| Can't kill Johnny in self defence | |
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Threefang Fledgling
Posts : 12 Join date : 2011-05-04
| Subject: Can't kill Johnny in self defence Wed May 18, 2011 2:45 pm | |
| I'm not sure if this is a bug or not but thought I'd mention it nonetheless since I think it’s a change from the vanilla version. It’s about the mission where we find Johnny (Tong Leader) at the club; even though he starts shooting me I still can't kill him without the usual repercussions of killing an innocent. I ended up losing humanity even though it was in self defence. It might have something to do with the area not changing from a masquerade to combat zone at that point. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
| Subject: Re: Can't kill Johnny in self defence Wed May 18, 2011 5:08 pm | |
| I was just thinking about this yesterday. I'm going to move this zone back to a combat zone but leave the "Innocence" flag on the pedestrians/dancers. You won't violate the masquerade for using your powers but at least you won't lose Humanity for killing Johnny. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Can't kill Johnny in self defence Wed May 18, 2011 5:49 pm | |
| Zer0, if you only want to have Jonny's office as a combat zone, try it the way Wesp does in the new plus patch versions for the netcafe when you're on the tape 2 quest. Make the doorhandle for the inner office a combat zone trigger, and the doorhandle from the balkony to the outer office a masquerade zone trigger. That way the outer office works like an airlock. When you enter Jonny's room, you go into a combat zone. And as soon as you go back to the club proper, you are back in a masquerade area. I can't promise now that it will work exactly this way, because I don't recall what starts the cutscene without loading a game. So perhaps you have to bind the combat zone trigger to the cutscene trigger, or to the door "OnFullOpen". - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
| Subject: Re: Can't kill Johnny in self defence Wed May 18, 2011 6:40 pm | |
| Not a bad idea... I'm not sure I know how Wesp set that up though because I don't have the files he used. Do you have a copy of it? | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: Re: Can't kill Johnny in self defence Wed May 18, 2011 8:08 pm | |
| Malkav, bro, you're a genius | |
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Aluka Fledgling
Posts : 14 Join date : 2011-05-14 Location : Germany
| Subject: Re: Can't kill Johnny in self defence Thu May 19, 2011 3:41 pm | |
| I'd like to add that I always lost an additional point of Humanity for the first Tong I killed outside of Johnny's office, regardless of who shot at whom first... Especially my Baali was not amused, since after losing those two points I generally was _very low on Humanity and the Tong always killed at least one innocent bystander, so if I wouldn't frighten them to death by throwing fireballs and summoning demons (thus breaking the Masquerade, but often also making them run and hide) I'd end up losing at least 3 points of Humanity at the Glaze. | |
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buzzsaw Ancillae
Posts : 58 Join date : 2011-05-04 Age : 39 Location : Sweden
| Subject: Re: Can't kill Johnny in self defence Fri May 20, 2011 11:12 pm | |
| I know the cut scene is triggered when you open the inner office doors (partly because I just played it tonight, but also because it's one of those damn Walk This Way situations), so I think it would work! I also thought Johnny's death as an innocent rather farfetched, heh.
[edited for typo] | |
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