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 Baali Question

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Boh
Shabutaro
Childe of Malkav
Zer0Morph
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Deukalion
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Baali Question Empty
PostSubject: Baali Question   Baali Question EmptyMon May 02, 2011 8:27 pm

Sorry, just full of curiosity right now.

I was wondering about the actual mechanics of the "Blood of the Sinner" power.
I understand that it makes the prostitutes/homeless worth more blood while it is in effect, but I was wondering by how much.
I am also kind of curious because I'm wondering if my game is glitched and its just using it all the time. :p
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Zer0Morph
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 03, 2011 12:00 am

I think it bumps the blood points from 1 blood point on the intial bite to 3. So when you first start feeding, you get 3 blood points, then 1 after another from then on. It's been awhile since I've played with that power.
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Deukalion
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 03, 2011 1:30 am

Interesting. I'll test it out a little more when I have some time, perhaps.
Thanks.
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Childe of Malkav
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 9:17 am

Well, I just dumped my Baali in the Ash sewer, after finding out that I wasted all these xp in a worthless discipline.
IMO, the only really usefull level of Daimonion is blood of the sinner.
Rest for the wicked has its uses, but it's even less usefull than the malkavian hysteria, because you run the risk of a masquerade violation.
Conflagration is way too low damage. A Glock at ranged 5 is a lot better.
Level 4 (can't even remember the name) is a complete waste, because the enemies you need a good combat discipline to deal with, elite hunters, and supernaturals, are more or less immune to it.
And level five. Well you get this bloody bunny hop and the more than useless claws. Sad

- geek
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Shabutaro
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 11:00 am

I just played through TFN with Baali this night and i can say:
Blood of the Sinner: very good spell.. the 3 bloodpoints boost from homeless is extremely useful! (prostitutes don't need it really cuz i always go feeding if my pool is about 1/2 full and prostitutes give enough for it regularly)
Rest for the Wicked: for me it was really useful even if i played ranged.. "stun" enemy run to him and 6 blasts of auto shotgun or feed on him.. or just to disable someone from a crowd for a lil time.. and no bloodcost? DAMN useful...
Conflagration: lol low damage? i hit for ~200-300 damage on Ming Xiou.. and on supernaturals it is devasting with the afterburn.. also humans will try to put them out of the flames so they are disabled for a while, too..
Infernal Servitor: need a boost.. thats correct.. mainly only affects humans.. and does little damage on supernaturals.. like 14-20 damage only.. for a lvl 4 disci it's bad..
Concordance: i played without it.. but if you go for melee it will be cool.. use the other levels of this discipline to crowd control and simply kill one after another..

So my conclusion is: NOT a worthless discipline.. only lvl 4 need a lil buff.. like much damage on supernaturals/bosses..
over n out.. need to play the serpent girl Smile
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Zer0Morph
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 3:43 pm

Wow, 2 respected members with 2 completely different reviews of the same discipline. It's amazing how one person's play style can determine certain tools are worthless while another person's play style can find the opposite. It just goes to show why I live Bloodlines so much, the strategies are endless.

In my opinion, Daimoinon is an extremely powerful discipline set, especially Conflagration. While it doesn't normally do much damage, the distraction from the flames is priceless and in the case with Ming Xiao doing 200~300 damage, WOW! Twisted Evil
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Childe of Malkav
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 5:17 pm

For concordance, if you go for brawl, it might be good. But not if you have melee at 5, and brawl only at 1 ( the point you get for free from Nines). Plus you are forced in this funny bunny hop, so your running speed is lost, and claw attacs are slow as hell anyway.
I tried conflagration only on Bishop Vick, and that didn't do a lot of damage. The Glock was really a lot more effective. After that I didn't use it anymore.
Ok, blood of a sinner is really good. Except for downtown, where you must be careful not to feed on the wrong bums...

- geek
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Zer0Morph
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 5:22 pm

You gotta understand that Conflagration is a hold power, not a dmg power. It's meant to hold your opponent in place for awhile and does a little dmg too. Using Conflagration on a Celerity opponent like Vick would be excellent. Freeze him in place, and while he swats at the flames, open up on him with the Glock. Perfect!!

Have you ever tried locking someone down with Conflagration then unloading all 36 rounds of the Patria SMG on them. It's sick how much damage you can lay down within seconds. It's all about strategy and how you use these powers. Very Happy
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Shabutaro
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 5:26 pm

Supernatural damage late game is kinda a must have.. so unarmed Baali will rock in late game. Vick i killed with shotgun.. rest for the wicked, run to him, BOOM BOOM BOOM, get cover, wait for re use.. rftw, BOOM BOOM BOOM.. soon he was no more.. Smile

And i like fighting 1 on 1.. so i really like the 3 skills of Daimoion to disable a few enemy so i can kill one after another.. and they are definitely a life saver in dangerous situations.. even if you use Infernal Servitor only as a mini stun..
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Childe of Malkav
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 5:29 pm

And how many of the 36 rounds end up in the ceiling? These SMGs climb like hell when you shoot fast Laughing

- geek
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Shabutaro
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 5:41 pm

i never used a SMG.. i used Shotguns and for long range i believe it was the Magnum (forgot the name^^) [again: inspection+haggle rules]
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Zer0Morph
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 5:54 pm

Childe of Malkav wrote:
And how many of the 36 rounds end up in the ceiling? These SMGs climb like hell when you shoot fast Laughing

- geek

0! While he's stunned fanning the flames, you run up to him so you don't miss. And sure the bullets don't do much damage, but if each round does even 2-3 that's still 72-108 dmg per clip.

