| Obeah and Clairvoyance | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Obeah and Clairvoyance Wed Jan 28, 2015 7:26 am | |
| This seems unreasonable, but I guess it can happen again, even with Obeat level 1. Because I was using Obeah level 5 (FIVE) at the moment I first arrived Santa Monica's beach and met the vampire that can see the future. Yes, not supposed to happen, but what happened will be described now:
I had 9 humanity, 1 masquerade violation, no criminal violations, but made everybody run from my third eye, just bcuz. Upon reaching the beach, with Obeah activated, the vampire started ATTACKING ME, not prompting the dialogue, but still safelocking me in place. Bloodloss timer still ticking while I write.
Folks, only one person can have the third eye, and that is the vampire in the beach! If you go there with the eye open, get ready to get rekt! | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 7:44 am | |
| Ok, I just broke the masquerade in her face with a different clan, just to test, and yeah, same results. Everyone there knows about vampires, yet why it triggers a masquerade violation? It was a passive discipline btw, I didn't attack her or anyone (I wouldn't have the chance). | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 4:54 pm | |
| Thanks for reporting that bug, Cretino. You're right, it shouldn't trigger a masquerade violation using disciplines around those guys, nor should they attack you unless you directly attack them first. I'll take a look at this.
Thanks! | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 5:01 pm | |
| The whole map is masquerade area. You may heve to set triggers on the stairs up to the pier, make the beach combat zone, and switch between masquerade and combat on trigger. If you do, make sure the map has an events_world entity. | |
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kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 5:22 pm | |
| I do think that there could be a masquerade violation though. They are after all somewhat human and while they know about vampires. Its an open space where anyone can watch the scene. It certainly does violate the masquerade for me. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 5:48 pm | |
| - kyoden wrote:
- I do think that there could be a masquerade violation though. They are after all somewhat human and while they know about vampires. Its an open space where anyone can watch the scene. It certainly does violate the masquerade for me.
Noone can see you. Go up to Dennis' house and look down on the beach: Nobody there... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 6:30 pm | |
| - Childe of Malkav wrote:
- Noone can see you. Go up to Dennis' house and look down on the beach: Nobody there...
HAHAHA! I have to agree though that they are vampires, granted they are thin bloods, so I can't see you using disciplines around them as a masquerade violation. It's a masquerade violation map, true, so by default you should get a violation, however I made it so you can use disciplines around hunters in the hubs which is also a violation map, and you don't get the violation, so I'm sure I can do that again here. Edit: I just checked and it appears the thin bloods are set to attack you for any discipline you use that they can see. So stuff like Presence you should be okay with but using Obeah, certain Quietus, certain Serpentis, certain Daimonoin disciplines would be a problem. | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 6:54 pm | |
| For those who don't know, police can spawn in that area. So, if you are running away from Santa Monica and end down in the beach, you can still get beaten by cops. Thing is, you cannot violate the masquerade, and that is why it's a masquerade area. Plus, THERE ARE humans in that map. In the arcade ^^ | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 7:35 pm | |
| - Cretino wrote:
- For those who don't know, police can spawn in that area. So, if you are running away from Santa Monica and end down in the beach, you can still get beaten by cops. Thing is, you cannot violate the masquerade, and that is why it's a masquerade area. Plus, THERE ARE humans in that map. In the arcade ^^
That's actually never happened to me before, though I have spawned more cops up near the arcade, and for some reason they stick around, they never leave. | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 7:41 pm | |
| - Zer0Morph wrote:
- Cretino wrote:
- For those who don't know, police can spawn in that area. So, if you are running away from Santa Monica and end down in the beach, you can still get beaten by cops. Thing is, you cannot violate the masquerade, and that is why it's a masquerade area. Plus, THERE ARE humans in that map. In the arcade ^^
That's actually never happened to me before, though I have spawned more cops up near the arcade, and for some reason they stick around, they never leave. YES, AND IT'S TERRIBLE. They stay there, they won't allow the sneaky Samedi talk on the phone!!! Where is the privacy?! Plus, you can't leave because the tunnel is clamped. And again, poor Samedi is troubled with guards and their... fashion policy! | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 7:55 pm | |
| - Cretino wrote:
- Zer0Morph wrote:
- Cretino wrote:
- For those who don't know, police can spawn in that area. So, if you are running away from Santa Monica and end down in the beach, you can still get beaten by cops. Thing is, you cannot violate the masquerade, and that is why it's a masquerade area. Plus, THERE ARE humans in that map. In the arcade ^^
That's actually never happened to me before, though I have spawned more cops up near the arcade, and for some reason they stick around, they never leave. YES, AND IT'S TERRIBLE. They stay there, they won't allow the sneaky Samedi talk on the phone!!! Where is the privacy?! Plus, you can't leave because the tunnel is clamped. And again, poor Samedi is troubled with guards and their... fashion policy!
When I was making 1.2 and the detection system, the cop kept walking past me while I was on the phone with Jimmy Reed and summoning more of his cop buddies with a criminal violation. This was obviously no good so I changed the walking path of the cop so he doesn't pass the entrance to the arcade. That solved the problem with talking on the phone with Jimmy, however if you hang out by the cops without Obfuscate turned on, they'll see you and summon their friends who never leave. Which really, there's no excuse for a player to be that stupid considering I give Samedi Obfsucate lvl 2 at the beginning of the game now. | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 8:40 pm | |
| - Zer0Morph wrote:
- Cretino wrote:
- Zer0Morph wrote:
- Cretino wrote:
- For those who don't know, police can spawn in that area. So, if you are running away from Santa Monica and end down in the beach, you can still get beaten by cops. Thing is, you cannot violate the masquerade, and that is why it's a masquerade area. Plus, THERE ARE humans in that map. In the arcade ^^
That's actually never happened to me before, though I have spawned more cops up near the arcade, and for some reason they stick around, they never leave. YES, AND IT'S TERRIBLE. They stay there, they won't allow the sneaky Samedi talk on the phone!!! Where is the privacy?! Plus, you can't leave because the tunnel is clamped. And again, poor Samedi is troubled with guards and their... fashion policy!
