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 Superpowers, baby !

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Claudia
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PostSubject: Superpowers, baby !   Sat Apr 02, 2011 2:46 pm

Disciplines everyone ! Here are the disciplines used in VTM 3rd (or revised) edition :
I'm keeping them simple and clear, as for me, most disciplines don't fail if nothing goes against them (Generation limitation for Dominate or a ritual forbidding disciplines).


Animalism
Animalism allows a Kindred to interact with animals and beasts of any kind.
* Feral Speech : Speak telepathically with an animal whose eyes you meet. You may ask him a favor (if he feels like it !)
** Beckoning : Summon animals of a particular type, species to you.
*** Song of Serenity : Soothe a creature, making them docile. Mostly used to calm a fellow Kindred's Beast (and avoid a Frenzy), but also to shut down their drive.
**** Subsume the Spirit : Possess the body of an animal and acts through him. The Vampire enters torpor while his spirit is in the animal's body. It's harder to get the animal act against its instincts (Willpower is used).
***** Drawing Out the Beast : When about to frenzy send your Beast into another person, who frenzies instead of you.


Auspex
Auspex is an extension of your Perception, up to surnatural levels.
* Heightened Senses : Raise one of your five sense to superhuman levels.
** Aura Perception : By watching someone's aura, you can learn their kind (human, kindred, mage, werewolf...), some qualities (has done Diablery..), and their current state of mind (angry, jealous, happy, innocent, lying...) by the color.
*** The Spirit's Touch : By touching an object, you can feel it's psychic residues, giving you a glance of its previous owner, or the owner who used it the most. Horacio from CSI would LOVE this power Wink
**** Telepathy : Briefly probe someone's mind or project a telepathic message to them
***** Psychic Projection : Free your mind to travel the world in astral form, as your body enters torpor. Careful not to get lost, as a fine frail string is the only tie to your body.


Celerity
Celerity is a Dexterity boost.
Celerity is a discipline to gain reflexes, quickness and move faster than a normal person would. It provides additional actions to use in the same turn. The more celerity, the more actions. The Kindred violate any physics law, but it doesn't affect the objects he uses. This means if he throws a knife, the knife will not move faster, and he can't fire multiple gun rounds, as he has to wait for the mecanics to go back in place before pushing the trigger again. But he can give multiple sword strikes Wink
Each dot in Celerity allows you to have one more action in the same turn, but you need to declare you burned a blood point. Celerity is only effective for the next turn. You can have celerity have a longer effect by spending another blood point in this turn, for the next turn, and so on. Burning a blood point doesn't "use" your turn, but it take a turn to activate.


Dominate
Dominate is a Manipulation-based discipline.
To use Dominate, some restrictions are made : first, it only works if you're looking into the eyes of the victim. Second, the victim needs to understand the language of the Kindred, and the Kindred has to be clear (if there's a confusion, a quiproquo, it won't work). Third, it doesn't work on Vampire whose Generation is lower than yours (although equal is ok). And last, Dominate can't force the target into killing himself or act deliberatly against his Nature.
Using Dominate to obtain what you want or make a Gangrel bark in public just for the lulz, in public, is seen as quite rude, heavy-handed and very inappropriate.
* Command : Give a simple order of one or two words that a target must obey right now. Run, scream, sleep, go away, laugh.
** Mesmerize : You can implant false thoughts or hypnotic suggestions in a target's mind. This can make the victim give you a phone call and say a certain sentence if he ever.. sees Lyle Kersten in his PJs, for example.
*** The Forgetful Mind : This allows you to erase or change the memories of the target.
**** Conditioning : Over time make a target a slave to your will only. This power basicly makes a target easier to manipulate for you, and harder to other kindred, and eye contact begins to be not necessary anymore.
***** Posession : Transfer your mind into a mortal body and control their actions. A bit like the Animalism power.


Fortitude
Fortitude is all about your Stamina.
Fortitude is a bit like Celerity and Potence in how it works. There are no "powers", it's just a physical enhancement. Fortitude is passive, and it allows your character to soak, or at least reduce Aggravated damage, whereas a Kindred without it can only hope to survive and heal it. Of course, Kindred with fortitude can soak normal dammage better than the ones who don't have it, but the higher the stamina, the better.


