Subject: how self-contained are the mechanics? Sun Feb 15, 2015 6:39 am
Particularly, the new lockpicking, hacking, and haggling features? Which files should I look at were I wanting to port those to, say, an UP+ version of the game?
Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
Subject: Re: how self-contained are the mechanics? Sun Feb 15, 2015 7:16 am
Just about every map, hackfile, and python script...
ngppgn Fledgling
Posts : 15 Join date : 2014-04-04
Subject: Re: how self-contained are the mechanics? Sun Feb 15, 2015 11:00 am
Well, let's break it into pieces... What files are related to the online banking? One would think that maps are not concerned unless new computer habe been added, and not every script affect it, right?
Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
Subject: Re: how self-contained are the mechanics? Sun Feb 15, 2015 11:09 am
For the computers, every hackfile and at least all the levelscripts for maps with a haven. Not sure if modifications to the haven maps or vamputil are necessary.
For the pickable boxes you have to edit the maps.
Haggling involves changes in the dialog files mostly.
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
Subject: Re: how self-contained are the mechanics? Mon Feb 16, 2015 3:07 pm
I just responded to a post you made regarding a similar question.