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 Nosferatu should use claws

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lofgren
Ancillae
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PostSubject: Nosferatu should use claws   Thu Nov 12, 2009 6:20 pm

Is there any way to make Nosferatu use the slashing claw animation that gangrel use with levels 2-4 of protean? The model clearly has claws, so it's always bugged me that they use their fists. I don't think any mechanical change needs to be madeā€¦ they just look goofy punching people with those long fingernails. It's a petty cosmetic thing, really.
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8people
Antediluvian
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PostSubject: Re: Nosferatu should use claws   Thu Nov 12, 2009 7:24 pm

Could just change the models hands. If you changed the animation it would change it for all the models I think.
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Zer0Morph
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PostSubject: Re: Nosferatu should use claws   Fri Nov 13, 2009 12:12 am

Yes it's possible only problem is he would run as if he was in protean or frenzy mode...
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lofgren
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PostSubject: Re: Nosferatu should use claws   Fri Nov 13, 2009 1:45 am

As long as it is only when he has his claws equipped, that seems fine.
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Zer0Morph
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PostSubject: Re: Nosferatu should use claws   Fri Nov 13, 2009 2:11 am

No he would walk/run around like that all the time, like an animal hunched over.
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lofgren
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PostSubject: Re: Nosferatu should use claws   Fri Nov 13, 2009 4:28 am

Yeah, that might get old.
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devicem
Fledgling
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PostSubject: Re: Nosferatu should use claws   Sat Dec 19, 2009 5:23 pm

What if only when you switch to aggressive mode, i.e. when you pull out your fists you changed the whole walk/run and claws ?

I tried to mess up with the whole weapon_fists to no avail, maybe someone with greater experience in the game engine can make this possible ?
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PostSubject: Re: Nosferatu should use claws   Sun Dec 20, 2009 9:20 am

It would affect it all clans though, not just Nosferatu.
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Herbst
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PostSubject: ^^   Wed Dec 30, 2009 5:44 pm

Try using Camarilla Edition 1.2, master Animalism and you will learn be able to enter Frenzy mode without losing control.
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