Obfuscate
The direct opposite of Auspex, Obfuscate is based on fucking with people's perception and loling about it. Obfuscate does not give you invisibility, and if a picture is taken where you are, you will appear on the picture, as much as on a video camera. The people DO see the Nosferatu, they just don't register him, it doesn't print in their minds, it was another tree.
* Cloak of Shadows : Remain hidden so long as you do not move, while using a little bit of your environment as a base (a piece of wood fence is enough, you'll magicly be "as thin as the post" and remain "hidden" under it)
** Unseen Presence : Become invisible to others so long as you do not attract attention, you may move slowly. If there are many people moving, if you do not move, people will "avoid you" and not walk on your feet.
*** Mask of a Thousand Faces : Change your appearance to mimic someone else, or create a new identity (this one is harder). Nossies use this power to make themselves "me, but better looking" (still very ugly, but at least not surnatural-ugly).
**** Vanish from the Mind's Eye : Disappear right from in front of someone, even in conversation. The person will just forget about what was going on, as they were just day dreaming.
***** Cloak the Gathering : Extend your Obfuscate powers to others. Yep, all of the above, up to 5 people, if they are all in contact (like, holding hands or what not).


Potence
Alright, the last very physical, innate "natural" discipline ! Potence duplicates your strenght. It's half passive, as you may chose either to use it or not to use it.
It basicly adds success to any strenght-based action (mostly a fist in your face).


Presence
Presence is an extend of Charisma, either to be loved or feared.
* Awe : Make your words seem interesting and reasonable to those who hear you, to make heads turn when you pass, to be the only one glowing, to be noticed.
** Dread Gaze : Frighten someone with eye contact. The target may run in fear, stand there without being able to act, or laugh with his nerves, depending on the Nature of the Target.
*** Entrancement: Make someone obsessively want to please you, to be by your side, to approuve whatever you say.
**** Summon : Compel someone, anyone you know to come to you immediately, without being conscious of it.
***** Majesty : Appear as a figure of absolute power and authority, bows, obey, respect, and admire.



Clan specific disciplines

There are many clan specific disciplines, as authors of the WoD wanted to give something more special to their little clan and experience, which had lead to a Fae-Lasombra mix (don't ask). Apart from Protean, which is kind of a Garou discipline (transforming into an animal) and Thaumaturgy, which is a Mage/Ars Magica based discipline, we can bump into serious strange disciplines, mostly to give a "system" twist to some clans. Why give Dementation to Malkavian, when Malkavian can fuck around people's mind with Dominate just as well ? Why give Chimestry to the Ravnos, as it's only an extention of Obfuscate and Presence ? What's the problem with Obtenebration with the Lasombra, which are just the "Evil Ventrue" ? What the hell is Daimonion, when Baali can just corrupt by any other way ? What the fuck are those African bloodlines disciplines, I mean, why ?

I'll only explain to you guys Dementation, Thaumaturgy, and Protean, but if you want to read some more, Here's a white wolf wiki link.


Dementation
Dementation needs eye contact and a commun language. Some books say the Generation limits the power, as for dominate, but some books don't mention it. However, no book say "Dementation CAN apply to lower generations". As a GM, I consider Dementation as a Dominate +.

* Passion : Amplify or dull some or all emotions present in the targer, increasing the difficulty of frenzy, Virtue, and other rolls.
** The Haunting : You give hallucinations to a target for a certain time, in which he'll seem to see something, to hear something behind him, but nothing's there, which causes the victim to kind of lose it. The Malkavian can only chose what sens is affected, but he doesn't control the content of the hallucination itself.
*** Eyes of Chaos : Gain insight into the nature of something through seemingly random patterns. A Malkavian with Eyes of the Chaos wins the lottery, chooses the right machine in a Casino, and can change the channel of his TV without EVER landing on advertising.
**** Confusion: The victim of this power feels disoriented, out of his place, not being able to perform a single coherent action, during either a couple of turns or all night, according to the Malkavian power, his Willpower, and if he wants a shorter effect, but also according to the Target's willpower, and his nature.
*****- Total Insanity : Give someone five temporary derangements.


