use of VHE SourceSDK.

And then compile maps through those programs that I have laid out.

The archive contains a map of the sample.

Map editor for vampires to be published together with the full version VampireSDK, after. I will add support for models.
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PostSubject: Re: VampireSDK   VampireSDK EmptySun Nov 07, 2010 1:36 pm

I'm confused now...
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fire64
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PostSubject: Re: VampireSDK   VampireSDK EmptyFri Oct 07, 2011 5:37 am

Update, to version 0.5
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