Now imagine Celerity 5 + Patria SMG. Run around to the back of any enemy. Unload on his back side, then wash, rinse, repeat... lol
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Childe of Malkav
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PostSubject: Re: Baali Question   Baali Question EmptyTue May 17, 2011 6:05 pm

For creating one on one situations out of large groups I prefer obfuscate and stealth kill... And then invite the last one for dinner Twisted Evil
For Ming, mashinegunning her with the Steyr or Uzi is fun. If you concentrate your fire on the main body, you can get her down before she can even drain half your health. and if you get the timing bad, you still have your blood for bloodheal.

- geek
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Boh
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PostSubject: Re: Baali Question   Baali Question EmptyThu Nov 10, 2011 9:07 pm

Reviving this topic with a new Baali related question.

In the loading screen tips and fluff it states that Baali frequently disguise themselves as Tremere. Wouldn't it be nice for the Baali to have the tremere storyline? It's a different angle on the game, and unless I'm mistaken, it's just lost with this mod. I know it wouldn't make sence as the newbie has been just embraced and hasnt been teached anything. But on the other hand his Sire may have been masking as a Tremere, hence they could think he is one as well.

What are your thoughts on this?
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Feral
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PostSubject: Re: Baali Question   Baali Question EmptyFri Nov 11, 2011 5:47 am

Full support on my part. Issue you have rised have been discussed in depth in the Post Ypur Ideas Question Laughing Unfortunatelly, Zer0 took a vacation from Bloodlines, so it's not going to happen. Unless he comes back. We all hope he does.
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PostSubject: Re: Baali Question   Baali Question EmptyThu Nov 17, 2011 5:50 pm

Boh wrote:
Reviving this topic with a new Baali related question.

In the loading screen tips and fluff it states that Baali frequently disguise themselves as Tremere. Wouldn't it be nice for the Baali to have the tremere storyline? It's a different angle on the game, and unless I'm mistaken, it's just lost with this mod. I know it wouldn't make sence as the newbie has been just embraced and hasnt been teached anything. But on the other hand his Sire may have been masking as a Tremere, hence they could think he is one as well.

What are your thoughts on this?

Feral is right, Zer0 took a break because he SUCKS! But he's been skulking in the shadows on these boards lately (rumor is he was spotted at a local diner?) Anyways, if he comes back I know he would be totally up for this idea. With the help of his trusted friend named Childe of Malkav of course (the true brains behind this machine).

And why am I talking about myself in the third person? scratch
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Childe of Malkav
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PostSubject: Re: Baali Question   Baali Question EmptyThu Nov 17, 2011 6:21 pm

Brains? Me?? Impossible. I'm the Malk round here Cool

- geek
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Feral
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PostSubject: Re: Baali Question   Baali Question EmptyFri Nov 18, 2011 6:30 pm

[quote="Zer0Morph"]
Boh wrote:


And why am I talking about myself in the third person? scratch

You Diablerized Gaius Julius Cesar? I didn't even know he was Embraced?
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Boh
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PostSubject: Re: Baali Question   Baali Question EmptyMon Jan 02, 2012 5:48 pm

So, this means that for version 1.1 we may have this estabilished? >.>
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kyoden
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PostSubject: Re: Baali Question   Baali Question EmptyTue Jan 03, 2012 6:11 am

Just a quick comment:

"Conflagration is way too low damage. A Glock at ranged 5 is a lot better."

Never used Coflagration but again "boss fights" Sooooo much damage there.
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PostSubject: Re: Baali Question   Baali Question EmptyTue Jan 03, 2012 11:43 am

Boh wrote:
So, this means that for version 1.1 we may have this estabilished? >.>

I'm not sure what you mean, we may have what established?

kyoden wrote:
Just a quick comment:

"Conflagration is way too low damage. A Glock at ranged 5 is a lot better."

Never used Coflagration but again "boss fights" Sooooo much damage there.

Conflagration does a % of damage, not a set number. So it's great for bosses and horrible for low level enemies. It still has a nice hold feature though.
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PostSubject: Re: Baali Question   Baali Question EmptyTue Jan 03, 2012 6:58 pm

i don't know where i can ask this since it's not about CE but about the game ..... well....

Is there a wat to change the "history" using console?
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Childe of Malkav
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PostSubject: Re: Baali Question   Baali Question EmptyWed Jan 04, 2012 5:07 pm

What do you mean by "change the history?"
Swap to another one for your existing character or make up a new one specific for your character?

- geek

P.S. one of the "Ask a question" subforums is the right place for this kind of question. But it would be better if you had started a new topic
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Boh
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PostSubject: Re: Baali Question   Baali Question EmptyMon Jan 16, 2012 6:43 pm

Zer0Morph wrote:
Boh wrote:
So, this means that for version 1.1 we may have this estabilished? >.>

I'm not sure what you mean, we may have what established?

kyoden wrote:
Just a quick comment:

"Conflagration is way too low damage. A Glock at ranged 5 is a lot better."

Never used Coflagration but again "boss fights" Sooooo much damage there.

Conflagration does a % of damage, not a set number. So it's great for bosses and horrible for low level enemies. It still has a nice hold feature though.

Sorry, I meant the "Baali as Tremere for the purposes of story" thing.
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PostSubject: Re: Baali Question   Baali Question EmptyMon Jan 16, 2012 6:46 pm

Boh wrote:
Sorry, I meant the "Baali as Tremere for the purposes of story" thing.

Yeah, I already created the Baali/Tremere side quest so you can trick the Regent into thinking your Baali and stay in the haven. Smile
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