Protean
The Metarmophosis discipline, this discipline gave the image of the Vampire transforming in a bat or a wolf. This discipline is a huge Blood consumer, and the transformations take more time (a couple of minutes) as the power are more advanced.
* Eyes of the Beast : A Gangrel gets very red, bright eyes that allow him to see in complete, true dark (Auspex can enhance your vision, but you still need a little bit of light, like cats)
** Feral Claws : the Gangrel controlss the beast withing him enough to allow him to grow claws that do aggravated dammage
*** Earth Meld : A Gangrel uysing this power can blend himself into the Earth, where he can rest and go through the day. This only works where there is earth (woods, parks, a garden).
**** Shape of the Beast : The Gangrel transforms into either a 4 legged predator (a wolf, a big feline..) or a flying pretador (a crow, a bat..).
***** Mist Form : Transform into a cloud of mist, allowing the Gangrel to go through fences, pipes.. and become immaterial.


Thaumaturgy
.. holysweetmotherofsatan, Traumaturgy, the discipline that traumatizes you !
Thaumaturgy is a discipline that is studied with books, and in involves soooo much stuff. I mean, it's all Magical Spheres from the whole MAGE game adapted into one discipline alone. Thaumaturgy involves many paths, and the one that's more known, more studied and more basic is the Path of Blood (which is basicly what you see in Bloodlines). There are paths for about everything you can imagine, it's a mess, a huge bloody, watery, firey, and technological MESS. And I won't even mention rituals, which involve hunting and eating spiders to be able to walk on the walls, turning around yourself with a mirror in your hands to find someone, and make your hair grow. There's also this ritual about cutting your own hand and eye, to have it wander around and help you out.. creepy.

For the very basics, here's the Blood Path :
* A taste of blood : By merely tasting the blood of his subject, the thaumaturge may determine how much vitae remains in the subject and, if the subject is a vampire, how recently he has fed, his approximate generation and, with some practice, whether he has recently committed diablerie.
** Blood rage : This power allows a vampire to force another Kindred to expend blood against his will, just by touching him. The victim has to spend blood points (healing, blood buff, activating disciplines, or just losing the blood through bloody sweat and tears).
*** Blood potency : This power is a huge Generation breaker. With his own Willpower, the Tremere lowers his Generation by concentrating hiw own vitae. This helps him dominate a Kindred who is usually lower generation than he is, be able to "contain" more vitae in his body (if he feeds after), and of course, resist Dominate from a fellow Kindred. The effect is temporary, and under this power, if the Tremere sires, he still sires according to his real generation.
**** Thieft of Vitae : That's Bloodlines blood strike, but instead of sending the victim your own blood, you make his blood come to you like a siphon or a torrent of blood floating, either to feed (no mouth needed, it's mystical) or to store. The victim needs to be at sight range, and if used in public, this is a huge masquerade violation. Discretion man...
***** Cauldron of Blood : that's some nasty power. You make anyone's blood boil just by touching the victim, which kills any mortal and harms badly any surnatural creature.



Last edited by Claudia on Fri May 13, 2011 11:57 am; edited 5 times in total
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PostSubject: Re: Superpowers, baby !   Sat Apr 02, 2011 5:13 pm

Thank you Claudia. I've got terrible cold, feel nearly like Hannah, and yours "Tremere Inside" Avatar really lifted my spirit lol!
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PostSubject: Re: Superpowers, baby !   Sat Apr 02, 2011 5:28 pm

No problem Very Happy
(I'll keep working on that topic as soon as I'm over rituals and stuff)
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PostSubject: Re: Superpowers, baby !   Sun Apr 03, 2011 12:33 pm

Alright, this topic is done, I've put in a couple of links here and there, so use your mouse ^^

Here's the main White Wolf Wiki page to go further
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PostSubject: Re: Superpowers, baby !   Sun Apr 03, 2011 4:19 pm

Any Regent worth his salt hammers this sentence into his Apprentice's head before teaching him advanced levels of the Path of Blood:

"I must not touch my Regent when Cauldron of Blood is in effect, I must not touch my Regent when Cauldron of Blood is in effect, I must not ... "

lol!

