| New Passwords for TFN 1.2 | |
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+8Maxus Corvin Duncan.Oliver Childe of Malkav gschenker Claudia Dragatus Feral Zer0Morph 12 posters |
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What format of password would you like to see in the game? | Sunrise or University | | 65% | [ 11 ] | $unr1s3 or Un1ver$1ty | | 24% | [ 4 ] | 04938274 or 83223091 | | 0% | [ 0 ] | 8s3kL2f2J or 4H2ji1P42 | | 6% | [ 1 ] | Combination of all 4 | | 5% | [ 1 ] |
| Total Votes : 17 | | |
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Author | Message |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: New Passwords for TFN 1.2 Mon Dec 10, 2012 4:50 pm | |
| Hello fellow bloodsuckers and TFN fans!
Now that I'm back and digging into my old TFN 1.1 archives, I'm brainstorming and preparing new ideas for TFN 1.2. One of the many new features I want to implement are brand new passwords for the entire game. However, instead of just changing the passwords, I wanted to get with the community to see exactly what format of password should we use? I will compile a list of goals I have in mind for WHY I want the passwords changed.
Purpose of changing passwords 1.) To prevent password memorization/cheating. 2.) To make the hacking skill viable again. 3.) To add flavor and something new to Bloodlines
These are the 3 things I want to achieve while I remake the passwords. So, how can we achieve all 3 goals? Well here are some options I've come up with which can also be voted upon. Feel free to propose your own ideas as well.
New password formats 1.) Sunrise or University (Just like the old ones but simply change the word keeping the vanilla theme the same) 2.) $unr1s3 or Un1ver$1ty (Like the old ones but with funny characters to help prevent memorization/cheating) 3.) 04938274 or 83223091 (Completely random numbers which will further prevent memorization/cheating, but doesn't follow the vanilla theme) 4.) 8s3kL2f2J or 4H2ji1P42 (Completely random numbers AND letters which will further prevent memorization.cheating, but definitely doesn't follow the vanilla theme) 5.) Combination (A combination of all 4 depending on the hacking skill required. Skill 1-3 would be option 1, Skill 4-6 would be option 2, etc...)
Now remember, spoken passwords cannot be changed because we wouldn't have the voice actor to do it properly. However passwords written down on notepads, or graphical based passwords should be OK with a little help from Photoshop. Let's talk about these options, I'm curious what the community wants.
Last edited by Zer0Morph on Mon Dec 10, 2012 5:10 pm; edited 3 times in total | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: New Passwords for TFN 1.2 Mon Dec 10, 2012 5:01 pm | |
| Something harder to memorize maybe... But in a plain word form, so you could type it in after 12 hours of work without tossing the keyboard on walls. Option 1. for me. | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: New Passwords for TFN 1.2 Mon Dec 10, 2012 7:37 pm | |
| I think Malkav figured out a way to randomize passwords on each playthrough or something like that. You might want to look into that. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: New Passwords for TFN 1.2 Mon Dec 10, 2012 10:02 pm | |
| - Dragatus wrote:
- I think Malkav figured out a way to randomize passwords on each playthrough or something like that. You might want to look into that.
I've already thought of that and unless it's super easy to implement, I'd rather do something like this. We'll see what Malkav says. | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 7:19 am | |
| - Dragatus wrote:
- I think Malkav figured out a way to randomize passwords on each playthrough or something like that. You might want to look into that.
