Good afternoon, everybody!
I learned about the mod and, being a great fan of Bloodlines and V:tM in general, decided to give it a try. Thus far everything was great until a weird moment in the Downtown plaguebearer's sewers.
I have encountered a lock with the difficulty of 5. As I had all Physical attributes developed to 2 and Security 1, I could not open the lock with total Lockpicking of 3 and decided to use up my 5 experience points to increase Blood Buff to 2. I am supposed to have +2 to all Physical attributes and, with my own Dexterity 2 and +2 from Blood Buff I must get Lockpicking of 5. However, as you can see in the screenshot, my skill is 4 as all Physical attributes are somehow capped TOGETHER with Blood Buff at 3.
I remember that the Tremere cannot have Physical attributes and Blood Buff above 3 in the mod, but shouldn't they still be able to stack above 3? The mechanics at least must work this way, otherwise the whole Blood Buff ability for a Tremere will make absolutely no sense in the mod. What is worse, I am stuck at the damn door, because I know no other way to leave the sewers, and the rats are all used up.
Any assistance will be gladly appreciated.
I play CE Final, installed on Bloodlines 1.02.
UPDATE: Wow, I forgot that the door has nothing to do with the exit from this damn place. Nevertheless, the bug with the Blood Buff persists. I hope there is some kind of workaround or something, as otherwise I will have to get Security to 5 and pray that I will never encounter any locks with difficulty 9 or 10.