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 Gangrel tutorial bug

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Fledgling
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PostSubject: Gangrel tutorial bug   Sat Mar 05, 2011 3:02 am

If you go through the tutorial as a Gangrel (and anyone with animalism, probably) you get stuck at the part where you have to distract the guard in the room and sneak past him. In the vanilla version they had you use level 1 animalism to distract him with the nightwisp ravens to get past, but in CE the pop-up window tells you activate animal succulence and kill him but when you walk out from behind the box he detects you and the game makes you begin again.

I bypassed this by no-clip'ing through the wall and into the next area where you talk to jack and get his .38. But apparently skipping the previous area bugged him so that his dialogs started from the begging when you come out of the nocturne theater, the quest log evens starts over telling you to feed on the guy around the corner. I still received the gun and was able to progress up the elevator and kill the two gang members which summoned jack, but in order to be able to leave I had to talk to him repeatedly (as each time I talked to him his dialog would progress through the tutorial) until he got to the end where the cab honks for you.
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PostSubject: Re: Gangrel tutorial bug   Sat Mar 05, 2011 7:28 am

You could bypass it staying in Stelth mode and not letting the guard see you. Simply sneak and stealth assassinate him. Worked for me.
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PostSubject: Re: Gangrel tutorial bug   Sat Mar 05, 2011 7:46 am

I always activate the 'notarget' cheat and then do Feral's assassination trick. Works for me, too, but this quest is strange, you're right. scratch

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PostSubject: Re: Gangrel tutorial bug   Sat Mar 05, 2011 10:24 am

Feral wrote:
You could bypass it staying in Stelth mode and not letting the guard see you. Simply sneak and stealth assassinate him. Worked for me.

My stealth was really low this particular time, I couldn't even make it past the guy right after you feed on the bum and the rat.
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PostSubject: Re: Gangrel tutorial bug   Sat Mar 05, 2011 10:47 am

That only means you need to pay more attention to the timing of your actions. It's not as much about parameters but what you are doing, when and how. I sneaked by both with no cheats.


Last edited by Feral on Thu Mar 17, 2011 5:32 pm; edited 1 time in total (Reason for editing : typoo)
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PostSubject: Re: Gangrel tutorial bug   Sun Mar 06, 2011 10:26 pm

He's right though, it must be bugged and should be fixed. It's probably my fault for changing it to Animal Succulence and not beta testing it for CE 1.2. If Malkav needs help fixing this I can help him, I had to set all of this stuff up for the new disciplines for TFN, took me weeks to do it but I finally got it perfect. I had to run the tutorial about 200 times though, each with new characters until it was right.... I remember those dreaded days.
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PostSubject: Re: Gangrel tutorial bug   Mon Mar 07, 2011 3:00 am

Well to be honest, since I took over CE, I never have done anything with the disciplines and not even tested the tutorial for every clan. But if there is a chance to change this part, I'll do it. Preferrably so you only get told what disciplines your clan has, and that you can throw things to distract npcs. And now get to the elevator alive....

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PostSubject: Re: Gangrel tutorial bug   Wed Mar 16, 2011 6:00 pm

Its a shame. Unfortunately, I have run into this same bug. I hope it gets fixed soon.
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PostSubject: Re: Gangrel tutorial bug   Thu Mar 17, 2011 12:51 pm

Zer0Morph wrote:
He's right though, it must be bugged and should be fixed. It's probably my fault for changing it to Animal Succulence and not beta testing it for CE 1.2. If Malkav needs help fixing this I can help him, I had to set all of this stuff up for the new disciplines for TFN, took me weeks to do it but I finally got it perfect. I had to run the tutorial about 200 times though, each with new characters until it was right.... I remember those dreaded days.
Your work sounds like fun!
This stuff happens with mods, it can be cheated.
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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 1:40 pm

Jad.3 wrote:
Zer0Morph wrote:
He's right though, it must be bugged and should be fixed. It's probably my fault for changing it to Animal Succulence and not beta testing it for CE 1.2. If Malkav needs help fixing this I can help him, I had to set all of this stuff up for the new disciplines for TFN, took me weeks to do it but I finally got it perfect. I had to run the tutorial about 200 times though, each with new characters until it was right.... I remember those dreaded days.
Your work sounds like fun!
This stuff happens with mods, it can be cheated.

