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| TFN History Edits | |
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Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: TFN History Edits Wed Jan 14, 2015 2:35 pm | |
| I think that the new histories for TFN could use a final polish before publication, and since Zer0 doesn't mind me being the nit-picky grammar person I am, have some edits proposed by yours truly. Feel free to add, correct and pick apart to your liking. Edit: Whoops, only just now noticed that the text was bolded everywhere. Removed that in the spoilers. Template: Name: Description: Effect: Note: Name: 24-Hour Locksmith- Spoiler:
Description: Socially awkward at times, you found yourself becoming obsessed with locks, security, and alarm systems. At first it was just something you researched on Google, but after a while, you wanted your own apprenticeship - to be trained by a certified master. You enrolled in classes and learned how the gears and knobs turned as well as the history of locks, deadbolts and pin tumblers. Eventually you opened your own 24 hours business and worked the night shift, helping people break into their own homes. One night you were called out to this old motel room in Santa Monica, which is where your story begins. You will need more than steady hands and security skills if you desire to survive these final nights. Effect: +2 Lockpicking Note: Choosing this history for clan Assamite will grant you the 'Path of the Professional' weakness
Name: Abused Altar Boy- Spoiler:
Description: Growing up in foster care, you developed a distrust for adults, at least until you were adopted by the church. Your were Father Andrew's favorite, of course - after all, he taught you the rite of passage in his bed chambers. You took your complaints to the higher-ups, but when nobody listened, you ran and never stopped since then. Living on the streets meant you had to learn to be resourceful, and you never dealt with the trauma of abuse. You always found comfort in the dark, however, alone with your contempt for humanity. This hatred led you to a motel room in Santa Monica, where your life would be forever changed. Your street skills paired with the ability to remain unseen are all that will keep you unscathed during these final nights. Effect: +1 Sneaking and Inspection Note: Name: Adventuring Historian- Spoiler:
Description: You loved to travel. Roaming from small towns to little villages was always your thing. Vending books to curious merchants and discussing the culminations of history was your forte. You even spent time in the mountainous regions of faraway abodes, countless nights camped in a tent or natural dwelling, reading your books by candlelight. Your flight landed in Los Angeles on a Sunday after receiving an intriguing letter to meet in a rickety motel. This is where your narrative begins. Your knowledge of ancient civilizations and your hardy stature will be paramount to endure these final nights. Effect: +1 Research and Bashing Note: Name: African Culturist - Spoiler:
Description: After getting your graduate degree at the local university you set out to the lands which you studied. It was marvelous to finally be there, in person, feet in the hot sand. Smelling the air and feeling the sunshine, you realized you were home, among the people, among the land. Little did you know you were being studied as well... You received a cryptic letter asking you to return home to Los Angeles. You never suspected that upon arriving in that decrepit motel room, you would receive your greatest lesson on African origins. Your narrative begins there - trusting your keen eye and knowledge of African culture, it is for you to decide how to outlive these final nights. Effect: +1 Inspection and Research Note: Name: Airport Greeter- Spoiler:
Description: “Welcome to the great city of Riyadh, would you care for a map of the area?” It was a job, not exactly what you expected after arriving there, but everyone's gotta start somewhere, right? The sand was hotter than it looked on TV and the locals gave you the evil eye, knowing you weren't from their region. After studying Muslim history and culture, you took a vacation back home in California. Little did you know that you brought someone back with you. While staying in a run-down motel room in Santa Monica, this individual came to your door to fill you with the knowledge you had been seeking. Your narrative begins there, and it will take all that you've learned if you hope to experience these final nights. Effect: +1 Inspection and Research Note: Choosing this history for Clan Assamite will grant you the 'Path of the Scholar' weakness Name: Aspiring Tattoo Composer- Spoiler:
Description: No! Not just a mere artist, but a composer. I don't just ink in the lines dammit! I make the colors sing! And people wait in line for my creations like at a Black Friday sale. When you weren't showing the world your outstanding palette of design, you were studying arcane religions and customs. The combination drew the attention of a local woman who caught your gaze. Prepared to complete your greatest work yet, you met her in a neglected motel room in Santa Monica, and this is where your saga begins. Your knowledge of the religious combined with natural social academics will be required for you to engage these final nights. Effect: +1 Research and Persuasion Note: Name: Blackhat- Spoiler:
Description: Low level security stuff was your game. You would find and patch vulnerabilities and exploits for a minimal fee. This got you by until you could get a higher paying gig from a larger firm. Elevated through the ranks, becoming the top dog in the Crimeware division, you became a script kiddie's worst nightmare. Life was pretty good until you were blamed for a high level rootkit attack on a competitor's network. This event led you to go underground, hiding from the authorities and destroying your reputation, effectively denying you future employment in the security field. Shortly after, you received a message from within your own network requesting your presence at a nearby motel room in Santa Monica, which is where your saga begins. Your talents with cryptography and data phreaking must be nurtured if you wish to endure these final nights. Effect: +2 Hacking Note: Choosing this history for clan Assamite will grant you the 'Path of the Scholar' weakness Name: Certified Dog Catcher- Spoiler:
