| Companion Mod Information | |
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+2GabrielvonRichter Zer0Morph 6 posters |
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Zer0Morph Caine


Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
 | Subject: Companion Mod Information Tue Aug 17, 2010 12:07 pm | |
| This is a wildy successful and popular mod that allows you to embrace NPCs to become your followers.
For more information on Comp Mod click here
Download Comp Mod 1.4
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GabrielvonRichter Neonate


Posts : 49 Join date : 2011-08-05 Age : 43
 | Subject: Re: Companion Mod Information Sun Oct 02, 2011 3:53 pm | |
| Ok, probably a really stupid question... do you REALLY have to uninstall and reinstall everything to even install the companion mod, and can't use any other mods with it? Because that's what the readme that comes with the download says right in the installation instructions. | |
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Feral Beyond Caine


Posts : 7617 Join date : 2010-08-15 Age : 39 Location : Poland
 | Subject: Re: Companion Mod Information Sun Oct 02, 2011 5:49 pm | |
| What the manual says is true, I'm afraid. Easiest you could do is to have one clean copy of Bloodlines and install mods of copies of it. Let's say 3 copies: one clean, one CE, one CompMod. Simple Ctrl + C, Ctrl + V | |
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GabrielvonRichter Neonate


Posts : 49 Join date : 2011-08-05 Age : 43
 | Subject: Re: Companion Mod Information Mon Oct 03, 2011 12:03 am | |
| Not bothering with it then- I have too much of a hard time getting the mods I do play to install and work properly to go through it all again. | |
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mouser9169 Elder

Posts : 176 Join date : 2011-07-27
 | Subject: Re: Companion Mod Information Sun Dec 04, 2011 3:10 pm | |
| Easiest way I think to handle this (and the way I do it):
I have one directory with a "clean" install.
I have each mod install into an empty directory with the appropriate name, so only the changed files end up in there.
When I want to "reinstall", I just delete everything in the VTM:B directory, copy over my clean install, then copy over the files from whatever mod I want to play. | |
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Nachtrae Antediluvian


Posts : 903 Join date : 2011-06-09 Age : 33 Location : the Netherlands
 | Subject: Re: Companion Mod Information Sat Jul 14, 2012 2:05 pm | |
| - Kastor785 wrote:
- This is the best mod I use always
Now will it be compatible with the TFn somehow Mods aren't compatible with one another. Trying to instal them together usually results in royally screwed up games. | |
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Childe of Malkav Beyond Caine


Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
 | Subject: Re: Companion Mod Information Sat Jul 14, 2012 8:40 pm | |
| - Kastor785 wrote:
- This is the best mod I use always
Now will it be compatible with the TFn somehow As Nachtrae said, mods for bloodlines never are compatible with each other. And even if Zer0 returns to bloodlines modding, he will never make TFN compatible with CompMod. Same as I will never include comp into CE. - | |
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Childe of Malkav Beyond Caine


Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
 | Subject: Re: Companion Mod Information Mon Jul 16, 2012 5:46 pm | |
| Arsenal is not a full mod. It's more like the downloadable skins. So there are only minor problems to be expected. - | |
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Childe of Malkav Beyond Caine


Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
 | Subject: Re: Companion Mod Information Fri May 01, 2015 3:43 am | |
| I have decided to update comp mod to the latest patch and include mod loader compatibility. If you are interested in this project, please vote in the poll I have set up on Planet Vampire. Poll is open until May 9th. | |
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