If I could code... I'd love have several themed "sets of passwords", and computers "randomly" picking a word from that set according to the computer it is. Say, the theme "hospital" for a set of passwords would include lots of hospital related words, and during each play through, the computers would randomly pick their passwords from that list ? And hence, those picked out words would affect the different tips around Either way, option 1, having different keyboards fucks my mind <_< | |
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gschenker Neonate
Posts : 41 Join date : 2012-09-30 Location : Albertirsa, Hungary
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 9:48 am | |
| As a system administrator, I think that you should use a mixed format: the lower the security level, the simplier password should be needed. For example, a password on lower levels should be used a simple password with a poor changing (only letters with lower OR upper case), medium level should be used a not too complicated expression, mixed by letters and numbers. I think that passwords on a higher level should be use randomly generated passwords with any case of letters, numbers and special characters. Therefore, ability 'hacking' should affect the difficulty of passwords. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 11:10 am | |
| For the password format, I'd prefer mostly plain text, pehaps with the occasional "funny" character thrown in. Part of the fun in bloodlines is that the passwords are related to the story or the characters. For what I did in CE, I made copies of the subdirectories/functions that are password protected, and used different passwords for the different copies. Then at the start of the game, a random number selects which version of the subdirectories/functions are displayed. This is easy to implement, but makes for larger hackfiles of course. And it can't be applied on email passwords unless you want to make different hackfiles. - | |
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Duncan.Oliver Caine's Progeny
Posts : 1303 Join date : 2011-02-08 Location : U.S.A.
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 12:02 pm | |
| Many businesses (like the one where I work) require new passwords to be a minimum of 8 characters, with both lower- and upper-case letters, at least one number, and at least one special character ($, #, etc.). So I think something like 'Sunri$e1' is logical. | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 12:06 pm | |
| For most students when they can't think of a password for their university account, I go all like "your last name and your birth year dude" (they require 10 characters out of which two should not be letters) <_< But, Dunca, loodlines is set in 2004 They don't know about nothing :p | |
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Duncan.Oliver Caine's Progeny
Posts : 1303 Join date : 2011-02-08 Location : U.S.A.
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 4:34 pm | |
| - Claudia wrote:
- But, Dunca, loodlines is set in 2004 They don't know about nothing :p
True; I tend to forget the year it's set in. LOL Childe of Malkav; You can Google the most popular passwords for that year and use those; i.e. 'password' or 'qwerty'. M1tn1ck will love you. Don't forget to press the 'Any' key when you're done. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: New Passwords for TFN 1.2 Tue Dec 11, 2012 9:38 pm | |
| Claudia, this password is as secure as it can get. No hacker would even try something that stupid... Actually even before 2004 people knew what a secure passsword should look like. Duncan, qwerty wouldn't work for me. I have qwertz - P.S. I can't press the ANY key. My keyboard doesn't have it | |
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gschenker Neonate
Posts : 41 Join date : 2012-09-30 Location : Albertirsa, Hungary
| Subject: Re: New Passwords for TFN 1.2 Wed Dec 12, 2012 6:08 am | |
| - Duncan.Oliver wrote:
- M1tn1ck will love you.
Especially for he is a LIVING hacker and he lives nowadays in LA... However, until V:tMB game hasn't been published I didn't know the fact that he is a Nosferatu... I suppose, in rainy days he and Golden Gary are often meets with Imalia for a funny stip poker party... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
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gschenker Neonate
Posts : 41 Join date : 2012-09-30 Location : Albertirsa, Hungary
| Subject: Re: New Passwords for TFN 1.2 Wed Dec 12, 2012 2:12 pm | |
| - Zer0Morph wrote:
- Eeeeewwww can you imagine?
Yep. Just imagine that Gary says to Imalia: "- Get your clothes off." And immediately after he saw Imalia's ugly body he says:"- Get your dress up now." | |
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Maxus Corvin Methuselah
Posts : 478 Join date : 2010-10-03 Age : 33 Location : Normandy SR-2
| Subject: Re: New Passwords for TFN 1.2 Wed Dec 12, 2012 2:29 pm | |
| - gschenker wrote:
- Zer0Morph wrote:
- Eeeeewwww can you imagine?