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PostSubject: Re: Superpowers, baby !   Sun Apr 03, 2011 4:24 pm

.. Lol ! Very Happy
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PostSubject: Re: Superpowers, baby !   Sun Apr 03, 2011 5:47 pm

Eliza wrote:
Any Regent worth his salt hammers this sentence into his Apprentice's head before teaching him advanced levels of the Path of Blood:

"I must not touch my Regent when Cauldron of Blood is in effect, I must not touch my Regent when Cauldron of Blood is in effect, I must not ... "

lol!
Why not? Even an apprentice should have a bit of fun sometimes Twisted Evil

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PostSubject: Re: Superpowers, baby !   Mon Apr 04, 2011 7:25 am

That one would get said apprentice demoted to Apprentice, First Circle ofMastery (i. e. rookie)
and sent to a chantry in Antarktida to help in creation of pinguin-Gargyoles. lol!
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PostSubject: Re: Superpowers, baby !   Mon Apr 04, 2011 7:32 am

Or a Chantry in Mexico City to wake grandpa Shaitan, that would be fun.
(Mexico City is pure Sabbath Stronghold, and Shaitan is the Balli founder)

Oh, Feral, you're not up for the forum RP ?
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PostSubject: Re: Superpowers, baby !   Mon Apr 04, 2011 2:07 pm

Feral wrote:
That one would get said apprentice demoted to Apprentice, First Circle ofMastery (i. e. rookie)
and sent to a chantry in Antarktida to help in creation of pinguin-Gargyoles. lol!

Penguin Gargoyles! And they would be able to fly, too (using Gargoyle powers of flight). LOL I don't know why I've never seen this one before. Pure Genius, Feral.

Very Happy
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PostSubject: Re: Superpowers, baby !   Mon Apr 04, 2011 2:40 pm

Claudia wrote:
Or a Chantry in Mexico City to wake grandpa Shaitan, that would be fun.
(Mexico City is pure Sabbath Stronghold, and Shaitan is the Balli founder)

Or New York Sewer Chantry, with the mission to help the Nossies investigate the lower sections of the sewers and say hi to Grandpa Tzimisce...

Claudia wrote:

Oh, Feral, you're not up for the forum RP ?

I'm afraid no. I work 9-dark'o'clock recently. The few post I write are mostly written during incubation times of the experiments. Real life and my tutor are cruel. On the positive side, when I finally join I may play servant of a Tzimisce voivode. Would it be possible for Vlad Tepes to visit Bordoux? Laughing

PGM1961 wrote:
Penguin Gargoyles! And they would be able to fly, too (using Gargoyle powers of flight). LOL I don't know why I've never seen this one before. Pure Genius, Feral.

Very Happy

Thanks!
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PostSubject: Re: Superpowers, baby !   Mon Apr 04, 2011 5:47 pm

And you won't see the penguin gargoyles in a hurry for two main reasons: First, all the blood and other liquids needed for the rituals freeze solid. And second: even if they find a way to keep them liquid, the gargoyles will sink like stone on the first swimming test Twisted Evil
The lower level NY sewers? Isn't that where the 30 feet alligators are supposed to live?

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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 1:24 pm

I thought Baali founder was saulot himself Surprised
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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 1:25 pm

Well many books contradict each other, but Saulot was actually Shaitan's Sire, indeed ! So yeah, technicly, the Baali are a branch of the Salubri clan, because Saulot's the antediluvian, 3rd Generation ancester Wink
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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 1:34 pm

Pay attntion, young one, what Claudia says is about your own bloodline! At least judging by your avatar lol!
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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 1:39 pm

Yeah and we don't trace our lineage up to Cain, in the Tremere clan Very Happy
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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 5:02 pm

And not necessarily to Tremere himself... Since the initial Inner Circle were transformed by Hermetic ritual and not Embraced. So most of the Clan is not composed of lineage of Tremere, the Founder. Instead there are 8 separate bloodlines/lineages with identical Disciplines, though all of them shearing blood of those two poor apprentices Embraced by a Tzimisce Elder captured by Goratrix, who were, well used, in the ritual. Namely torn to pieces and drunk dry by Tremere and Inner circle, vampires-soon-to-be. Funny clan, those Tremere. They don't even share lineage. No Embrace, no lineage, right Question Or are they all lineage of said Elder? Go tell Strauss he is in fact Tzimisce... I would like to see his reaction... From safe distance.

