No this time I am not asking about adding anything new but I wondered the following:
1.) You as a fledgling never had the chance to receive any special training and therefore should not have any idea about advanced disciplines like Dementation, Thaumaturgy, Obfuscate, Protean, or Dominate so would it not be a good idea to give all Vampires at start the same Disciplines and later through quests can achieve clan specific Disciplines?
For example in addition to the Tremere Haven as a reward the fledling Tremere Vampire finally gets insight into Thaumaturgy symbolizing how Strauss has taken in the apprentice and taught him one secret of the clan the Path of Blood. Just as an example how it might work.
Similarily you could learn Dominate as Ventrue from LaCrox after getting the Skyline apartment symolizing the trust the prince puts in you, warranted or not.
So all Vampires begin with Something like Celerity, Auspex and Potence( or Presence/Frotiude ?) and add clan specific ones as reward later in the game through quests?
Would something like that be possible?
2.) Another possibility might be capping dsciplines in each chapter. So Santa Monica max is 2, Downtown 3, Hollywood 4, Chinatown 5, symbolizing that you need more than just simple exp to up your disciplines. You might bind it to a tutor even to get past a certain level in a discipline.
3.) Make all Disciplines available at start for all clans but getting from 0 to 1 should cost a lot of Exp and can only be raised after game started. You can't up from 0 - 1 through a freebie at the generation.
So you start with a basic set of like Celerity, Potence and Auspex and later you can get other disciplines if you wish it.
Just like talents, skills and knowledges those start with a 0.
First oint should cost like maybe 20-40 depending on the discipline symbolizing how difficult it is to gain the knowledge in something as occult as a vampiric discipline especially obscure and secret ones.
For example Presence or Celerity is a relatively common discipline so getting 1 point into it might cost only 20.
On the other hand Thaumaturgy should cost maybe like 40 experienc symbolizing how difficult it is to be privy to even a relatively lowly Tremere secret as a non-Tremere.
Likewise advancement should also cost more like 6-7 exp * discipline level if it's not a clan discipline symbolizing again that it's difficlt for someone not of the clan to get tutoring in that field.
This would enable players to individualize their characters even more.
How I'd love to use Celerity + Obfuscate to rush through a level just for he laugh of it on my Malk.
What do you think?