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 Progress on TFN 1.1

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Scarecrow
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kyoden
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Zer0Morph
Caine
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PostSubject: Progress on TFN 1.1   Progress on TFN 1.1 EmptyFri Dec 16, 2011 1:00 pm

I figured I would post this in the News Section being that this is news related. Once TFN 1.1 is released I will move it to a black hole somewhere in space.

This progress report is as much for me as it is for the fans of TFN. It’s meant to help me organize what needs to be done before I can release this little monstrosity. For now I will have 3 lists; Bug Fixes, Other Changes, and Still need to complete. Here you can see what TFN 1.1 is going to feature and talk about it with me and other TFN fans.

Bug Fixes (Completed and Ready)
- Prostitute in Cemetery no longer swaps models
- .308 ammo no longer duplicates in vendor list
- Frenzy counter stops when using Heart of Darkness discipline
- Only Salubri can heal Mercurio
- Enigmatic Quest can be started from downtown havens
- Easier to sneak past guard in tutorial using Obfuscate 1
- Isaac gives cash instead of the occult item if PC already has occult item
- Reverted Glaze club back to a combat zone
- Ox no longer sells Key of Alamut to avoid conflict w/ Pishas gift
- Mugging SM Blueblood no longers incurs a Masquerade Violation
- Broken quest line "Gargoyle Removal Service" has been fixed
- VCD dialogue issues with Regent
- VV no longer sends love email if you killed Hatter
- Vesuvius music rotates properly, no more blank tracks
- SM Blue Blood no longer walks down the alley when charmed by Serpentis
- Learning from Bertram from CD quest now works properly
- Santa Monica Hub 1 ambient sewer music fades properly
- Missing Salubri hand models displaying in first person
- Fixed female Salubri forehead scar

Other Changes (Completed and Ready)
- Created "A Pyramid's Deception" side quest for Baali only
- Created "Obstruction of Justice" side quest for all clans
- Created "Rendezvous with Reed" side quest for all clans
- Created "Bad for Business" side quest for all clans
- Created progressive particle effect for Fortitude
- Created progressive particle effect for Potence
- Matched sell value to worth value for all Occult items
- Earn 1 XP for having sex with Jeanette
- Rebalanced melee weapons (Bashing does more dmg, Lethal does less)
- Rebalanced Zhao map so the Tong use different firearms
- Changed Setite Attribute order to Social, Mental, Physical
- Created Stat Shuffler histories for all the clans
- New ambient music added to hubs and other locations by original composer Rik Schaffer
- Isaac's gift is now the Mummywrap Fetish
- Ox now sells the Saulocept
- Added explanation of missing disciplines on mousewheel through loading screens
- Added explanation of missing disciplines on mousewheel through tutorial pop-ups
- Can now intimidate the clinic guard in Santa Monica
- Added additional pedestrians to Santa Monica Hub
- Added additional pedestrians to Downtown Hub
- Added additional pedestrians to Hollywood Hub
- Added additional pedestrians to Chinatown Hub
- Restored Scholarship title removing Academics title
- Starting money depends on Haggle feat
- Updated main menu and character creator for TFN 1.1
- Created new NPC 'Silvia Black'
- Swapped chinatown blood doll model w/ chinese pedestrian to avoid duplicates
- Updated the credits
- Added Male Salubri to PC list
- Remodeled and reskinned Male Salubri armor sets
- Expanded Hunter walking routes
- Installed payphones and security camera in Santa Monica arcade
- Created new NPC 'Jimmy Reed'

Still needs completed
- Beta Testing... that's it!!

I know many of you were hoping every remaining PC would be available w/ full new armor sets and skins for TFN 1.1. Unfortunately due to the time it takes to make really great armor sets and the fact that I hate skinning them, only the Male Salubri will make it in TFN 1.1. Feel free to bitch and rant at me but quite frankly, I can’t stand reskinning PCs anymore so I’m dragging my feet on it. Don’t worry, future releases with the skins will be included but most likely will trickle in slowly with each update. That way I don’t have to do all of them at once, I can pace myself.

Ok, let’s open this up for discussion.


Last edited by Zer0Morph on Mon Feb 20, 2012 11:52 pm; edited 4 times in total
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Claudia
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyFri Dec 16, 2011 3:18 pm

It writes "Rendez-vous"

Smile
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Zer0Morph
Caine
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyFri Dec 16, 2011 5:10 pm

What do you think you're French or something? Very Happy
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Feral
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyFri Dec 16, 2011 5:23 pm

Zer0Morph wrote:
What do you think you're French or something? Very Happy

lol! lol! lol!
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Dragatus
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Dec 17, 2011 6:11 am

Can you gives us any estimates when TFN 1.1 will be available for download? I'm trying to decide whether to wait for it or just dive straight into v1.0.
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Zer0Morph
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Dec 17, 2011 6:09 pm

IF, and this is a big IF but if Scarecrow and Mindy can get me the voice files that I need after getting them the new dialogue scripts, we could be looking at a January download. I'm still deciding whether or not beta testing is even required because any bug that appears in 1.1 will be fixed in 1.2.

