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 Party for the russians

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Childe of Malkav
Beyond Caine
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Childe of Malkav

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PostSubject: Party for the russians   Party for the russians EmptyThu May 12, 2011 7:58 pm

Well, stricktly this isn't a question, but I didn't know where else to put this topic.
Felt a bit like the inside of a Malks head today: My character was a bit low on humanity, so I decided to go for a bit of dancing. Next unused dance spot for me was in the russian's ballroom in Empire hotel. And I wanted to go there anyway to collect some of their weapons for sale.
It was really funny to watch: My character alone on the dancefloor, doing this weird hopping around and waving the arms they call dancing. four frightened non combattants cowering in various corners of the room, and all the while the full background sounds of a big party going on. People talking, glasses clinking, that loud (and imo horrible) music playing. A knife was still lying somewhere on the dancefloor where I previously had cut its wielder's throat.
Now I think, I understand what the inside of a malks mind looks like affraid

- geek

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Feral
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Age : 35
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PostSubject: Re: Party for the russians   Party for the russians EmptyFri May 13, 2011 6:46 am

Yeah, the spot should be rendered unusable after you kill Boris.
Or, alternatively, guests should resume partying after you leave with Boris' gun, money and blood
Laughing I think Russians got used to it after Stalin.
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Childe of Malkav
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PostSubject: Re: Party for the russians   Party for the russians EmptyFri May 13, 2011 4:08 pm

Well, after all it is a Mafia party. So the guests should be used to a bit of "Darwinism in Progress" Laughing
And I took care not to kill any non combattants. So why not party on after I'm gone. On the other hand, 4 survivers isn't much of a party. Cool

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Claudia
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PostSubject: Re: Party for the russians   Party for the russians EmptyFri May 13, 2011 4:14 pm

It is if we are talking zombie-land :-)
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Childe of Malkav
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PostSubject: Re: Party for the russians   Party for the russians EmptyFri May 13, 2011 7:07 pm

In this case it's more talking Kalashnikov Cool

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Feral
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PostSubject: Re: Party for the russians   Party for the russians EmptySat May 14, 2011 4:11 pm

Childe of Malkav wrote:
In this case it's more talking Kalashnikov Cool

- geek

Better than listening to one talking Laughing
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Zer0Morph
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PostSubject: Re: Party for the russians   Party for the russians EmptySat May 14, 2011 10:52 pm

Hmmm, I setup the dance floor if any of the mafia guys suffer damage, the background noise should stop. I'll have to look at this again.
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Childe of Malkav
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Childe of Malkav

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PostSubject: Re: Party for the russians   Party for the russians EmptySun May 15, 2011 4:47 am

Zer0,
if I recall right, I stealth killed or drained them all, without engaging in actual combat. Obfuscate is a very handy discipline sometimes.
On another matter, did you increase the updraft of the Uzi in full auto mode, or was my ranged combat rating just too low when I tested it?

- geek

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