wesp5 Ancillae
Posts : 55 Join date : 2015-02-03
| Subject: Re: Boss fight: Pisha Thu Mar 12, 2015 5:10 am | |
| - Zer0Morph wrote:
- Should we make her immune to damage until after she's attacked?
Just take a look at the latest UP, I think I fixed that problem some time ago. At least when I killed her with the flamethrower some minutes ago, her health bar never appeared but she nevertheless died and the flaming walls and zombies did not stay. I also fixed a similar issue with the Asian vampire, he needs to become aggressive towards the player already during his cutscene... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
| Subject: Re: Boss fight: Pisha Thu Mar 12, 2015 12:18 pm | |
| - wesp5 wrote:
- Zer0Morph wrote:
- Should we make her immune to damage until after she's attacked?
Just take a look at the latest UP, I think I fixed that problem some time ago. At least when I killed her with the flamethrower some minutes ago, her health bar never appeared but she nevertheless died and the flaming walls and zombies did not stay. I also fixed a similar issue with the Asian vampire, he needs to become aggressive towards the player already during his cutscene... What did you do? Turn her aggressive on taking damage? | |
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wesp5 Ancillae
Posts : 55 Join date : 2015-02-03
| Subject: Re: Boss fight: Pisha Thu Mar 12, 2015 5:13 pm | |
| - Zer0Morph wrote:
What did you do? Turn her aggressive on taking damage? No. According to the map changes (I always keep the original entity list because often I can't remember what I have done after some time , I made the Python script that closes her quests trigger on her taking damage. I can only imagine that this script somehow blocked her other death releay which removes the fire and zombies... | |
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| Subject: Re: Boss fight: Pisha | |
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