Absolutely no later than February. In my opinion, I would wait if you've already played 1.0. If you've never played 1.0 then I would load it up now, then enjoy the changes and bug fixes when 1.1 is released. If you're planning on playing Baali, then I'd probably wait because of the new large side quest "A Pyramid's Deception" is being featured in 1.1.
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Dragatus
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Dec 17, 2011 8:33 pm

I haven't played it yet, so I guess I'll go ahead and download 1.0. I'll eventually play every clan, but for my first run I think I'll take an Osebo warrior. From what I've read 1.1 will be much more punishing for low Haggle characters. Wink
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySun Dec 18, 2011 1:06 am

Actually the only change in Haggle from 1.0 to 1.1 is the starting money, that's all. Now if you have a Haggle of 1 you will start with $50, but if you have a Haggle 2 or higher you will start out with $100 or more.

I completed "A Pyramid's Deception" side quest tonight. It's freakin' fun as hell if you're Baali. The changes and how the quest operates is pretty damn slick so I'm really excited to present it in 1.1. I also updated to list on the first post to reflect this.

Ok back to modding...
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Childe of Malkav
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySun Dec 18, 2011 5:35 am

Zer0,
I'd suggest you go for the february release right from the start for two reasons.
First burgermeister has announced the next version of clan quest for january 13th,
and second, that leaves you a bit more time to get things done and tested.

- geek
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Zer0Morph
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyTue Jan 03, 2012 10:39 am

Happy New Year everyone!

I wanted to take a minute to talk about the latest news on the progress of TFN 1.1. First off, my brand new Nvidia GeForce GTX 560Ti died last week so I was without a video card for awhile. I’ve only had this thing for 4 months so I’m pretty disappointed. This absolutely through a monkey wrench into my modding opportunities until I could get a new card, which I did. I’m using a loaner card for now so even though my permanent card isn’t fixed yet, I can at least start modding again. Unfortunately that put me a solid week behind schedule but I’m happy to say that product is back in full swing…

There are 3 main things I wanted to complete before releasing TFN 1.1 into the world. The first one is the new Salubri Male character. I’ve gotten the Tier 1 skin done and I’ve posted some screen shots in the “Ideas” section. Some people like my direction while others do not, and all I can say to those who don’t like it is that I’m extremely limited on what I can make. I’m a slave to the models presented to me so while I’ll do the best that I can, just remember that I have very limited control on what I can produce. I absolutely love the new skin and the more I’ve play tested it the more I like him. I need to still complete tier 2-4 and create the inventory icon pics and he’ll be ready. I already created new histories for him as well.

The second main thing I want to complete is the new Silvia Black NPC. Without giving too much away, all I can say is that she will play an important role with helping the PC extinguish Masquerade Violations, for a price of course. This will play heavily into the new Pedestrians walking around the hubs. Because the streets are more heavily populated it’s now harder to hunt/feed. Silvia Black will be a useful ally if you “slip up”. Later down the road she will also hand out quests to the PC. I’ve had the privilege to work with an outstanding voice actress named Mindy Owen, a professional DJ and radio personality. She’s breathed a lot of life into this new character and is on standby to help me with additional lines in the future.

The last thing I wanted to finish was the new Jimmy Reed character. He was supposed to be the book seller on the phone at the Santa Monica pier. I’ve been working with Scarecrow for quite some time now but production has been very slow on his end so I don’t know if we will be able to include this with 1.1. I do still want to introduce this character eventually, so we’ll see how this pans out.

A release date is not set and most likely won’t be until Silvia Black is finished. I couldn’t get Face Poser to work with the Source SDK so I’m stuck doing her lip movements manually like we did for Akeem. This will of course take some time, probably 2 weeks I suspect. Then of course play testing, fine tuning, and the Salubri model needs completed. I’m shooting for a February release, but a date is not set in stone.

Any questions so far?
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Dragatus
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyTue Jan 03, 2012 10:49 am

No questions, just keep up the good work.
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Claudia
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyTue Jan 03, 2012 10:54 am

The lip files will eat you alive, right ?

Good luck with the rest, I hope I'll have time available to help you with testings Wink
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyWed Jan 04, 2012 10:12 am

Sounds awesome Zero.

