Ahhh yes, the subject of NPCs casting ranged disciplines/spells. I still think this is a wonderful idea that would REALLY enhance TFN. I'm sure it's a scripting nightmare to get working initially but once we figure out a good system to use for ranged particle effects, then I'm sure setting it up throughout the game wouldn't be so bad. I would probably need to team up with Childe to make this work properly and I can say that it won't make version 1.0. It would definately be something that could/should be implemented in 1.1 and all future versions.
I need to get this expansion out and I've pretty much made my mind up on what needs to go into the 1.0 version and released and what can appear in future versions. But yeah, keep on me about this because I forgot some of the coolest ideas sometimes.