Description: Trading in your red dress for a blue jumpsuit was the wisest decision you had ever made. Jumping fences and scaling rooftops was much more exciting than dancing in a mirrored ballroom. Since you'd summoned the courage right for the job, it was time to take on mixed martial arts. As you honed your physical prowess you also began studying police work and examination. On a special case for a special client, you found yourself in an unkempt motel room. This is where your story begins, and you will need to muster all of your physical abilities paired with your observation skills if you wish to live in these final nights. Effect: +1 Unarmed and Inspection Note: Name: Circus Freak- Spoiler:
Description: Known as the amazing tattooed freak, you could tumble any tightrope, slip any straight jacket and dodge any knife. But even as skilled as you were, they still laughed at you, closing your heart to humanity – until the night she changed all of that. Lured to a nearby seedy motel room, she showed you the ultimate darkness, though a strange peace came over you all the same. This dark place is where your tale begins. Using your talents learned at the circus, you will need more than fancy tricks to survive these final nights. Effect: +2 Defense Note: Name: Creepy Curator- Spoiler:
Description: You were the ominous curator nobody wanted to talk to. Customers would stay far away while the staff members mocked you behind your back. However, your knowledge of ancient occult practices rivals most encyclopedias and your mental retention of the subject matter would astound most scholars. This gift would have its opportunity when you received a phone call in the stillness of the night. The caller promised a new understanding and enlightenment if you agreed to meet at a shady old motel room in Santa Monica, which is where your tale begins. Your intellectual pursuits are all that will keep you alive in the darkness of these final nights. Effect: +2 Research Note: Name: Curious Chronicler- Spoiler:
Description: You were an inquisitive book collector who stayed away from the general public. Consumed with an insatiable thirst for lore, you never felt the need to socialize or even go outside. In fact, your knowledge of ancient philosophy and dogma rivals most encyclopedias and your mental retention of the subject matter would astound most scholars. This gift would have its opportunity when you received a phone call in the stillness of the night. The caller promised a new understanding and enlightenment if you agreed to meet at a shady old motel room in Santa Monica, which is where your tale begins. Your intellectual pursuits are all that will keep you alive in the darkness of these final nights. Effect: +2 Research Note: Choosing this history for clan Assamite will grant you the 'Path of the Scholar' weakness Name: Desperate Lab Rat- Spoiler:
Description: You needed the money. You're not ashamed to admit it – college was expensive, so you volunteered. They were paying fifty bucks per session and the side effects were hardly noticeable... at first. As the days rolled by and you attended class at university, you began to notice changes. You were becoming manipulative, selfish and vindictive. What was happening? This wasn't you, and using your knack for science narrowed it down to the drugs. You searched online for a remedy, something to reverse the effects, and you got a response. You met the buyer in a broken-down motel room in Santa Monica, and this is where your destiny begins. Your high education and exploitation of people will be all that stands in the way of you becoming another casualty in these final nights. Effect: +1 Research and Intimidate Note: Name: Eccentric Librarian- Spoiler:
Description: You were the strange librarian nobody wanted to talk to. Parents would keep their children away from you while the staff members mocked you behind your back. However, your knowledge of ancient Egyptian culture rivals most encyclopedias and your mental retention of the subject matter would astound most scholars. This gift would have its opportunity when you received a phone call in the stillness of the night. The caller promised a new understanding and enlightenment if you agreed to meet at a shady old motel room in Santa Monica, which is where your tale begins. Your intellectual pursuits are all that will keep you alive in the darkness of these final nights. Effect: +2 Research Note: Name: Eerie Yoga Instructor- Spoiler:
Description: … if you consider Ouija boards a part of Yoga. Your were always that skinny weird girl who nobody talked to. You could never figure out why they didn't, so you did what any displaced lonely girl would do, you studied witchcraft. While burying your nose in the occult, you picked up a second hobby, flexibility. Devil worship required strange rituals so this seemed the natural course. One evening in an esoteric bookstore, you met a man who was truly enlightened. You followed him to a shady motel room to take part in the ultimate ritual that would change your life forever. Your knowledge of the supernatural paired with your finesse will be paramount in outliving these final nights. Effect: +1 Defense and Research Note: Name: Evangelist Bartender- Spoiler:
Description: The boss warned you to knock it off, but you couldn't keep your mouth shut. Standing behind the tall empty glasses of the local tavern, witnessing the parade of lost souls finding temporary redemption at your counter – how could you not find your faith? And how could the old man fire you when you maintained his accounts, books and finances?! Oh, but your bantering drew the attention of a strange yet peaceful man. In an attempt to save one last soul, you met him at a marred motel room, which is where your tale begins. Your religious conviction and talent in handling money must be honed if you dare to remain in these final nights. Effect: +1 Haggle and Persuasion Note: Name: Foreign Recruit- Spoiler:
Description: When you hear the word soldier, you automatically think of a cowboy with guns a-blazin', but you know this isn't always the case. After college you joined the army and began training, quickly rising to the top as a star pupil. The brass noticed your quick wit and keen intellect and promoted you to a new class of warrior, one who thinks. You weren't squat pissing in some third world jungle but instead spying for political intrigue. All the same you were lured back home on a special assignment to Santa Monica, California. In this old motel room your story changed forever and a new tale begins, for your mental sharpness and knack for reconnaissance will be all that provide you with a chance in these final nights. Effect: +1 Lockpicking and Sneaking Note: Name: Gym Consigliere- Spoiler:
Description: I'm going to P-U-M-P you up! At least that's what the Piazzo crime syndicate hired you for. Your way with people made the dumbbells seem like a second-hand passion. Selling gym memberships and training overweight clients wasn't exactly what you had in mind for your future, but hey, you were learning how to keep the books and records for the local crime boss. This led you to meeting a particularly intriguing client at a marred hotel room in Santa Monica. What happened in that room changed your life forever, which is where your story begins. You will need every weapon at your disposal if you wish to withstand these final nights. Effect: +1 Haggle and Persuasion Note: Name: Hard Timin' It- Spoiler:
Description: After countless assault victims, you wound up in the women's state penitentiary. You had a temper, a real mean streak – that is, until you met him and he showed you what it meant to be at peace. Upon your release, this strange but enlightened man showed you a new path in life. You agreed to meet him at a dingy little motel room in Santa Monica. After all, you were tough and had nothing to be afraid of. Your legacy begins here, and you will need the lessons the streets have taught you if you wish to persevere in these final nights. Effect: +1 Intimidate and Bashing Note: Name: Homeless- Spoiler:
Description: You don't like thinking about your childhood. It didn't really matter because in the end, you still lived under that bridge. Nearly a decade had gone by just sitting there, reading used textbooks and digging through grade school dumpsters for leftovers. You'd seriously thought about suicide a dozen times, just ending it all – that is, until the night you met her. Now you know what hell is really like... A free lunch was the promise, all you had to do was pick it up at this dingy motel room. This hole is where your story begins. Years of scavenging through garbage and your knack for remaining unseen will be required to last you through these final nights. Effect: +1 Sneaking and Inspection Note: Name: Jack of Blades- Spoiler:
Description: A nickname you picked up performing with the International Guild of Performers based out of London. Your knife and sword skills were uncanny, and fans within the circuit knew your name. Training for years and long nights spent mastering your craft, the steel shard had become a direct extension of your own arm. While auditioning in the Middle East, your expertise caught the attention of a powerful individual. Upon arriving home to sunny Santa Monica, a beautiful and determined woman greeted you in your run-down motel room, which is where your legacy begins. Your talent for blade dancing must be mastered if you wish to avoid being another casualty in these final nights. Effect: +2 Melee Note: Choosing this history for clan Assamite will grant you the 'Path of the Professional' weakness Name: Loan Officer- Spoiler:
Description: You crunched the numbers, calculated the risks and set up the meetings. Debts versus assets and percentages were all you knew, and you played financial god with the lives of others. Perhaps your loyalties were up for sale as well, which is what got you into trouble in the first place. At first you didn't realize that your partners were into shady back alley deals, until one night your curiosity got the better of you. You always had a knack for noticing the finer details that others missed, but this time your gifts got you into trouble. One of these midnight deals led you to a dingy motel room in Santa Monica, and this is where your story begins. Your awareness and calculation must be developed if you wish to last in these final nights. Effect: +1 Inspection and Haggle Note: Name: M.M.A. Fighter- Spoiler:
Description: You trained – and you trained hard. You were a rising star, almost unstoppable in the ring. This, of course, got you a little attention, and a little attention is something you didn't want. You caught a certain individual's notice, and they became your biggest fan. Little did you know you were being shadowed from city to city and stadium to stadium. One evening, while staying in a dilapidated motel room in Santa Monica, you heard a knock at the door, which is how your legend begins. As an undisputed champion, you will need more than quick hands and fast moves to weather these final nights. Effect: +1 Unarmed and Defense Note: Choosing this history for clan Assamite will grant you the 'Path of the Gifted' weakness Name: Maleficent Magnate- Spoiler:
Description: You always had a mind for business, not for the greater good but for personal gain. Riches, money, and power were your bread and butter and you'd manipulate the books to create a false honey pot for investors. You were crooked, shrewd, and efficient, and so when the demon gods began speaking to you with an offer of even greater wealth, you listened. Creating a summoning chamber in the back of your office, you sold your soul for a kingpin position amongst the fat cats on Wall Street. These supernatural beings introduced you to a woman who would grant you an eternal amount of opulence for the ultimate exchange of blood, which is how your story begins. Your power over the misaligned underdog must be consolidated if you wish to exist in these final nights. Effect: +2 Haggle Note: Name: Malevolent Lemonade Stand- Spoiler:
Description: You always had a sinister heart, almost as if you were born to be vengeful and malicious. Your vindictive magnetism paired with a poisonous tongue got you far in life. Your most baleful act was conducted 5 years ago when you dealt a toxic liquid to the neighborhood kids, killing several in the process. You found a small motel room in Santa Monica to lay low until the heat died down. In this room a man of pure darkness showed you what it meant to be truly saturated with the power of the diabolical, which is how your tale begins. Your foul ways and charming personality are all that stands between you and these final nights. Effect: +1 Haggle and Persuasion Note: Name: Miss Custodian- Spoiler:
Description: That's what the kids called you down at the local church school. You were everyone's favorite janitor. With your big smile and your willingness to play with the kids between bathroom cleanings, your basement broom closet was lined with cards from parents. You would even pick the locks of the principal's car when he'd lose his keys. You were resourceful and joyous – which is probably what garnered the attention of your sire. Your trials begin in a small motel room you were supposed to clean, but little did you know what your employer had in store. Your way with people combined with life experience will be critical to your survival in these final nights. Effect: +1 Lockpicking and Persuasion Note: Name: Missionary of Burden- Spoiler:
Description: After graduation you proceeded to attend the seminary, learning about the history of religion, matters of faith, and spiritual tradition. After your confirmation you took the first flight to the Middle East to begin converting the lost souls of Muhammad. Shortly after your arrival, a fanatical group of Islamic cultists kidnapped you and began their trials of torture. Six long years you waited and felt the brutal punishment of their whips, fists, and mockeries. Your broken body covered in scars and your mind tortured with nightmares, you were finally rescued and rushed home to Santa Monica. Upon arriving, a divine being appeared at your door to bless you with a reward for your faith. Tormented and persecuted, your ability to withstand pain will be all that keeps you alive in these final nights. Effect: +2 Bashing Note: Name: Nocturnal Road Crew- Spoiler:
Description: Fillin' pot holes and shoveling gravel with the best of 'em. You always hated working under the sun so this was the perfect opportunity to put in some night hours. On the weekends you and your buddies would head to the range for target practice. You had a nice little arsenal in your quaint apartment. You answered a newspaper ad to purchase an old antique gun, though you were wary of the pickup location. Inside that room is where your tragedy begins. Your knowledge of firearms combined with manual labor should make you a formidable foe, as you will need every craft at your disposal to survive these final nights. Effect: +1 Unarmed and Ranged Note: Name: Nuclear Technician- Spoiler:
Description: Your experience with radioactive waste wreaked havoc in your muscle cells, or maybe it was the steroids. Either way, your brain power paired with brawn made you an award-winning specimen for something … greater. Let's say, a superhero perhaps? You were a complete geek by day, but the nightlife was what got your engine running for some serious action. After suffering wounds in a bar fight, a young, beautiful woman nursed you back to health in this battered motel room in Santa Monica. Your frightening tale begins there, for your intelligence and knack for breaking knee caps are all that stand between you and your demise in these final nights. Effect: +1 Melee and Research Note: Name: Paranormal Investigator- Spoiler:
Description: Old people will believe anything, especially when it comes to deceased loved ones. The con was simple and even easier to pull off. You pay me the money and I'll tell you how Uncle Johnny is sitting pretty in purgatory. This deception worked for years – until you met the one who would open your eyes to a whole new afterlife. They convinced you to meet at a small run-down motel in Santa Monica, and this is where your story begins. Deception and lies were your way before, but in these final nights you will need every talent you possess to survive. Effect: +1 Persuasion and Seduction Note: Name: Pop Culture Icon- Spoiler:
Description: Well, not really, but you have a band – err, had a band. You still remember those drunken nights on the Prematorian stage, spitting your lyrics of sovereignty to the world. Oh, the days of delusions of grandeur and the small following of devote fans! Despite your local fame, you still remained hidden from the general public with your bizarre and morbid ways. This lifestyle led you to a derelict motel room in Santa Monica with the promise of a well-paid gig. Your tale begins in this room, and your charismatic stage presence combined with your ability to stay under the radar will mean the difference between death and holding out throughout these final nights. Effect: +1 Sneaking and Persuasion Note: Name: Practitioner of Evil- Spoiler:
Description: You could sell snow to an eskimo – and you probably have. Your personal magnetism and silver tongue got you through university with the bare minimum of studying. You practically conned your way to straight A's without ever opening a book just by using your charm. After graduation you entered the field of law, defending crooks, thugs, and hustlers. Seeing them back out on the streets delighted you, knowing the pain and suffering they would inflict on the innocent. You never took a case you couldn't win, and for that you were in the spotlight with local lawbreakers. This attracted a certain individual to your side, schmoozing you to a broken-down motel room in Santa Monica. Your tale begins here, and your eloquence of speech and power of words will be all that keep you from meeting a certain end in these final nights. Effect: +2 Persuasion Note: Name: Precise Sharpshooter- Spoiler:
