I'm really looking to move away from that. It's going to require alot of time and dialogue re-writing to make this truly happen. Right now Malkav and I are just trying to get the dialogue and python scripts moved over to the new clans, and of course play tested. But after that is done and released then shifting the importance of Persuasion, Seduction, and Intimidation will be a large goal for TFN 1.1.