Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Potence bug --fixed Thu Feb 07, 2013 3:55 pm | |
| - SaulottheGentle wrote:
- When Potence is active, the arms don't light up with the normal blue aura.
Tested With Male Nosferatu - Boogeyman History (Obfuscate costs less to raise, Potence costs more) - Jad.3 wrote:
- Allright I read changes log on the web; now pretty pretty please, how do I disable that blue glow from activated Potence?
I'll have to look into it. Probably some mixup because the latest versions of the patch have included particle changes for some disciplines where Zer0 already had made changes for CE 1.2. -
Last edited by Childe of Malkav on Thu Feb 21, 2013 6:20 pm; edited 1 time in total | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Potence bug --fixed Sun Feb 10, 2013 1:12 pm | |
| I think I pulled the Potence particles out for CE 1.2. I'm almost positive I did because I put them back on a progressive scale for TFN. Let me know if you want help putting those back in, Malkav. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Potence bug --fixed Thu Feb 21, 2013 6:19 pm | |
| I think I have sorted it out. Default now is glow on the hands and lower arms. If you put the UP particles from extras in, the glow extends further. - | |
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| Subject: Re: Potence bug --fixed | |
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