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 Making more enemies.

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redeyesandlonghair
Ancillae
Ancillae
redeyesandlonghair


Posts : 64
Join date : 2011-03-15

Making more enemies. Empty
PostSubject: Making more enemies.   Making more enemies. EmptyMon Mar 28, 2011 1:13 pm

I'm wondering how complicated it would be to add extra enemies to the game in certain areas.

Say, for example, the diner incident early on where the four thugs show up. How complicated would it be to make the game spawn 8 thugs instead? I would love to do this to basically every area that has enemy npcs in it, to make battles just that much more action packed.

Also nice would be making the game spawn new NPCs as you kill them. For example, in the diner, first there are 8 thugs. You kill one, and a new one shows up moments later, so that by the end of the fight you've actually killed like, 24 thugs total, though there were only ever 8 at a time.

Since I know not everyone here would like this, I'd like some tips on putting this change into just my copy of the game (if it's even possible, and not a ridiculous amount of work). cherry
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Nosferatu's Childe
Elder
Elder
Nosferatu's Childe


Posts : 170
Join date : 2011-01-05
Age : 30
Location : Uruguay

Making more enemies. Empty
PostSubject: Re: Making more enemies.   Making more enemies. EmptyMon Mar 28, 2011 2:55 pm

Better fight them all 24 at the same time Twisted Evil Twisted Evil Twisted Evil Twisted Evil Twisted Evil
And some random sabbat in the sewers if you could, being mpostly a nosferatu I sometimes realize what a great place for a fight the sewers are What a Face
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Making more enemies. Empty
PostSubject: Re: Making more enemies.   Making more enemies. EmptyMon Mar 28, 2011 5:29 pm

Well, it's not that difficult to get more people on the map. But as you said, it's not something everybody wants. Making this optional is basically possible, but I don't exactly know how to set the variable for spawning the extra enemies...

- geek
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redeyesandlonghair
Ancillae
Ancillae
redeyesandlonghair


Posts : 64
Join date : 2011-03-15

Making more enemies. Empty
PostSubject: Re: Making more enemies.   Making more enemies. EmptyMon Mar 28, 2011 5:34 pm

Childe of Malkav wrote:
Well, it's not that difficult to get more people on the map. But as you said, it's not something everybody wants. Making this optional is basically possible, but I don't exactly know how to set the variable for spawning the extra enemies...

- geek

Maybe a "Camarilla Edition: The Flood" patch, heehee
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8people
Antediluvian
Antediluvian
8people


Posts : 524
Join date : 2009-11-07
Age : 36
Location : England

Making more enemies. Empty
PostSubject: Re: Making more enemies.   Making more enemies. EmptyTue Mar 29, 2011 4:38 am

Camarilla Edition: Nuke It From Orbit, It's The Only Way To Be Sure.

I always thought it would be funny if the Vozhd exploded into the Szlachta upon death. Perhaps with a clip of Andrei laughing or a generic 'Fuck Yeah!'
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redeyesandlonghair
Ancillae
Ancillae
redeyesandlonghair


Posts : 64
Join date : 2011-03-15

Making more enemies. Empty
PostSubject: Re: Making more enemies.   Making more enemies. EmptyTue Mar 29, 2011 10:05 am

8people wrote:
Camarilla Edition: Nuke It From Orbit, It's The Only Way To Be Sure.

I always thought it would be funny if the Vozhd exploded into the Szlachta upon death. Perhaps with a clip of Andrei laughing or a generic 'Fuck Yeah!'

Yes please.
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Making more enemies. Empty
PostSubject: Re: Making more enemies.   Making more enemies. EmptyTue Mar 29, 2011 2:42 pm

No nukes!
You know what Mercurio has to say about them: Only a madman would want that kind of ordnance. That's why they have them in Washington.

- geek
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