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 Blood Heal Timer

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Threefang
Fledgling
Fledgling


Posts : 12
Join date : 2011-05-04

PostSubject: Blood Heal Timer   Wed May 04, 2011 12:51 pm

Hi guys, I thought I’d show my gratitude for all the hard work that’s gone into this excellent mod. Honestly I’ve only played a little bit with a setite but it’s been enough for me to fall in love with TFN, I mean the sights, the sounds, the experience it’s remarkable, especially when taking into account the limitations presented by the games engine. I particularly like the little details, one that attracted my eye for example was the glow mapping on the skin for apeps semblance, it actually gives the skin an almost slimy appearance. I’m very much looking forward to trying out the other clans, although it’s hard to resist until I finish my setite playthrough. Wink

Before I finish this post I thought I’d ask a question, this being the reason why I posted in this section. In regards to the discipline blood heal I noticed that it works very similarly to other disciplines that have a set duration, and much like the others it also seems to have a timer, albeit invisible. I noticed this when I activated blood buff, then blood heal, then presence, this left a gap between the blood buff and presence timers which I would assume is where the blood heal timer is located even though it can’t be seen. So basically what I’d like to know is whether this is a bug that I’m experiencing alone or if it’s not whether it is possible for it to be fixed in the future, if indeed it can then I would greatly appreciate the effort to do so.

Otherwise, great work guys, I’m eagerly anticipating the rest of TFN that’s to come. cheers
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Threefang
Fledgling
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PostSubject: Re: Blood Heal Timer   Thu May 05, 2011 10:04 am

Thought I'd also mention that there is an instance of "I do not have a valid reply" during the Gargoyle Removal Service quest. It's right at the end when we report to Isaac in reply to "I admit, I thought you'd come back here with a stone foot lodged in your backside...", incidentally because of this I can't finish the quest.
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Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Blood Heal Timer   Thu May 05, 2011 9:42 pm

I will check out the "I do not have a valid reply" error. For the Blood Heal discipline not having a visible timer, we've been working on that for 2 years. Still baffled why it doesn't show up.
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Threefang
Fledgling
Fledgling


Posts : 12
Join date : 2011-05-04

PostSubject: Re: Blood Heal Timer   Fri May 06, 2011 9:26 am

Ok then, c'est la vie. Thanks anyway and sorry for bringing it up. Embarassed
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Zer0Morph
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PostSubject: Re: Blood Heal Timer   Fri May 06, 2011 10:56 am

Threefang wrote:
Ok then, c'est la vie. Thanks anyway and sorry for bringing it up. Embarassed

Oh hey it's cool man. Both are legitimate issues and I would love to know why the Blood Heal discipline counter doesn't show up, but for now it's beyond me.

The other issue definately bothers me and when I get to that point in the game, I'm going to see how I can generate the "I do not have a valid reply" issue too. Thanks for reporting!
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Threefang
Fledgling
Fledgling


Posts : 12
Join date : 2011-05-04

PostSubject: Re: Blood Heal Timer   Fri May 06, 2011 6:10 pm

I’ve found another bug in the dialogue, this one’s minor though. It’s at the Giovanni mansion during the family gathering, where we try to dig up dirt on some of the family members. When talking to the character Christopher, after he says “They’re pitting us against our own flesh and blood...” we get three reply options and of these the first two are both the same: “You mean if you found dirt on the others, you wouldn’t use it?”.

A quick question, is it ok if I report any other bugs on the same thread or would you guys prefer a separate thread per bug?
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Childe of Malkav
Beyond Caine
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PostSubject: Re: Blood Heal Timer   Sat May 07, 2011 4:16 am

Hi Threefang,
generally, it's better to make new topics. At lest if the bugs are not related. And make a descriptive title for the topics. That makes it easier to find the apropriate topic, if we find a solution, or need to look up your exact problem later, if we can't handle it at once.
For the Giovanni dialogs, there are some problems. I intend to look over them for CE, and of course I will provide Zer0 with the results as well.

- geek

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Childe of Malkav
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PostSubject: Re: Blood Heal Timer   Sat May 07, 2011 5:43 am

Zer0, I found the problem with Isaak's dialog. It was an inconsistency of the Isaak and regent dialogs, and quest states. Probably left over from the basic/plus mixup in CE 1.2. Email with solution is on the way.

- geek

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Childe of Malkav
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PostSubject: Re: Blood Heal Timer   Sat May 07, 2011 11:00 am

As a short term solution for players stuck with the Isaak problem:
open the file "-bloodlines\vampire\dlg\hollywood\isaak.dlg" with notepad (or another text editor). Then delete lines 733 and 735, and remove the "G.Regent_QuestGargoyle < 2" part from lines 732 and 734.
Line numbers are the numbers in the first pair of {} in every line of a dlg file.
That should take care of the no valid answer problem as well as close the quest. But you won't get the questlog updates to remind you to call in on the regent as well.

- geek

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Zer0Morph
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PostSubject: Re: Blood Heal Timer   Sat May 07, 2011 10:00 pm

Childe,

I just got your email, thanks man! I will definately look at this ASAP. I want to play my character until this point in the game so I too can find the bug, use your fix and see it go away, that way I know it's really fixed. Smile
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PostSubject: Re: Blood Heal Timer   Today at 11:08 pm

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