| [1.3]Baali early game weapon (Fists) | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: [1.3]Baali early game weapon (Fists) Thu Feb 05, 2015 10:51 pm | |
| I just started played a persuassive, intimidative and seductive Baali, which uses Obfuscate to dodge combat. Thing is, I started without my main weapon, FISTS. Without FISTS, I can't even do the tutorial, which requires you to assassinate a Sabat with Potence (which you don't have btw!).
Killing the thug at the beach seems the safest way to acquire a weapon, but not having fists for the whole game will surely bring me pain somewhere... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3]Baali early game weapon (Fists) Thu Feb 05, 2015 11:23 pm | |
| That's the famous no hands bug. Start your character over. It happens like 1 out of 50 characters. | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Re: [1.3]Baali early game weapon (Fists) Thu Feb 05, 2015 11:26 pm | |
| I didn't have to wait much. Without fists, I can't carry stuff, like cans, boards and other props. Like the planket that blocks the morgue... I can't do the asian stalker quest!
And I can't see my money as well. There's no item for it. It's still being registered, though, as I can buy and sell items on the shop.
Edit: ah, seriously? Damn! I did many early quests already =( Hey mom, no hands! | |
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wesp5 Ancillae
Posts : 55 Join date : 2015-02-03
| Subject: Re: [1.3]Baali early game weapon (Fists) Fri Feb 06, 2015 8:29 am | |
| - Zer0Morph wrote:
- That's the famous no hands bug. Start your character over. It happens like 1 out of 50 characters.
This can easily be prevented by a simple Python script. Zer0morph, check out the UP vamputil.py for your next mod version ! | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: [1.3]Baali early game weapon (Fists) Fri Feb 06, 2015 1:28 pm | |
| - Zer0Morph wrote:
- That's the famous no hands bug. Start your character over. It happens like 1 out of 50 characters.
Didn't you include the fix in TFN?! | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3]Baali early game weapon (Fists) Fri Feb 06, 2015 7:45 pm | |
| - Childe of Malkav wrote:
- Zer0Morph wrote:
- That's the famous no hands bug. Start your character over. It happens like 1 out of 50 characters.
Didn't you include the fix in TFN?! Apparently not. What should I do? I can include it in TFN 1.4. I'll have to scour the threads to see if I can find it. | |
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Cretino Antediluvian
Posts : 903 Join date : 2015-01-26 Age : 31 Location : Brazil
| Subject: Re: [1.3]Baali early game weapon (Fists) Fri Feb 06, 2015 9:44 pm | |
| Fear not. Just take notes for every little bug, like this one. If you find a major one, or if there are many little ones, you can fix all of them on 1.3.1... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3]Baali early game weapon (Fists) Fri Feb 06, 2015 10:36 pm | |
| Actually I just found out a person playing UP 8.9 had the no hands bug too. Appears people are still having it despite the fix. | |
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wesp5 Ancillae
Posts : 55 Join date : 2015-02-03
| Subject: Re: [1.3]Baali early game weapon (Fists) Sun Feb 08, 2015 6:47 am | |
| - Zer0Morph wrote:
- Actually I just found out a person playing UP 8.9 had the no hands bug too. Appears people are still having it despite the fix.
That fix has changed over time, I don't know when I included the current one. It's really simple, in vamputil.py add: if not (pc.HasItem("item_w_fists")): pc.GiveItem("item_w_fists") pc.GiveItem("weapon_physcannon") pc.GiveItem("item_g_wallet") pc.GiveItem("item_g_keyring") pc.GiveItem("item_a_lt_cloth") | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: [1.3]Baali early game weapon (Fists) Sun Feb 08, 2015 7:02 am | |
| Vamputil? I thought, the function is located in tutorial.py. Or did you change that for the latest patch? I had it installed only for a short time and didn't look into the files. | |
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wesp5 Ancillae
Posts : 55 Join date : 2015-02-03
| Subject: Re: [1.3]Baali early game weapon (Fists) Sun Feb 08, 2015 10:49 am | |
| - Childe of Malkav wrote:
- Vamputil? I thought, the function is located in tutorial.py.
Maybe it was there once, but when I changed the basic/plus switching I moved it there. I also moved all newly added patch scripts there, so modders would have it easier to handle the patch as a base... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3]Baali early game weapon (Fists) Sun Feb 08, 2015 1:39 pm | |
| Thank you Wesp/Malkav, I'll be sure to add that in. | |
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