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Zer0Morph
Caine
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Join date : 2009-09-10
Age : 38
Location : United States

PostSubject: Re: auspex bug   Wed Nov 11, 2009 4:54 pm

HAHA Lofgren, I love reading your descriptive and indepth responses, you are never short on words and are always entertaining to read. Smile

Thanks for the compliments on this overhaul, and I especially thank you more for bringing to light some of my oversights. I love getting suggestions and ideas from people because I can't think of EVERYTHING. I am much happier with Auspex and Blood Buff since you guys said something, I feel CE 1.2 is even more on track than it was before.

As far as the walk/run toggle thing, that scripting was actually done by Dheu, the author of companion mod. Someone had a question about this and this was his solution so I grabbed it and put it in the game. I actually use my right click button to walk so holding that down isn't too bad, especially that before I had to hold down SHIFT + R. Click.

An autowalk feature would definately be cool and I will try to run this by Dheu to see if such a scripting idea is possible. I'm pretty comfortable with the ins and outs of Bloodlines for modding, but I'm a systems administrator, not a programmer so my scripting knowledge is very limited. Burgmeister01 and Lothario are the ones who designed the Blood Timer for CE so it's been a real community effort.

I'll see what I can do...
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Khannis
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PostSubject: Re: auspex bug   Wed Nov 11, 2009 6:00 pm

I like where all of this is going Twisted Evil
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Childe of Malkav
Beyond Caine
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PostSubject: Re: auspex bug   Wed Nov 11, 2009 6:37 pm

"Never thoght about that. I usually feed on right mouse."

Actually I hadn't got used to using WASD to move yet, I was still in the R Click moves the mouse phase of gaming back in 2004. Turns out holding down the mouse button was alot easier for long walks over the "W" key. I changed "W" to activate my powers and "X" to turn them off.
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