Game needed a little more estrogen in the NPC's anyway Smile And a way to take away masquerade violations makes a lot of sense (you can buy your humanity back if you want to, but five strikes without redemptions and it's game over). That also lets you live with the violation (rather than reload), deal with the hunters if necessary, then fix the problem.

Sounds like a win/win/win to me.
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Childe of Malkav
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyWed Jan 04, 2012 5:01 pm

I agree, an option to get redemptions when you need them, and not at the time you solve certain quests makes sense. Especially since you don't get any more redemptions after you have dealt with the downtown and Hollywood sidequests. And I mostly get violations in chinatown, because there the streets are more crowded than anywhere else. Even in the backalleys there you often are interrupted when you have a private dinner with some human.

- geek
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyWed Jan 04, 2012 8:09 pm

Childe of Malkav wrote:
I agree, an option to get redemptions when you need them, and not at the time you solve certain quests makes sense. Especially since you don't get any more redemptions after you have dealt with the downtown and Hollywood sidequests. And I mostly get violations in chinatown, because there the streets are more crowded than anywhere else. Even in the backalleys there you often are interrupted when you have a private dinner with some human.

- geek

It is kind of neat sucking Samantha dry and getting a masquerade violation and redemption at the same time though... What a Face
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Childe of Malkav
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyThu Jan 05, 2012 7:58 am

Well, I'm thinking of a completely different approach for hunter presence. I'll post an outline for my idea in the ideas section for CE soon.

- geek
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyFri Jan 06, 2012 10:22 pm

I'm glad you didn't accidentally name the NPC Rebecca Black Razz That would've been too traumatizing
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Jan 07, 2012 7:40 am

Voraxith wrote:
What's wrong with Rebecca Black? That's a cool name...
*Googles.*
OH GOD MY EARS!!!! THEY WON'T STOP BLEEDING!!! WHY DID YOU DO THIS TO ME??? WHY, GOD, WHY?!?!

*tilts head to the side and pricks ears*
Uhm... Have you tried Blood Heal, Voraxith? It helps even after major dramas.

*googles. Listens. Falls to Torpor*
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Zer0Morph
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Jan 07, 2012 9:40 pm

I don't get it, what's wrong with Rebecca Black? I'm gonna google it right now to find out!
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Jan 07, 2012 9:49 pm

Ok so she's a pop singer who completely sucks, obviously, but I still don't get why people want her dead???
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PGM1961
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySat Jan 07, 2012 11:24 pm

Zer0Morph wrote:
Ok so she's a pop singer who completely sucks, obviously, but I still don't get why people want her dead???

I don't want her dead. I'm sure she's a nice young woman. I just want her to fade into obscurity, as quickly as possible, so she won't inspire other talentless people to pursue a music career.

At least we can't blame Voraxith this time for hijacking the thread... it was Yamiraziel who brought up the popstar wannabe. Very Happy
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySun Jan 08, 2012 11:37 am

PGM1961 wrote:
I don't want her dead. I'm sure she's a nice young woman. I just want her to fade into obscurity, as quickly as possible, so she won't inspire other talentless people to pursue a music career.
Sadly there are already more than enough talentless "singers" out there. And if there are enough stupid people to buy that crap, they will get a contract for a new cd...

- geek
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySun Jan 08, 2012 2:26 pm

Why does Rebecca Black remind me so much of Tawni? Anyways, back on subject people!! Smile
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptySun Jan 08, 2012 7:24 pm

Voraxith wrote:
Subject? There was a subject? Oh yeah! So any more progress on TFN 1.1? Razz

HAHA! What were we talking about? Oh yeah... the progress. Yes, these Silvia Black lip files are killing me. I've been working on them for a solid week and it looks like a couple more weeks will be required to finish. Sad

Why couldn't face poser work? Blah...
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Maxus Corvin
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PostSubject: Re: Progress on TFN 1.1   Progress on TFN 1.1 EmptyMon Jan 09, 2012 7:15 pm

Damn my curiosity, and the fact that I am not a feline. Who the hell wants to listen to such a mundane, trite, and annoying song? Bloody kids.


Anyway...about the changes to VV's first quest - should she really make a fuss about it, if you only killed the hunters(Chastity included) with a sword? Also, maybe there should be an option to persuade/intimidate Flynn, so he doesn't hear, or care about what you do down stairs? Maybe you could persuade him to close the place down for the night, and obviously leave. Then it would make more sense if you have to take out three hunters downstairs, and avoid VV throwing a fit.

Hm...maybe now that I think about it, having an option for Kerri to simply leave might be better too.
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