Description: Raised in the backwoods of Minnesota by your grandfather, the two of you used to hunt deer and foxes every weekend. He taught you to look through the scope, steady your breathing, lay flat against the leaves with your heels angled, and slowly pull the trigger. Because of this training, you've learned to view the world differently than most, as you eyes catch every detail in the environment around you. After his death, you moved to Los Angeles to forget the world you left behind and to start anew. In a late night pawn shop you met an individual who would change your life forever, which is how your chronicle begins. Using all you have learned from your grandfather will be the only thing keeping you alive in these final nights. Effect: +2 Ranged Note: Choosing this history for clan Assamite will grant you the 'Path of the Professional' weakness Name: Professional Arm Wrestler- Spoiler:
Description: You made your living on the road, from truck shops to gambling halls. Since the time of John Brzenk you had earned a small fortune and a little fame among avid fans. Women and booze came second to a hobby you knew in your heart would take you to manhood. Drawn to your natural strength, you had a young woman following you from place to place. Intrigued to 'get to know her', you met in a neglected motel room in Santa Monica. This broken-down hell is where your story begins. She showed you the true meaning of strength and then cast you aside. Now you must use all means at your disposal if you wish to tough it through these final nights. Effect: +1 Unarmed and Intimidate Note: Name: Provocative Action Star- Spoiler:
Description: You were ready to light up Broadway. You trained like a dog for three long months. Your first B-movie contract was all but written in stone. You slaved away in a grungy old sweat house night after night just to have the physique for this role. Your agent had you fly out to L.A. To meet the director, forcing you to stay in a broken old motel in Santa Monica – the price for fledgling stars. What happened in that room would change your life forever. Your talent for subterfuge and acting paired with your looks will be all that stand in the way of death in these final nights. Effect: +1 Unarmed and Seduction Note: Name: Queen of Blades- Spoiler:
Description: A nickname you picked up performing with the International Guild of Performers based out of London. Your knife and sword skills were uncanny, and fans within the circuit knew your name. Training for years and long nights spent mastering your craft, the steel shard had become a direct extension of your own arm. While auditioning in the Middle East your expertise caught the attention of a powerful individual. Upon arriving home to sunny Santa Monica, a handsome and determined man greeted you in your run-down motel room, which is where your legacy begins. Your talent for blade dancing must be mastered if you wish to avoid being another casualty in these final nights. Effect: +2 Melee Note: Choosing this history for clan Assamite will grant you the 'Path of the Professional' weakness Name: Rent-A-Thug- Spoiler:
Description: Picked on in school, you eventually got the confidence to learn to fight. Attacking your problems head-on with a physical touch was, as the streets taught you, the key to power. In time you took these skills to organized crime, working as a hired 'loan collector'. You could take a punch, and you had to, on more than once occasion, which is what made you so intimidating for bad payers. It's funny how a series of moments led you to a wilted motel room in Santa Monica after some nameless woman refused to pay up. She took you in and promised a deposit that would last a lifetime, which is where your saga begins. Your gifts of coercion and grit are all that stand in the way of a second death in these final nights. Effect: +1 Intimidate and Bashing Note: Name: Sexy Kleptomaniac- Spoiler:
Description: So here's how it worked. You'd meet the poor sod at a club, let him buy you a few drinks, then go back to his place for a midnight rendezvous. Drop some flunitrazepam in his glass of wine and off to work you'd go. You knew it was wrong but who gave a shit, these guys could afford it. Besides, you only stole things like fine jewelry and watches. You got by on your looks and your top-notch sleight of hand. However, these skills were put to the test one night after meeting this beautiful rich guy at the Asylum club in the center of Santa Monica. Led to a broken-down motel room, where your story starts, your ravishing display and beguiling poise will determine whether or not your thrive in these final nights. Effect: +1 Sneaking and Seduction Note: Name: Sinister Daycare Worker- Spoiler:
Description: You had gained the parents' trust, and the staff just thought you were the best. Awards littered your office in a disorganized manner and so profits were up. Your cunning and knack to keep your true motives hidden were uncanny, so nobody suspected what you were teaching the kids. Dark prayers of the foulest kind were your bread and butter, and the little ones were on board with it all. This deception caught the attention of a certain individual, leading you to a dirty motel room where you would be taught the true meaning of nefarious power. Your wicked attractiveness and foul mind must be honed if you wish to endure these final nights. Effect: +2 Seduction Note: Name: Talented Mortician- Spoiler:
Description: You filled the roles of embalmer, funeral director, and grave digger – you did it all. Because you always had a subtle fear of people, this seemed a natural profession for you. People never liked you anyway, they found you … creepy and intimidating. The job didn't pay well but being in charge of preparing the dead for their final resting place was worth it. Lured to a decaying motel room in Santa Monica by the promise of a job, your chronicle begins there. Your cunning paired with a macabre lifestyle will be all that stand in the way of your own death in these final nights. Effect: +1 Research and Intimidate Note: Name: Tenacious Gumshoe- Spoiler:
Description: Your father was a cop, his father was a cop, even your brother was a cop, so it made sense that you would follow in the family history of law enforcement. A star pupil for seeing the unseen, you quickly rose through the ranks finding yourself in the position of lead investigator. Your obsession with finding clues and solving mysteries haunted you day and night. You still remember the case that led you to this dirty little motel room in Santa Monica just after dusk. The clues just didn't add up and it became and itch you just couldn't scratch. Unfortunately, your curiosity put you in a position for unexpected consequences. Your steadfast persistence to probe the facts and investigate the unknown will be put to the test in these final nights. Effect: +2 Inspection Note: Choosing this history for clan Assamite will grant you the 'Path of the Scholar' weakness Name: The Amazing Pharaoh- Spoiler:
Description: Lifting weights in high school paid off. You got this wrestling gig just after senior year and though the costume was cheesy, it paid the bills. You were hacking it at the local community college but when you weren't on stage, working, you found your obsession with Egyptian mythology taking you to the downtown library. There wasn't much on the subject that you didn't know – in fact, you even felt a calling to the god Set. This was something that even your closest friends and family didn't know about. But life changed after meeting an alluring woman in the crowd during a match. She brought you to a small motel room in Santa Monica, which is where your journey begins. A bulky physique paired with your knowledge of the occult might help you outlast these final nights. Effect: +1 Unarmed and Research Note: Name: The Kneecapper- Spoiler:
Description: Hot under the collar you were one crazy motherfucker. The neighborhood gang gave you a nickname, and it was well deserved. You sent countless numbers of disparaged victims to the hospital, never to walk again. Understand that they underestimated you and that was their problem. They should've taken note of the big ass Louisville Slugger you carried behind you, and if they ain't gonna pay with cash, they'd pay in other ways. It was this last job that changed everything, however, and promised a large bounty, you visited an old motel room at sundown. In that room your life would change forever. With a new essence you will need to gather your wits and sharpen your senses if you wish to endure in these final nights. Effect: +2 Melee Note: Name: The Scarlet Gypsy- Spoiler:
Description: You didn't pick out the stage name, but you were popular nonetheless. Old fat hillbillies were the usual clientele in this broken down palace of Santa Monica. Your natural beauty and sex appeal led to many offers to stardom in porn, but you refused. Even you had your standards, but that didn't last for long. You found yourself after months of small tips and canceled work, completely broke and short on cash. A strange man offered you a way out of financial depravity on a random late night in the club, so you followed his invitation to a marred motel room in Santa Monica, which is where your tale begins. Your sex appeal and talent for lying must be honed further if you wish to last another second in these final nights. Effect: +2 Seduction Note: Name: The Unseen- Spoiler:
Description: You ran away from home at the tender age of 14, never to be seen or heard from again. You did this not out of desire but for survival, as your stepfather was an abusive asshole and it was either him or you – so you left. Roaming from town to town you got by on remaining hidden, permanently. With no bank accounts, driver's license, or credit cards, you remained under the radar for years. A decade later you found yourself in the heart of Santa Monica, living off of thrown-out restaurant food. Taking refuge in a broken-down motel room, you heard a knock at the door that would change your life forever, which is how your saga begins. Your ability to stay unseen will mean the difference between lasting one more hour or dying in these final nights. Effect: +2 Sneaking Note: Choosing this history for clan Assamite will grant you the 'Path of the Professional' weakness Name: Tiny Dancer- Spoiler:
Description: Your nickname drudged around from studio to platform for years. You were always smaller than the other girls – petite, they called it. Well, it finally paid off when you got into the Colombia School of Dance, because this ways your chance to prove to the world what you could do. you spent your days in a traveling circus until you could save up the funds to seize your dream opportunity. Flown out to Santa Monica, you stayed in this grungy motel room in wait for the representative of the school – or so you thought. The night before your auditions you heard a knock at the door that would change your life forever. In that room, on that night, your fate changed forever, and you will need more than fancy moves and whirling spins to survive in these final nights. Effect: +2 Defense Note: Name: Withdrawn Track Star- Spoiler:
Description: You ran long distances to clear your mind, and this talent led you to 1st place in a state championship. You saw this as an opportunity to improve your station in life, though it didn't help you outrun the bad memories. Plagued by nightmares, solace could only be found in the same darkness that enslaved you. While studying these demons you found that devotion and a life of servitude would bring you comfort. You met a woman at a ceremony that would change your life and give you greater mastery over this bondage, and this is how your saga begins. Endurance and physical prowess must be harnessed if you wish to break out of these final nights. Effect: +1 Defense and Bashing Note: Name: Women's Gym Instructor- Spoiler:
