| Interchangeable radio stations | |
|
|
Author | Message |
---|
Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Interchangeable radio stations Sun Feb 01, 2015 7:37 pm | |
| Did I rite the topic title wright? I'm not a natural english speaker...
Ok, do you know when you play the game lotsa times and know each line and each sentence? It has the potential to become boring. That's why we modify it. What I'm suggesting this time is that radios have the option to pick a station so we can listen to music!
There will be several kinds of music for each station, and they will loop. When you interact with the radio, it will show what station you are and cycle.
Said radios should be placed at Havens mainly, because it's your place of confort... but there are some other places where you should be able to change the music as well. | |
|
| |
malak Antediluvian
Posts : 718 Join date : 2014-03-15 Location : off for a week.
| Subject: Re: Interchangeable radio stations Wed Feb 04, 2015 2:56 am | |
| hmm, I'm not sure how much this would actually add to the game. Now, an alternative to Deb or the newscaster I could could get behind, but that means even more voice acting. If you are simply changing music, then why not mute the game and play something in the background? | |
|
| |
Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Interchangeable radio stations Wed Feb 04, 2015 5:37 am | |
| - malak wrote:
- hmm, I'm not sure how much this would actually add to the game. Now, an alternative to Deb or the newscaster I could could get behind, but that means even more voice acting.
No chance on that. At least not for now. - Quote :
- If you are simply changing music, then why not mute the game and play something in the background?
Problem is, you can't mute the music without killing all sounds... Well you can, but you'd have to edit every single soundscheme. And for places like the Asylum where the music is not set in the soundscheme, you must edit the map or the python script. | |
|
| |
Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Interchangeable radio stations Wed Feb 04, 2015 1:43 pm | |
| I always play soundless for this :/ | |
|
| |
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Interchangeable radio stations Wed Feb 04, 2015 4:23 pm | |
| - Childe of Malkav wrote:
- Problem is, you can't mute the music without killing all sounds...
Well you can, but you'd have to edit every single soundscheme. And for places like the Asylum where the music is not set in the soundscheme, you must edit the map or the python script. Is there a way I can somehow get out of doing the work for this. Me so tired of modding, me just want to play the game. | |
|
| |
kyoden Methuselah
Posts : 301 Join date : 2011-10-27 Age : 44 Location : Germany
| Subject: Re: Interchangeable radio stations Wed Feb 04, 2015 4:39 pm | |
| Hey Zer0, play the game | |
|
| |
Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Interchangeable radio stations Wed Feb 04, 2015 5:53 pm | |
| - Zer0Morph wrote:
- Childe of Malkav wrote:
- Problem is, you can't mute the music without killing all sounds...
Well you can, but you'd have to edit every single soundscheme. And for places like the Asylum where the music is not set in the soundscheme, you must edit the map or the python script. Is there a way I can somehow get out of doing the work for this. Me so tired of modding, me just want to play the game. Just don't do it. I wouldn't do it either. Now, enjoy the game! And remember, if you need five years to make your mod, and in all this time you can't find the time to do the proper clan related dialogs, who cares. | |
|
| |
Sponsored content
| Subject: Re: Interchangeable radio stations | |
| |
|
| |
| Interchangeable radio stations | |
|