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 Salubri more play friendly/balanced

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Eliza
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PostSubject: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 3:29 am

I spoke with Nezumi earlier this week and we talked about the Salubri. He mentioned some things that made me think and in the end I think he was right. So, I made some changes to the Salubri clan that I think everyone will really enjoy. I had to take a few liberties because of the game engine but hey, we all knew that this had to happen some time. Here are the changes I made...

Changes to Salubri Clan
1) I removed the cheaper cost for raising Humanity, now only the Ishtarri have that merit which is originally what I wanted.
2) Salubri instead now have a faster natural regeneration speed (Note: This isn't Bloodheal, this is normal regeneration).
3) I fixed the text for Salubri where it says "When forced feeding from humans" to "When feeding from any humans". I re-wrote this because it made people think they wouldn't suffer the penalty when using Seduction to feed. Feeding from rats and blood bags remains unpenalized.
4) The grand daddy of Salubri changes: They can now use Obeah in dialogue!!! WooHoo!! I spent like 3 hours setting it up so Salubri can now use Obeah to heal Mercurio instead of finding the pain killers -AND- Salubri get 1 extra XP for doing this. I plan on setting up many other similiar situations where Salubri can use Obeah in dialogue for extra XP. It's fantastic when it's used, the Obeah sound plays and the HUD graphic also shows.

So basically Setites and Salubri are the 2 "special" clans when it comes to dialogue. As of now, only Serpentis and Obeah can be used in dialogue.

Hope you like the changes! cheers
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Nezumi
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 4:38 am

Woot! Sounds like the Salubri are going to be a more interesting character to play! And me actually being right is a nice change, heh.

Anyway, I look forwards to how the dialogue integration progresses..
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 7:08 am

Dude

Awesome!
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 1:21 pm

Glad you guys approve. I would like to use this thread for ideas on what NPCs would be good to use Obeah on. Remember, Obeah heals both the body and soul, it brings peace and tranquility to people's lives so keep that in mind when stating your claim as to what dialogues should be affected. Obeah is not just a discipline that heals "physical" wounds.

I'm going to make a list of dialogues affected, please add to it
1) Mercurio - Heal in place of pain killers (Done)
2)
3)

More ideas?
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 4:14 pm

Hannah(that's her name?) the woman infected by plague, in the 6th floor of skyeline apartments.

Ash, in society of leopold.

Maybe that women ghoul, in santa monica hospital, so you help her but don't make her your ghoul.

the other man in santa monica hospital, who got a bullet on his head?

just a few ideas
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 4:45 pm

The serial killer? He definitely needs a good psychiatrist, he's been through a really traumatic time - not only did that poor sap lose his family, he was turned into a vampire, too... Almost sad to kill him, but without help (which he doesn't seem to want) he's probably better of dead. But if you were able to provide this help... hmhmhm...
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 7:13 pm

I like these ideas guys, but philosopher can you be more specific on exactly how it would be handled. Here is a short list of the different disciplines to give you some ideas as to how Obeah could be beneficial to these NPCs.

• Sense Vitality: The vampire may touch another person to discover whether she is alive, dead or undead, and how close to (final) death she is.
•• Anesthetic Touch: With a touch, the vampire may block another's pain, or send her entirely to sleep.
••• Corpore Sano: The vampire may touch another and heal her wounds.
•••• Mens Sana: The vampire may cure, or at least temporarily relieve, another's derangements.
••••• Unburdening the Bestial Soul: The vampire may draw another's soul out of her body, healing it morally.
••••• • Renewed Vigor: The vampire may instantly heal another of anything short of death.
••••• •• Safe Passage: The vampire may travel through a crowd without let, hindrance fear of harm.
••••• ••• Purification: The vampire (who must be particularly moral) may cleanse a person, place or thing of any malignant spirit.
••••• •••• Unbind the Flesh-Clad Soul: The vampire may set a mortal, or a fellow vampire in Golconda, free of her body.
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySun Nov 07, 2010 8:23 pm

Eliza wrote:
The serial killer? He definitely needs a good psychiatrist, he's been through a really traumatic time - not only did that poor sap lose his family, he was turned into a vampire, too... Almost sad to kill him, but without help (which he doesn't seem to want) he's probably better of dead. But if you were able to provide this help... hmhmhm...

Makes sense. You can do the same thing with high Persuasion, so Obeah would work too.

Hannah might take a pretty high Obeah to heal, since she's on death's door; from the PnP rules, 3 dots can cure wounds. It takes 4 dots to cure derangements. (i.e. the serial killer?) But only 2 dots to ease Mercurio's pain. These requirements could be adjusted for game balance, of course.

