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 Dane - horn

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Feral
Jad.3
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Jad.3
Caine
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PostSubject: Dane - horn   Dane - horn EmptyMon Feb 25, 2013 1:51 pm

When on Dane, there is an option in the computer to sound the horn. Could you make a guard appear somewhere uncomfortable? Smile
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Feral
Beyond Caine
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Feral


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PostSubject: Re: Dane - horn   Dane - horn EmptyMon Feb 25, 2013 3:00 pm

I always sound the horn and nothing much happens...
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PGM1961
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PostSubject: Re: Dane - horn   Dane - horn EmptyMon Feb 25, 2013 3:19 pm

I never sound the horn because it would break character. Sometimes I'm harder on my character than the game is. (Ex.: My Ventrue never feeds on the guys taking a piss outside of Asylum. They're so... low class.)

However, some of my nastier characters have dropped the shipping container on the cops, and LaCroix scolded me for it. Twisted Evil Doesn't he realize how hard it is to hit them dead center, with the wind blowing like that?
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Feral
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PostSubject: Re: Dane - horn   Dane - horn EmptyMon Feb 25, 2013 5:02 pm

PGM1961 wrote:
I never sound the horn because it would break character. Sometimes I'm harder on my character than the game is. (Ex.: My Ventrue never feeds on the guys taking a piss outside of Asylum. They're so... low class.)

However, some of my nastier characters have dropped the shipping container on the cops, and LaCroix scolded me for it. Twisted Evil Doesn't he realize how hard it is to hit them dead center, with the wind blowing like that?

He is such an unappreciative sort, isn't he?
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Childe of Malkav
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PostSubject: Re: Dane - horn   Dane - horn EmptyMon Feb 25, 2013 7:47 pm

That guy just is completely unimaginative. And he'll never be able to appreciate the finer arts. Twisted Evil

I've been thinking about consequences for blowing thehorn or starting the engines as well. But I haven't yet thought about what to do and how to do it.
Yep, mostly I wouldn't do stupid stuff like blowing the horn. But when I play the right type of Malk, the one who takes his time upstairs in the museum to look at the dinosaurs... Only as it hasno consequences, it's no fun...

- geek
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Duncan.Oliver
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PostSubject: Re: Dane - horn   Dane - horn EmptyMon Feb 25, 2013 8:22 pm

I don't blow the horn because I'm trying to sneak my way through, and blowing the horn makes no sense.

And when I'm not trying to sneak or make sense, I'm too busy killing cops to mess with that computer. Smile (I've only done this a few times though... wanted to see LaCroix's reaction.)

Childe of Malkav wrote:
But when I play the right type of Malk, the one who takes his time upstairs in the museum to look at the dinosaurs... Only as it hasno consequences, it's no fun...

This struck me as funny because sometimes when I play a Malk, I have to jump around on the dinosaurs for no reason. Also, I wish we could move that velociraptor into the guard's path, and see them freak out. Smile
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Jad.3
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PostSubject: Re: Dane - horn   Dane - horn EmptyTue Feb 26, 2013 2:48 am

I'd put some cops to the stairs room... block the way. Or even make some door guarding cops start walking there...

Well that brings up idea of manual horn switch to lure some cops away from their routes if you need to explore on foot... but that is a different story Smile
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Childe of Malkav
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PostSubject: Re: Dane - horn   Dane - horn EmptyTue Feb 26, 2013 4:56 am

Duncan.Oliver wrote:
...This struck me as funny because sometimes when I play a Malk, I have to jump around on the dinosaurs for no reason. Also, I wish we could move that velociraptor into the guard's path, and see them freak out. Smile
Or take it home. Would be a nice addon to the haven's decor...

- geek
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Feral
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PostSubject: Re: Dane - horn   Dane - horn EmptyTue Feb 26, 2013 5:48 am

Jad.3 wrote:
I'd put some cops to the stairs room... block the way. Or even make some door guarding cops start walking there...

Well that brings up idea of manual horn switch to lure some cops away from their routes if you need to explore on foot... but that is a different story Smile

I like the idea...

Childe of Malkav wrote:

Or take it home. Would be a nice addon to the haven's decor...

Let's do it! I don't know if it is codable, but the idea is gold!
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Ettinarius
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PostSubject: Re: Dane - horn   Dane - horn EmptyTue Feb 26, 2013 1:52 pm

Or at least make the guards "alerted" for a little bit after the horn goes off... it might not be enough to tip them off that there's an "intruder" on board right away, but even when I intentionally blew the horn, the noise still made me jump a bit. I can definitely see the guards getting a bit grouchy.
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