First of all, hello to everyone here at TCI. I`ve been playing CE1.2 for awhile now and i enjoyed it quite a lot. The blood pool and health pool changes in particular were so simple and yet so brilliant. I know what I just posted is off-topic, but since this is my first post here, it had to be said.

Now on to the matter at hand... I installed the CQM 2.1 pack, which includes CE1.4 and I also encountered this bug. I went straight to these forums, since the adding of new disciplines was a CE change. A major problem is that burgermeister already merged the mods, and another merger will take quite some time until the release, so even if you guys fix this bug, the fix will only be available for people who play just CE. That was another issue, so I`ll stop rambling on that and move on.

I just wanted to say one thing: I agree with Zer0morph, if it`s a bug, it needs to be fixed and NOT cheated past. I`m one of those players who hates to cheat, and while this isn`t really giving you unfair advantages, you DO skip a part of the game, which i just disapprove of. We`re different people with different needs(preferences, or whatever you want to call it) here, so while the cheating options is ok for some, for others it`s pretty much a game breaker. I decided to put the CQM pack on standby until burgermeister will release a new pack, and decided to take a look at the Final Nights. Too bad it`s not out yet... I`m already drooling.

I guess the only thing topic-related in this whole ramble is the fact that bugs are there to be stomped on, and not cheat your way around it. Make no mistake, I really appreciate the work you guys put into these projects, I personally wouldn`t have the patience to spend so much time on a mod, so the appreciation is there.

There is also a question I wanted to ask, it`s a bit off-topic, but I believe it saves you guys some time to have it all here in one post rather than to have yet another topic popping up. Feel free to send the answer to this question as a PM, so that the topic stays focused on bugs.
Here goes: Is there any way to apply(at least) the blood timer to the vanilla version of the game?(with the latest unofficial patch ofc) This pretty much seems to be my only option to enjoy Bloodlines at least until TFN is released


Last edited by cornoratu on Thu Apr 14, 2011 1:42 pm; edited 1 time in total (Reason for editing : added the "(at least)" part)
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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 1:59 pm

Hello Corn,

Welcome to the best group of internet Bloodsuckers ever! It's great to see you here and I hope you stick around and get to know some of these wonderful people. I wanted to thank you for the warm reception in regards to CE. Quite a few people worked on it and because of Childe it is still going strong.

Ok now let's talk about how TCI can accomodate your needs. You're right, for some just hacking your way past a glitch or bug is no big deal while others it's a deal breaker. I understand both sides of the fence. Also with CE 1.4 merged with CQM 2.1, it will definately be awhile before another version of CQM comes out with this bug fixed.

So.....

If you're looking to play CQM 2.1 w/ CE 1.4 and want this bug fixed, you're best bet is to let me fix it for you. I will need the tutorial.py (Python) file from CQM 2.1 in order to do this. I will need to download CQM 2.1, install it, grab the python file, then make the fix. Once it's fixed I can email it to you or even see if Childe wants it posted on this site somewhere.

How does that sound to you? Cool

For your second question: Yes it is possible to implement the Bloodloss Timer to a Unofficial Patched Only game. Someone asked about this awhile ago who wanted the Bloodloss Timer setup but only wanted to play the UPs. Here's the tutorial we made, just follow this. http://camarillaedition.darkbb.com/t489-bloodloss-effect-only

Goodluck! afro

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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 2:22 pm

Zer0Morph wrote:
So.....

If you're looking to play CQM 2.1 w/ CE 1.4 and want this bug fixed, you're best bet is to let me fix it for you. I will need the tutorial.py (Python) file from CQM 2.1 in order to do this. I will need to download CQM 2.1, install it, grab the python file, then make the fix. Once it's fixed I can email it to you or even see if Childe wants it posted on this site somewhere.

How does that sound to you? Cool

I must say, I did NOT expect such a swift reply on a forum with so many threads active.
Thanks a billion, for both that tutorial and the help offered related to the bug. I`ll probably end up having 3 VtM copies installed (1 for vanilla + bloodloss, 1 for latest CQM, and one for TFN)

If it helps you at all, I`ve uploaded my tutorial.py file here (sorry for the damn ad in-between, just wait 5 seconds and then click on skip ad in the top right corner, I unfortunately don`t know other file hosting sites other than that one)
There was also a file called tutorial.pyc in the tutorial folder. Let me know if you need that or any other file. Sparing you from downloading and entire mod just for a couple of files is the least i could do to help you fix that.