Don't use it to calm down Damsel! I like her feisty! Smile

I think Gimble is definitely too far gone to help, though. Obeah won't work on someone with Humanity 1 or 0.

(Edit.): Dammit. Fell asleep, and just hit 'Send' when I woke up. Disregard duplication.


Last edited by PGM1961 on Mon Nov 08, 2010 2:54 am; edited 1 time in total
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptyMon Nov 08, 2010 12:19 am

I think I mentioned these before in the previous topic but I'll reiterate just in case:

Tin can bill and hannah: level 2 Ease their passing

I wondered about something for the blood dolls in the sabbat buildings but looking at that list of skills the only thing I can see being of use is the level 10 ability to unbind their spirits and 'free' them as such (if there was a reward it would have to be for 'freeing' all of them...)

Since you can momentarily cure derangements with level 4... perhaps something with the Therese and Jennette? I would pull it down to a level 3 perhaps and maybe be able to help her/them to realise they are part of each other? Like an easier version of making them stay as two beings..? I think that'll take some extra dialogue or at lease some good skill at playing with it.

Level two: sending someone to sleep, that could be useful in a few instances, mainly the gallery noir and the werewolf blood quest? A sleeping guard would be of use to avoid humanity loss and it plays similarly to the old tricks with chuck.

The sabbat attack on heather you would need level three to five but perhaps you could get a few words of farewell or even try to heal her...?

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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptyMon Nov 08, 2010 2:19 pm

Alrighty:

1) If you have a high humanity, you can make Hannah die peacefully, not telling her that paul died. You win no humanity for this. With a salubri, you could spend some blood points and make her even "more" peaceful, and maybe win some humanity because of it.

2) When you recover Ash in the society, you can give him some blood bags. You could use Obeah instead, wasting your own blood to heal his wounds.

3) Heather is near death at Santa Monica hospital. Instead of feeding her your blood, you could heal her. Doing so would not make her your ghoul, since there is no blood bound.

4) Heal the man with a bullet on his head (the one with a doctor near him).

Also, on regards to Nezumi last post:

I think the idea of using Obeah on Tin Can Bill is awesome.

On the sabbat blood dolls : I don't think it would be that great. They would be awake in the middle of a vampiric conflict.

On therese and Jaenette: Great idea! if you could use obeah to have the same response as "There must be a time where you liked each other" in the dialogue, it would be great.

Sleeping: While the "sleeping" discipline would help you preserve humanity, i think the game would be more of a challenge if you didn't had it.

On heather: She dies, so i think that would not be possible.

I also think it's a great idea to use obeah on the serial killer.
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySat Dec 11, 2010 5:06 pm

it would be nice to be able to use ••••• •••• Unbind the Flesh-Clad Soul on hether when she dies( she have no body but can talk to you any way(sorry if i got it wrong)) and gain humanity or exp
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptySat Dec 11, 2010 10:33 pm

Like what I'm reading.
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PostSubject: Re: Salubri more play friendly/balanced   Salubri more play friendly/balanced EmptyWed Apr 06, 2011 7:33 pm

i think the most interesting one is •••• Mens Sana: The vampire may cure, or at least temporarily relieve, another's derangements.

i think you should be able to relieve Gimble but not permemently... have him see what he has become and kill himself or something,

a little mens sana to clear the twins mind(s) would be good, not enough to "fix" her, just enough to let them see whats going on then the quest acts like you talked her down
(what other malks do you meet? maby get a little bit of sense out of them for once? some free info, not like you cant get that if you play as a 4th wall breaking malk yourself anyway)

only problem i see with this is losing heather Sad but i guess i would just choose not to heal her the "good" way.

as for healing her in her "death scene" you could remove the damage from the sabbats attack, (activate godmode for 10 seconds?), spray a little blood splatter around for effect and have her assume the same pose she uses in the hospital bed, the classic "im hurting" pose then you talk to her and can heal or feed her more blood (blood heals her too but not as well [still slightly injured next time you go to the hideout?] and makes you lose half your bloodpool) thus she can be saved for any clan, but easier for the clan of healers


that makes sense right?


so, time for someone to point out glaring problems with my ideas
also (I[over{use)]} brackets. Neutral


EDIT: oh carp, sorry i didnt see how old this thread was, last post Dec 11, 2010, talk about neco... my bad. im used to anything on the first page being fairgame.


Last edited by iamnuff on Wed Apr 06, 2011 7:35 pm; edited 1 time in total (Reason for editing : my bad)
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