Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Background overhaul for TFN 1.3 Fri Dec 05, 2014 2:26 pm | |
| - Zer0Morph wrote:
- Boo, leave it to Malkav to be the bringer of bad news.
Would you prefer it if I let you smash your face at the same brickwall I did? But I have good news too. It seems that you can use all the things like werewolfattack, tzimisce_claws etc. At least Wesp does for the unidentified magic items, and I use them for generation in my tests. And you can replace all the different claws, claw_ghoul, zombie_claw, claw_protean... with the normal item_w_claws. Differences in damage can be realized by different stats in the char template files. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Background overhaul for TFN 1.3 Fri Dec 05, 2014 6:16 pm | |
| - Childe of Malkav wrote:
Would you prefer it if I let you smash your face at the same brickwall I did? No but thank you! LOL - Childe of Malkav wrote:
But I have good news too. It seems that you can use all the things like werewolfattack, tzimisce_claws etc. At least Wesp does for the unidentified magic items, and I use them for generation in my tests. And you can replace all the different claws, claw_ghoul, zombie_claw, claw_protean... with the normal item_w_claws. Differences in damage can be realized by different stats in the char template files. Great news!! Thanks for figuring this all out! | |
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