Description: ...and a-one, two, three, now lift your legs, girl! Working this part-time on the weekends was perfect. You got some spare cash and your heart rate up, allowing you to burn those calories and pay for kick boxing classes. Using these skills, you would offer your services to the highest bidder. Bodyguard or bar bouncer, you name it, you did it. You took an odd job from an unknown client – cautious but unafraid you showed up to this worn-out motel room in Santa Monica to pick up the payment. Your legend begins in this place, and using your combat skills and training, your future is uncertain at best in these final nights. Effect: +1 Unarmed and Bashing Note:
Last edited by Eliza on Wed Jan 14, 2015 3:53 pm; edited 3 times in total | |
| | | Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: TFN History Edits Wed Jan 14, 2015 2:39 pm | |
| So, as for what I did: A lot of the changes I made were polish, like adding commas where necessary, breaking up sentences or fusing them together to vary the structure a bit or bring out some details, as well as a lot of minor typo corrections which aren't detected by automatic spell-checking. When I did rewrite a phrase, I tried to preserve the meaning and just use simpler, shorter and overall more concise wording. Believe it or not, that was a lot of fun to do. Zer0, these histories are really well-written in and of themselves, and it felt great to try and give them even more shine through these little touch-ups. I can't wait to play the new TFN! | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Wed Jan 14, 2015 3:22 pm | |
| WOW, Eliza! I'm impressed, shocked, and excited! These are really good, and though I haven't read them all yet, I'm already seeing changes that I really like and want to use. Thanks for all of your hard work and I'll begin importing these polished descriptions into the game. There's a couple few minor things I'll want to change but on the whole, I'll plan on using your re-writes. Thanks a ton for helping out, and if you have any ideas for more descriptions and histories, let me know, I'd like to fill these out as much as possible for maximum variety and replay value. | |
| | | Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: TFN History Edits Wed Jan 14, 2015 3:30 pm | |
| You're welcome! Sadly, I'm way better at editing than writing new content, especially for the VtM setting (ask Claudia about that, she's been waiting on a new post in the roleplaying forum for way too long <_<), so this is the best I can give. I can look over other stuff if you have any (journal entries, item descriptions and emails come to mind), however. | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Wed Jan 14, 2015 3:44 pm | |
| - Quote :
- Believe it or not, that was a lot of fun to do. Zer0, these histories are really well-written in and of themselves, and it felt great to try and give them even more shine through these little touch-ups. Smile I can't wait to play the new TFN!
We make one hell of a team, Eliza!! Don't worry about brand new material, I'm pretty good at coming up with new descriptions and stories, but these touch-ups are top notch and really add the shine I've been looking for. The more I'm cutting and pasting into the histories000.txt file, the more I'm liking your changes. I really think people are going to enjoy these elaborate backgrounds and will hopefully provide some depth to their characters, and make TFN less about min/maxing and more about ROLE-playing. | |
| | | kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: TFN History Edits Thu Jan 15, 2015 10:50 am | |
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| | | Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: TFN History Edits Thu Jan 15, 2015 11:37 am | |
| Incredible. Now I see how much my English went down after all those years with Arabic students... | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| | | | Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: TFN History Edits Thu Jan 15, 2015 1:44 pm | |
| - Zer0Morph wrote:
- Feral wrote:
- Incredible. Now I see how much my English went down after all those years with Arabic students...
I don't understand anything you're saying here, please speak English. You know, for a second I thought you were serious... Fur on my neck rose in fear, you evildoer, you... Well... It is not so visible in my written English. Spoken one on the other hand starts to reek of "more better" and such... | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Thu Jan 15, 2015 2:47 pm | |
| - Feral wrote:
-
You know, for a second I thought you were serious... Fur on my neck rose in fear, you evildoer, you...
Well... It is not so visible in my written English. Spoken one on the other hand starts to reek of "more better" and such... Haha no, your English is wonderful and I'm sure you're spoken English is wonderful as well. I admire anyone who can speak 2 or more languages with fluency. I'm still learning Spanish but I've come a long way with it. | |
| | | Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: TFN History Edits Thu Jan 15, 2015 2:50 pm | |
| - Zer0Morph wrote:
- Feral wrote:
-
You know, for a second I thought you were serious... Fur on my neck rose in fear, you evildoer, you...
Well... It is not so visible in my written English. Spoken one on the other hand starts to reek of "more better" and such... Haha no, your English is wonderful and I'm sure you're spoken English is wonderful as well. I admire anyone who can speak 2 or more languages with fluency. I'm still learning Spanish but I've come a long way with it. Thanks, man! I wish I finally got round relearning the language of my German ancestors... Or learning the one of the Kosher ones. | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Thu Jan 15, 2015 3:46 pm | |
| - Feral wrote:
- Thanks, man!
I wish I finally got round relearning the language of my German ancestors... Or learning the one of the Kosher ones. Well wolves and dogs rarely know any languages except panting, barking, and growling, so the fact that you know 2 (or more) languages is very impressive! | |
| | | Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: TFN History Edits Thu Jan 15, 2015 4:13 pm | |
| - Zer0Morph wrote:
- Feral wrote:
- Thanks, man!