When I was making 1.2 and the detection system, the cop kept walking past me while I was on the phone with Jimmy Reed and summoning more of his cop buddies with a criminal violation. This was obviously no good so I changed the walking path of the cop so he doesn't pass the entrance to the arcade. That solved the problem with talking on the phone with Jimmy, however if you hang out by the cops without Obfuscate turned on, they'll see you and summon their friends who never leave.
Which really, there's no excuse for a player to be that stupid considering I give Samedi Obfsucate lvl 2 at the beginning of the game now. On my defense, I was being hunted already when I entered the beach, so they already were there. Plus, even after them giving up, I was caught red handed feeding on a human by the arcade by a patrol cop on said "non existant path". AI, pft. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Wed Jan 28, 2015 10:53 pm | |
| Well this should soften the blow. I'm home now and modding so I looked into this bug you reported and sure enough, if you use a discipline and do damage to one of the Thin Bloods, they all get mad at you, attack, and you get a masquerade violation...
NOT COOL
So I fixed it so you can use all disciplines around them no problem, no masquerade violation, however I set it so only the thin blood you actually damage will fight you, the rest won't join in unless you attack them too.
Sound good? This will be fixed in 1.3. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Obeah and Clairvoyance Thu Jan 29, 2015 3:48 am | |
| Hm, the last part sounds a bit unreasonable. If you're hanging out with some buddies and one of them is attacked, do you just stand there and watch?
I think I can script something that makes them aggro when you attack one of them, but cools down after some time when you don't continue the attacks. | |
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kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: Obeah and Clairvoyance Thu Jan 29, 2015 4:43 am | |
| I agree with Childe there. If you have to make it non violation area already, please let them defend themselves asa group. What about a failed quest notification? | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Obeah and Clairvoyance Thu Jan 29, 2015 7:31 am | |
| There's one more thing on the beach I just thought about. If you kill Julius early in the game, you shouldn't get the second VV quest. Probably some scripting. I'll check it out. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Thu Jan 29, 2015 1:20 pm | |
| Making them gang up on you is easy to do, I can set that up. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Mon Feb 02, 2015 11:01 pm | |
| - Childe of Malkav wrote:
- Hm, the last part sounds a bit unreasonable. If you're hanging out with some buddies and one of them is attacked, do you just stand there and watch?
I think I can script something that makes them aggro when you attack one of them, but cools down after some time when you don't continue the attacks. Good news for happy fans! I just finished scripting the thin bloods so when you attack one of them, they all gang up on you. Of course while they're pissed, they won't talk to you. Now, if you leave the map and come back, they will have cooled down and you can talk to them again. Sound good? This will be in 1.3. | |
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kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: Obeah and Clairvoyance Mon Feb 02, 2015 11:03 pm | |
| Pissed as in "you haven' killed somebody" ? or as "you killed someone, but we don't care"? | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Mon Feb 02, 2015 11:04 pm | |
| - kyoden wrote:
- Pissed as in "you haven' killed somebody" ? or as "you killed someone, but we don't care"?
What? Spreek Engwish pweese. | |
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kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: Obeah and Clairvoyance Mon Feb 02, 2015 11:14 pm | |
| No ....! Well, ok... Will they go back to normal once you killed on of them? Aka can they be permanently pissed. Or can I pick up one at a time. Come back, pick up another one etc. On a sidenote. Does the scripting you made need all members to be alive, or is the present number of thin bloods irrelevant to their reaction? | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Tue Feb 03, 2015 12:43 am | |
| When you leave and come back, they are calm again, regardless of what happened before. If you kill "E", leave, come back, Copper will still give you a hand job. | |
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kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: Obeah and Clairvoyance Tue Feb 03, 2015 6:52 am | |
| I personally would like to be that kind of misbehaviour result in permanent dislike of your char. Attacking out of sheer curiosity and then coming back sounds fine to me if they are not pissed any more. But them beeing all friendly again after you kill someone, .... that sounds inconsistant. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Obeah and Clairvoyance Tue Feb 03, 2015 10:29 am | |
| - kyoden wrote:
- I personally would like to be that kind of misbehaviour result in permanent dislike of your char. Attacking out of sheer curiosity and then coming back sounds fine to me if they are not pissed any more. But them beeing all friendly again after you kill someone, .... that sounds inconsistant.
I agree. Have them calm down when you didn't kill one of them. But let them stay unfriendly or even leave if you killed one. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Obeah and Clairvoyance Tue Feb 03, 2015 1:29 pm | |
| - Childe of Malkav wrote:
- kyoden wrote:
- I personally would like to be that kind of misbehaviour result in permanent dislike of your char. Attacking out of sheer curiosity and then coming back sounds fine to me if they are not pissed any more. But them beeing all friendly again after you kill someone, .... that sounds inconsistant.
I agree. Have them calm down when you didn't kill one of them. But let them stay unfriendly or even leave if you killed one. You guys are killing me. First I fixed the masquerade violation issue, then you guys made me make them angry if you attack them. That wasn't good enough either so now they attack in a group, but calm down if you leave and come back. Not good enough still, now you want them to stay mad but ONLY if you kill one of them. I'm tired... (and I can't even have my Warriors of Set clan)I already boxed up TFN 1.3 and began distributing it for download so it's ready for Friday night. I can't re-do all of the work to slip this in. It will have to wait for 1.4. Sorry. | |
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