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 Potence bug --fixed

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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Potence bug --fixed Empty
PostSubject: Potence bug --fixed   Potence bug --fixed EmptyThu Feb 07, 2013 3:55 pm

SaulottheGentle wrote:
When Potence is active, the arms don't light up with the normal blue aura.

Tested With Male Nosferatu - Boogeyman History (Obfuscate costs less to raise, Potence costs more)

Jad.3 wrote:
Allright I read changes log on the web; now pretty pretty please, how do I disable that blue glow from activated Potence? Sad
I'll have to look into it. Probably some mixup because the latest versions of the patch have included particle changes for some disciplines where Zer0 already had made changes for CE 1.2.

- geek


Last edited by Childe of Malkav on Thu Feb 21, 2013 6:20 pm; edited 1 time in total
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 45
Location : United States

Potence bug --fixed Empty
PostSubject: Re: Potence bug --fixed   Potence bug --fixed EmptySun Feb 10, 2013 1:12 pm

I think I pulled the Potence particles out for CE 1.2. I'm almost positive I did because I put them back on a progressive scale for TFN. Let me know if you want help putting those back in, Malkav.
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https://camarillaedition.darkbb.com
Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Potence bug --fixed Empty
PostSubject: Re: Potence bug --fixed   Potence bug --fixed EmptyThu Feb 21, 2013 6:19 pm

I think I have sorted it out. Default now is glow on the hands and lower arms. If you put the UP particles from extras in, the glow extends further.

- geek
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Potence bug --fixed Empty
PostSubject: Re: Potence bug --fixed   Potence bug --fixed Empty

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Potence bug --fixed
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