What do yoy think of adding short scene like that to the game? Laughing
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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 5:15 pm

Actually, yes, the Inner Council members were all Embraced by Tremere, and AFTER, he ate Saulot. And with the Bitter Rose Ritual (if that's the name in English), Tremere got to 3rd generation, and the Inner Council participating in this ritual got to 4th generation...
It's a mess. A true mess.



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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 9:15 pm

A mess it is; but those who say the Tremere are not 'true Kindred' are just splitting hairs. I say, if it hisses like a duck, and slithers like a duck, and has poisoned fangs like a duck, then it's a... wait a minute, what? Oh hell -- they're vampires, just like the rest of us. No special treatment. Very Happy

I don't even consider them Tzimisce blood... it may have been used in their initial ritual, but it was only a catalyst, which enabled the Curse/Gift of Caine to be passed on to those casting the ritual. At most, one could argue that they were Tzimisce ghouls for a a few moments, until the spell was cast. Then they were something new.

Salubri blood, on the other hand... Well, I don't know how the internal struggle between Tremere and Saulot is going in Claudia's world, but I wouldn't want to be a Tremere mage if Saulot wins, and takes over their founder's body.
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PostSubject: Re: Superpowers, baby !   Tue Apr 05, 2011 11:06 pm

I think Saulot is a pretty cool guy. eh survives diablerie and doesn't afraid of anything.
linkz
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PostSubject: Re: Superpowers, baby !   Wed Apr 06, 2011 5:09 am

Usually in my campaigns, I do not even think about the metaplots (who lifted the Assamite curse ? Is Tremere still Tremere ? who killed the Tremere antitribu ? what is the Malkavian Madness Network ?), because I'd rather make players play on a local level to "daily" problems.

Who cares if Saulot is taking over Tremere's body (and Tremere is on Goratrix's Body) when your Regent is a nazi who killed half of the Toreador population to allow the use of the weapon factory present in Belgium ? And when the Anarch are destroying little by little some of the Prince's influence, which are part of how to maintain the Masquerade ? Only consider metaplots when you have nothing else to do Very Happy
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PostSubject: Re: Superpowers, baby !   Wed Apr 06, 2011 9:06 am

ThePhilosopher wrote:
I think Saulot is a pretty cool guy. eh survives diablerie and doesn't afraid of anything.
linkz

lol!

Good link... Btw, where could you find rules how to survive Diablerie? Were they ever put to print?
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PostSubject: Re: Superpowers, baby !   Wed Apr 06, 2011 9:11 am

Er I think I got the specific diablery rules back in the Sabbat book, there's something about willpower opposite rolls over the nights until the victim's will, persona and soul has been totally crushed... It's a mess too.
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PostSubject: Re: Superpowers, baby !   Wed Apr 06, 2011 9:27 am

Thanks!
Guess Saulot is a badass then; 800 years worth of nights and his soul is still kicking Tremere from the inside. He should have bought an antivirus for his software Laughing Or hire Ghostbusters lol!
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PostSubject: Re: Superpowers, baby !   Wed Apr 06, 2011 10:12 am

There was supposedly a method of retaining your awareness if you were willingly diablerised as well, bits and pieces of it are thrown around in several books but there was nothing concrete. One of the theories of Saulot surviving is that he allowed Tremere to diablerise him, so instead of fighting against the pull he went along with it so he had all his power and self within Tremere perched on his shoulder until the fancy took him to take the reigns.

Then again part of the horror of Diablerie is not having a fucking clue what's actually going on in that funny old buffet scratch
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PostSubject: Re: Superpowers, baby !   Today at 8:31 am

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