Team Camarilla International Official Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeSearchLatest imagesRegisterLog in

 

 A few Samedi specific bugs

Go down 
AuthorMessage
hk00107
Fledgling
Fledgling



Posts : 7
Join date : 2010-12-10
Age : 41
Location : Savannah, Georgia

A few Samedi specific bugs Empty
PostSubject: A few Samedi specific bugs   A few Samedi specific bugs EmptySat Mar 26, 2016 1:15 pm

First of all thanks for all your hard work on this mod, I really love the new clans and added difficulty, you guys have done a great job!

Ok, well I've just about beaten the 1.4 version of the game with a Samedi, and have encountered a few bugs. Nothing game breaking, but worth looking into. First off, while I suspect the following bug is possible with other clans, but it would likely never occur except when playing a Samedi. Basically, when police spawn because of 'police hunting' after a criminal violation, when all is said and done, they don't disappear. Because its very easy for this to occur with a Samedi, the amount of police in any given area can become a bit ridiculous, and get in the way of normal game play. For example, in Santa Monica, at the bookseller, I had over 20 cops walking back and forth making purchasing books very difficult. And at that point in the game, having Obfuscate 5 is just well, very unlikely. The simplest fix for this I can think of is to make cops that spawn disappear after 'police gave up'.

Another more odd occurrence is for some reason my game freezes while trying to load a save from the downtown map, or when trying to enter my sewer haven when in the endgame taxi. A workaround for the former was loading a save in another burrow and then traveling to downtown, though for the latter I haven't discovered a workaround. It may be my rig, but I have doubts that it is because I've never encountered this before, and I've beaten this game, well, many many times, but this is my first play through with this mod. I should mention this problem didn't occur until just before endgame, so it wasn't as game breaking as it sounds. Unfortunately I have no idea the cause or solution to this, but I suspect it may have to do with the first bug I mentioned, in other words because too many cops are on the map in addition to everything else, the game is having trouble loading. Downtown is the biggest map and this bug didn't occur until late in the game (more cops spawned at that point), both of which support this theory. Of course, the bug would probably have to be confirmed with someone else's rig to be sure its not related to my rig.

Another bug I suspect is an issue with the vanilla game itself, and unrelated to being a Samedi, on the Society of Leopold first map outside the complex, my character would fall through the ground partially and get stuck. This seemed to happen when I was crouched and trying to pick up a weapon drop. Standing and before picking up a weapon was a good workaround. I really don't expect a fix for this because I don't think its a bug introduced by the final nights and I know how difficult it is to work with Vampire Bloodlines' environments, but I thought I'd mention it all the same.

EDIT: Ok the loading screen freezing for the downtown map is not Samedi specific. I just got finished with Chinatown playing a Follower of Set and now I can't enter downtown at all, effectively ending that playthrough. So unfortunately it is very gamebreaking.
Back to top Go down
 
A few Samedi specific bugs
Back to top 
Page 1 of 1
 Similar topics
-
» Disciplines specific, created anew, for the newly created clans, specific to those clans
» Bugs I encounter (or maybe not bugs - but I'll list things here)
» TFN 1.4 Bugs (Read before posting bugs for 1.4)
» Minor Bugs
» Bugs....

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: Bug Reporting-
Jump to: