SaulottheGentle Antediluvian
Posts : 766 Join date : 2012-10-06 Age : 29
| Subject: Small bug with Obfuscate Fri Oct 12, 2012 11:52 am | |
| I was playing as a Baali and whenever activating Obfuscate, instead of saying "Obfuscate (2)", it says "Serpentis Max 0". Does the same during deactivation. | |
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Karavolos megalomaniac
Posts : 2744 Join date : 2011-12-27
| Subject: Re: Small bug with Obfuscate Fri Oct 12, 2012 12:35 pm | |
| Same for me, it didn't affect my gameplay so I ignored it. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Small bug with Obfuscate Fri Oct 12, 2012 2:43 pm | |
| It doesn't have any effect on the actual gameplay. It's just that most of Serpentis does not work along with obfuscate. So you can ignore this text. - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Small bug with Obfuscate Wed Nov 21, 2012 9:03 pm | |
| I posted the explanation in the Q&A section of this thread. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Small bug with Obfuscate Thu Nov 22, 2012 4:36 am | |
| - Zer0Morph wrote:
- I posted the explanation in the Q&A section of this thread.
Zer0, you know that all FaQs, readmes, and manuals are exclusively stored in the library of the forbidden city, so they can't be accidentally read by users... - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Small bug with Obfuscate Thu Nov 22, 2012 11:47 am | |
| HAHAHA, but you and I can have the fuzzy feeling knowing that they're there locked away safely gathering dust. | |
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