Yep. Just imagine that Gary says to Imalia: "- Get your clothes off." And immediately after he saw Imalia's ugly body he says:"- Get your dress up now." It can't be that bad. I'm sure if anyone decided on making a more...revealing....texture for her, it wouldn't be as disgusting as one might think. ... ... ... Well, at least she isn't a Samedi. | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
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SilentWolf Fledgling
Posts : 14 Join date : 2012-12-12
| Subject: Re: New Passwords for TFN 1.2 Wed Dec 12, 2012 3:14 pm | |
| Hey.. I totally hate that idea of $unr1s3 or Un1ver$1ty password.. you know why? It's pretty simple and hope you will see a nonsense of putting it there after reading this. I have for example czech layout on my keybord.. i don't even know where is $ button situated without changing my keybord to US. Don't put there these types of passwords i can imagine I won't be only one who would have problem with that.. But with high hacking skill why not.. Writing it into computer by own? No way jose! | |
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gschenker Neonate
Posts : 41 Join date : 2012-09-30 Location : Albertirsa, Hungary
| Subject: Re: New Passwords for TFN 1.2 Thu Dec 13, 2012 8:53 am | |
| I think that using of passwords requires some kind of lifelike implementation. There are differences between two passwords, so my opinion is simple: It would be use many different passwords formats. The more digit creates a password, the more complexity will be needed to implementation, so I would do something like this (in code below): - Code:
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############################################## # Password generator by gschenker # #--------------------------------------------# # # # Function: genpwd(seclvl) # # Parameter: seclvl (security level def. 0-4)# # Result: Generated password on 6 to 12 chars# #--------------------------------------------# # Valid security level (seclvl) values: # # 0 - Only numeric password up to 6 digits # # 1 - Lower alphanumeric password (7 digits) # # 2 - Alphanumeric password (8 digits) # # 3 - Numbers and letters alike (9 digits) # # 4 - Spec. characters permitted (10 digits) # # # ##############################################
import random
# Password ranges initialized numlist= ['0'] lanlist= ['a'] anrlist= ['A'] anmlist= ['0'] spclist= ['0']
# Numeric characters only for n in range(49, 58): numlist.append(chr(n))
# Alphanumeric lower cased characters only for ch in range(98, 123): lanlist.append(chr(ch))
# Mixed - upper and lower - alphanumeric letters (without any numbers) for ch in range(98, 123): anrlist.append(chr(ch)) anrlist.append(chr(ch-32))
# Numeric and alphanumeric characters anmlist = numlist+anrlist
# All characters permitted - except special characters alllist = anmlist
# Adding special characters range for others ranges for ch in range(34, 48): alllist.append(chr(ch))
# Password generator method by Sinya def genpwd(seclvl):
# Password local variable init. pwd =""
for i in range(0, 6+seclvl): # Only numbers are permitted (up to 6 characters) if seclvl==0: pwd = pwd + numlist[random.randrange(0, len(numlist))]
# Only lowercase characters are permitted (up to 7 characters) elif seclvl==1: pwd = pwd + lanlist[random.randrange(0, len(lanlist))]
# Upper- and lowercase characters are permitted (up to 8 characters) elif seclvl==2: pwd = pwd + anrlist[random.randrange(0, len(anrlist))]
# All characters are permitted - except special characters (up to 9 characters) elif seclvl==3: pwd = pwd + anmlist[random.randrange(0, len(anmlist))]
# All characters are permitted - including special characters (up to 10 characters) elif seclvl==4: pwd = pwd + alllist[random.randrange(0, len(alllist))]
return pwd | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: New Passwords for TFN 1.2 Thu Dec 13, 2012 12:40 pm | |
| I agree with SilentWolf. The game is setup for american keyboards. But since players all over the world play it, there are problems. So simple letters are no trouble. Numbers probably would work as well. But anything else can cause serious problems for manually typing in the passwords if you don't have english/american keyboard layout. - | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: New Passwords for TFN 1.2 Thu Dec 13, 2012 12:41 pm | |
| Hey I named the different keyboards first ! :-( | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: New Passwords for TFN 1.2 Thu Dec 13, 2012 1:16 pm | |
| - Childe of Malkav wrote:
- But anything else can cause serious problems for manually typing in the passwords if you don't have english/american keyboard layout.
