Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 (Fixed) Obeah sound 2

Go down 
AuthorMessage
Feral
Beyond Caine
Beyond Caine
avatar

Posts : 6831
Join date : 2010-08-15
Age : 34
Location : Poland

PostSubject: (Fixed) Obeah sound 2   Sat Apr 16, 2011 7:35 pm

After healing Bill, slaying Kanker and going back to surface sound plays in the alley.
Back to top Go down
View user profile
Zer0Morph
Caine
Caine
avatar

Posts : 4245
Join date : 2009-09-10
Age : 38
Location : United States

PostSubject: Re: (Fixed) Obeah sound 2   Sun Apr 17, 2011 1:57 pm

This finally happened to me last night with my Salubri. Here's what's happening. Everything is fine until you activate the Obeah trigger, which enables the sound to play. Then, everytime you enter that zone it will play that sound. What I did was create a script the disables the sound the next time you enter if it's enabled. That took care of the problem.
Back to top Go down
View user profile http://camarillaedition.darkbb.com
 
(Fixed) Obeah sound 2
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: BETA Testing TFN 1.4 (Locked)-
Jump to: