| Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed | |
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Philadeos Ancillae
Posts : 55 Join date : 2013-02-11 Location : Negative Zero
| Subject: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Wed Feb 13, 2013 4:00 pm | |
| It's REALLY easy to get the dialogue guard aggroed on you and suffer humanity loss for killing him when trying to stealth kill the sabbat guard. I like what the dialogue tutorial guard adds, but I always have to make sure to close the door behind me then move in for the stealth kill. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Thu Feb 14, 2013 4:59 am | |
| Good hint. Usually I feed on him, so he is still in trance when I do the stealth killing. I'll see if I can get the door to autoclose faster. - | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Thu Feb 14, 2013 6:22 pm | |
| I have changed the waiting time for the door. Now it starts closing 1.5 seconds after opening instead of 5 seconds. In my tests that left enough time for the player to move through and it is shut when you reach the guy and attack him. This way the guard can't see the killing and doesn't go aggro. - | |
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Philadeos Ancillae
Posts : 55 Join date : 2013-02-11 Location : Negative Zero
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Thu Feb 14, 2013 6:45 pm | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Fri Feb 15, 2013 2:45 pm | |
| Nice Job, Malkav! | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Sat Feb 16, 2013 7:09 am | |
| I dunno if that is a good idea, since the guard gets stuck st by PC, and it takes him a bit longer to waltz through. I think he doesn't open the door by himself for the second time. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Sat Feb 16, 2013 2:48 pm | |
| You're right. I forgot to test this. - | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Sat Feb 16, 2013 4:21 pm | |
| I've made the dialog contiue instead of breaking off after the initial Stop... So the pc is still at the trigger point for the popup when the dialog ends. Then the guard has enough time to get through the door, and the pc is not in his way. - | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed Sat Feb 16, 2013 4:23 pm | |
| Excuse me, there is a trigger that starts the conversation? Never happened to me, he just yelled and then I had to "use" him. | |
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| Subject: Re: Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed | |
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| Tutorial Map - Normal Map Mode - Aggroed Guard and Humanity Loss --fixed | |
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