So, tonight I was nearing the end on my Gangrel playthrough, and I forgot to pick up the Body Armor from Heather before entering the Venture Tower and being sent to wipe out the Sabbat. I went back out, dropped by the player haven, and then returned ... only to find that the guards' corpses had spawned doubly. Sure enough, after leaving and entering the building a couple more times, the bodies started to pile up really high, as apparently every time you enter the tower after returning from the Society of Leopold, another bunch of bodies spawns on top of those already there. It was hilarious, but if Zer0 plans on using the same script from CE for TFN, that's something that should be ironed out first. (Briefly looked over the reported bugs in this section and didn't find this yet - probably a bug nobody encountered yet, as the behaviour needed to reproduce it is uncommon for somebody who actually plays the game and doesn't just fuck around in it like I did this night.)