I wish I finally got round relearning the language of my German ancestors... Or learning the one of the Kosher ones. Well wolves and dogs rarely know any languages except panting, barking, and growling, so the fact that you know 2 (or more) languages is very impressive! Wolves do not bark for the most part. Howling, panting and growling it is. And body language, which is overlooked in most cases. I speak Polish and English fluently. Shamefully, I forgot German, which I once spoke almost fluently, almost totally. As a bonus I learned a bit of Arabic, but their throaty phonetics is mostly a no-go for me... After many years of living with dogs I learned their body language too. Does it count? Sadly, the only use of that is to make dog owners shocked. Because why would their big, aggressive dogs like me out of a sudden? People are so often blind... | |
| | | Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: TFN History Edits Thu Jan 15, 2015 4:39 pm | |
| - Zer0Morph wrote:
- ...and I'm sure you're spoken English...
Go easy on the apostrophes, Zer0. | |
| | | Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: TFN History Edits Thu Jan 15, 2015 5:55 pm | |
| - Eliza wrote:
- You're welcome! Sadly, I'm way better at editing than writing new content, especially for the VtM setting (ask Claudia about that, she's been waiting on a new post in the roleplaying forum for way too long <_<), so this is the best I can give. I can look over other stuff if you have any (journal entries, item descriptions and emails come to mind), however.
Can you edit some of these histories for the Camarilla clans (plus City Gangrel)? Or maybe rewrite some of the original histories to allow for feat boni like in Zer0's histories? I want to make a character creation system that requires this kind of histories for the mod I'm working on. | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Thu Jan 15, 2015 6:10 pm | |
| - Childe of Malkav wrote:
- Can you edit some of these histories for the Camarilla clans (plus City Gangrel)? Or maybe rewrite some of the original histories to allow for feat boni like in Zer0's histories?
I want to make a character creation system that requires this kind of histories for the mod I'm working on. How much are you planning on paying here? I had to do a series of side-favors to get her to edit my work. She may ask you to climb a mountain and pick a flower at the top, or something. | |
| | | Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| | | | Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: TFN History Edits Fri Jan 16, 2015 1:00 am | |
| After all a valley is just an upside down mountain. | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Fri Jan 16, 2015 1:29 am | |
| | |
| | | Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: TFN History Edits Fri Jan 16, 2015 4:18 am | |
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| | | Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: TFN History Edits Fri Jan 16, 2015 11:23 am | |
| - Childe of Malkav wrote:
- Eliza wrote:
- You're welcome! Sadly, I'm way better at editing than writing new content, especially for the VtM setting (ask Claudia about that, she's been waiting on a new post in the roleplaying forum for way too long <_<), so this is the best I can give. I can look over other stuff if you have any (journal entries, item descriptions and emails come to mind), however.
Can you edit some of these histories for the Camarilla clans (plus City Gangrel)? Or maybe rewrite some of the original histories to allow for feat boni like in Zer0's histories? I want to make a character creation system that requires this kind of histories for the mod I'm working on. I'm not sure what exactly you want me to do - I think most of the TFN histories could be copy-pasted into your new mod, if you were so inclined and Zer0 wouldn't mind, since they're basically concepts for a human character pre-Embrace. There's not necessarily a direct link to the TFN clans for most of them (necessary disclaimer so that we don't get in an off-topic argument about this). I'd be more comfortable with rewriting the original histories than creating new ones from scratch. What I did for Zer0's histories was really just clean-up, I couldn't create them as well as he did, so I can't make this lightning strike twice. You're better off asking more creative people for that. Of course, I can proofread any new concepts others have, that's a-okay. - Zer0Morph wrote:
- Childe of Malkav wrote:
- Can you edit some of these histories for the Camarilla clans (plus City Gangrel)? Or maybe rewrite some of the original histories to allow for feat boni like in Zer0's histories?
I want to make a character creation system that requires this kind of histories for the mod I'm working on. How much are you planning on paying here? I had to do a series of side-favors to get her to edit my work. She may ask you to climb a mountain and pick a flower at the top, or something. Liar! From the way you worded your reply in the original histories topic, I almost wouldn't have bothered to touch the histories at all. Had it not been for my pedantic nature, I'd have dropped my offer. Better be glad I'm such a stereotypical German who wants to get everything just right. (On that note, I found some more typos I made while editing the histories. But if I correct these now, there'll never be an end to it, so nevermind.) | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Fri Jan 16, 2015 12:22 pm | |
| - Eliza wrote:
- Liar! From the way you worded your reply in the original histories topic, I almost wouldn't have bothered to touch the histories at all. Had it not been for my pedantic nature, I'd have dropped my offer. Better be glad I'm such a stereotypical German who wants to get everything just right. (On that note, I found some more typos I made while editing the histories. But if I correct these now, there'll never be an end to it, so nevermind.)
It's true, I was insulted at first, then I was like, well, okay let's see if you can do better. But then I got your work all laid out in a professional way, began reading them, and was blown away at the re-writes. So I did what any lead developer would do, I stuck my foot back in my mouth and praised you for a job well done, HAHA! | |
| | | Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: TFN History Edits Fri Jan 16, 2015 12:52 pm | |
| - Zer0Morph wrote:
- (blablabla) I stuck my foot back in my mouth and (blablabla)
You do yoga? Sorry | |
| | | Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: TFN History Edits Fri Jan 16, 2015 1:56 pm | |
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| | | Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
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