Here`s to not encountering any other major bugs like this! (damn, no beer pint smiley Very Happy)
Anyway, I`ve gone through CE 1.2 with 4 characters and it went smooth, so if I can just make my way around this bug, I`m pretty sure I`ll be able to get my kicks from this awesome game and awesome modpack.



Last edited by cornoratu on Thu Apr 14, 2011 2:26 pm; edited 1 time in total (Reason for editing : added the parantheses after the url)
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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 3:21 pm

That's a HUGE help! Because you extracted that file and uploaded it, I can look at it right now here at work instead of waiting. I'll see if I can fix it right now and I'll have you test it.

Be right back...
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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 3:52 pm

Ok Corn,

I'm not sure if this will work or not but try opening the tutorial.py file, and change the following from a 1 to a 2. Save it, and start a new game with a Gangrel and see if you can pass that part.

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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 4:28 pm

Zer0Morph wrote:
Ok Corn,

I'm not sure if this will work or not but try opening the tutorial.py file, and change the following from a 1 to a 2. Save it, and start a new game with a Gangrel and see if you can pass that part.


Unfortunately it didn`t work(and yes, i am 100% sure i edited the right line)...
I`m not sure what exactly that was supposed to do, but while playing the tutorial for this second time i remembered that blood buff also boosts sneaking, and so I managed to use that and get past that dude...

I would still have been a lot happier if I could`ve just trashed the guy, like any other Gangrel would do; is there no way to remove that script or whatever it is that forces you to sneak? So you could get past him just by killing him regularly?

It`s not that much important now, since I already got past with my gangrel, and with the nossie it will be even easier... obfuscate is pretty much the best discipline in the game in my opinion Very Happy

Again, thanks for the help, I didn`t expect someone to actually bother to edit one of my files or to reply so fast.
Cheers and have a good day @ work!
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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 5:41 pm

Damn, sorry about that Corn! pale

I'll see what I can do when I get home later. Problem is I'm fixing bugs for the TFN release so I have all of my settings set up for TFN stuff. I guess I could setup a new directory with vanilla bloodlines, download CQM 2.1, install it, then try to fix it, but I need to make sure TFN bugs get fixed first since I have a deadline.

Still, I would like to see the fixed and I know I can do it, I'll just need to find time too. At least you got through it without cheating for now. I'll figure out how to make it so your objective is to use Animal Succulence, then just kill the Sabbat guard. Once I figure that out, all will be well. Smile

Stick around on the site here man, it's good to see more people with an interest. bounce
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PostSubject: Re: Gangrel tutorial bug   Thu Apr 14, 2011 6:56 pm

Why not to set it up like: You used some blood, then you are a big, bad, hairy Gangrel Laughing , so kill the guard and refill on the rats. Adding few rats behind the guard would be easy, no? Rewriting the info surly would, I don't know about python though.
EDIT: And that would be an aplication that would actually make sense for Animal Succulence.
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PostSubject: Re: Gangrel tutorial bug   Sat Apr 23, 2011 7:36 am

I've played around with the tutorial yesterday.
Now everybody has to deal with two guards in one of the discipline rooms. Except for Malks and Nossies in the obfuscate room, you have to fight them, and don't need to keep out of sight.
Gangrel and Nossies still have to use Animal Succulence, but I placed a rat in that room, so it's not a complete waste.
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PostSubject: Re: Gangrel tutorial bug   Wed Sep 28, 2011 11:45 pm

i encountered the same problem with my gangrel in the tutorial when it came to sneaking past the guard.

I simply peeked out which causes the guard to walk towards the boxes your hiding behind and when he gets there you can attack him without the instant failure for being seen.

My original plan of timing the sneak to get past didnt work because the guard does not move and there was not enough shadow, i admit it could simply be my bad sneaking lol
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PostSubject: Re: Gangrel tutorial bug   Thu Sep 29, 2011 4:08 am

With dex 1 and stealth 0 it is possible. When the guard moves, you hav to wait until he comes back to his original spot. It's about timing and placement. Well, it is sneaking past ! It's not just about the stat..

There is a trigger to make him move, which is when you walk towards the box to begin with. Like when you get out of the elevator in the asylum it trigger the conversation between Jeanette and Therese ;-)
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PostSubject: Re: Gangrel tutorial bug   Fri Sep 30, 2011 7:15 am

ah makes sense really Smile

this is the first time i have played ce so i will make sure to try that next time lol

thanks Very Happy
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