You might have clicked in here scratching your head wondering what we're talking about. Or maybe you already know what we mean by "Game Mechanics" and want to know more about how TFN works. The Final Nights is more than just a simple modification
of Bloodlines, it's an entire regimen of brand new "Systems" that change so much of the original game that an entire section must be dedicated to its explanation.
You see, TFN was constructed in parts meaning that an idea was laid out on how we wanted to change the game. These aren't just simple changes like you would see in many other mods, these changes affect many to all parts of the game. These "Systems" change the overall mechanics on how Bloodlines works such as the Bloodtimer System introduced in the Camarilla Edition series. This wasn't a simple "modification" of the game but rather changed the entire strategy on how the player approached every decision. This is what we're talking about when we call something a "System".
Hope that clears up any questions and feel free to read about the "Systems" in TFN as they are posted.