With other words, it's an effective way to keep people who don't have enough Hacking from manually entering the password. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: New Passwords for TFN 1.2 Thu Dec 13, 2012 10:10 pm | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: New Passwords for TFN 1.2 Sun Dec 16, 2012 9:43 am | |
| - gschenker wrote:
- I think that using of passwords requires some kind of lifelike implementation. There are differences between two passwords, so my opinion is simple: It would be use many different passwords formats. The more digit creates a password, the more complexity will be needed to implementation, so I would do something like this (in code below):
- Code:
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############################################## # Password generator by gschenker # #--------------------------------------------# # # # Function: genpwd(seclvl) # # Parameter: seclvl (security level def. 0-4)# # Result: Generated password on 6 to 12 chars# #--------------------------------------------# # Valid security level (seclvl) values: # # 0 - Only numeric password up to 6 digits # # 1 - Lower alphanumeric password (7 digits) # # 2 - Alphanumeric password (8 digits) # # 3 - Numbers and letters alike (9 digits) # # 4 - Spec. characters permitted (10 digits) # # # ##############################################
import random
# Password ranges initialized numlist= ['0'] lanlist= ['a'] anrlist= ['A'] anmlist= ['0'] spclist= ['0']
# Numeric characters only for n in range(49, 58): numlist.append(chr(n))
# Alphanumeric lower cased characters only for ch in range(98, 123): lanlist.append(chr(ch))
# Mixed - upper and lower - alphanumeric letters (without any numbers) for ch in range(98, 123): anrlist.append(chr(ch)) anrlist.append(chr(ch-32))
# Numeric and alphanumeric characters anmlist = numlist+anrlist
# All characters permitted - except special characters alllist = anmlist
# Adding special characters range for others ranges for ch in range(34, 48): alllist.append(chr(ch))
# Password generator method by Sinya def genpwd(seclvl):
# Password local variable init. pwd =""
for i in range(0, 6+seclvl): # Only numbers are permitted (up to 6 characters) if seclvl==0: pwd = pwd + numlist[random.randrange(0, len(numlist))]
# Only lowercase characters are permitted (up to 7 characters) elif seclvl==1: pwd = pwd + lanlist[random.randrange(0, len(lanlist))]
# Upper- and lowercase characters are permitted (up to 8 characters) elif seclvl==2: pwd = pwd + anrlist[random.randrange(0, len(anrlist))]
# All characters are permitted - except special characters (up to 9 characters) elif seclvl==3: pwd = pwd + anmlist[random.randrange(0, len(anmlist))]
# All characters are permitted - including special characters (up to 10 characters) elif seclvl==4: pwd = pwd + alllist[random.randrange(0, len(alllist))]
return pwd I haven't checked the validity of your code, but I don't see how you want to use it for bloodlines. I have tested it today. The hackfiles don't accept a python script for the password. It will use the function name, not the return value. So the only way I can imagine is to have different versions of the password protected subdirs, and select one of them via the dependency. Or if you also want to change the email pwd, you have to use different hackfiles and change the parameter accordingly on maploade or on usebegin for the computer. In any case I prefer passwords with a connection to the game and the computer-owner. - | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: New Passwords for TFN 1.2 Sun Dec 23, 2012 7:08 pm | |
| Something you have a chance of typing in drunk. - Claudia wrote:
- I'd love have several themed "sets of passwords",...
What she said. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: New Passwords for TFN 1.2 Sun Dec 23, 2012 10:03 pm | |
| - Jad.3 wrote:
- Something you have a chance of typing in drunk.
Jad, you made your haven in the cellars of the Budweiser brewery? Or why do you go on about typing while drunk? - Jad.3 wrote:
- Claudia wrote:
- I'd love have several themed "sets of passwords",...
What she said. - | |
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