| New Osebo Clan Weakness | |
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+3nocturne.haarlem Kelben Zer0Morph 7 posters |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: New Osebo Clan Weakness Mon Sep 27, 2010 8:20 pm | |
| Now that we have the freedom to do as we please with murdering the innocent and Humanity loss, I can finally have the clan weakness I always wanted with the Osebo. The Osebo always had a fantastic clan perk which is an automatic +1 to Strength, which saves the player massive amounts of XP later down the road. However their only flaw was a -2 to frenzy checks, which wasn't very balanced.
I mean yes the Osebo do tend to frenzy more often than the other clans but not so much as to warrant such a good perk. So, I figured out the python script and implemented it so that whenever the Osebo murder an innocent victim, their Humanity will drop by 2 points instead of 1. Here is the new description on the "Clans" page.
Merits: Due to their strong physical bodies the Osebo gain a +1 to Strength.
Flaws: Self control is always a problem with the Osebo clan so their violent nature nets them a -2 penalty on all frenzy checks. In addition to this flaw they must also keep accidents to a minimum, as killing the innocent unlocks a compulsive craving making murder even easier next time. | |
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Kelben Neonate
Posts : 45 Join date : 2010-06-22 Age : 38 Location : Manila
| Subject: Re: New Osebo Clan Weakness Mon Sep 27, 2010 10:31 pm | |
| It fits, yeah | |
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nocturne.haarlem Neonate
Posts : 32 Join date : 2010-09-03 Age : 45 Location : Haarlem
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 4:23 am | |
| Very nice game balance rule! | |
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Celsius Ancillae
Posts : 98 Join date : 2009-10-09
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 7:01 am | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 1:11 pm | |
| - Celsius wrote:
- How about -3 Humanity?
That would be a little too harsh... In my humble opinion at least. | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 2:50 pm | |
| -3 is too much. -2 is good enough. | |
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srle Ancillae
Posts : 71 Join date : 2010-01-31 Age : 33 Location : Serbia, Belgrade
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 5:02 pm | |
| There is no reason for us to comment.Zer0 is always right (that was compliment). | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 6:05 pm | |
| - srle wrote:
- There is no reason for us to comment.Zer0 is always right (that was compliment).
HAHAHA, don't I wish!! But thanks for the confidence SRLE! -2 to Frenzy is actually pretty stiff considering the new rule changes I made for TFN. -3 would make the Osebo frenzy so often that it wouldn't be fun for the player, I don't think. | |
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srle Ancillae
Posts : 71 Join date : 2010-01-31 Age : 33 Location : Serbia, Belgrade
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 6:15 pm | |
| Will there be more balance tweaks in merits/flaws or is this final?
Last edited by srle on Wed Sep 29, 2010 7:17 am; edited 1 time in total | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: New Osebo Clan Weakness Tue Sep 28, 2010 7:05 pm | |
| Could be... I'm waiting to hear what the community thinks after playing it for 2 months for BETA. If everyone agrees that something needs to change for Merits/Flaws then we can do that, nothing is set in stone. | |
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| New Osebo Clan Weakness | |
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