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 Difficulty

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Increase the difficulty of CE?
Make it an Inferno! (Like, TFN ;) )
22%
 22% [ 2 ]
Raise it a bit, thanks.
67%
 67% [ 6 ]
It's just fine, thank you very much!
11%
 11% [ 1 ]
I play god mode anyway!
0%
 0% [ 0 ]
Total Votes : 9
 

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Jad.3
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PostSubject: Difficulty   Wed Jan 30, 2013 4:39 am

In my recent play I got up to Chinatown with no major problem; the hunter in Skyline was a bit harder, depending on who had the first strike, otherwise it all were just too easy.
I've taken the liberty of making a poll: myself I'd like at least a little increase in difficulty.
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Feral
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PostSubject: Re: Difficulty   Wed Jan 30, 2013 1:49 pm

It could be a little harder, but not much.
Lets say harder than vanilla, but not too much, because that would scare off new players. TFN is hard enough, which is good, but for veterans. Turning each and every XP between your finger before you spend it: priceless...

Don't take me wrong, I like planing and it is fun, but for a newbie... Well...
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PostSubject: Re: Difficulty   Wed Jan 30, 2013 7:09 pm

What exactly do you mean by more difficult? More and/or harder fights? Something else?

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PostSubject: Re: Difficulty   Thu Jan 31, 2013 3:24 am

I think combat difficulty is fine as is. But what I wouldn't mind is if the various resources (blood, money, humanity?) were a little harder to come by.
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PostSubject: Re: Difficulty   Thu Jan 31, 2013 3:35 am

-I- mean combat. Not more, but harder fights.
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PostSubject: Re: Difficulty   Thu Jan 31, 2013 7:08 am

I wouldn't mind if it were as hard as TFN, but I'll be fine with majority rules.
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PostSubject: Re: Difficulty   Thu Jan 31, 2013 7:37 am

I don't play Bloodlines for its difficulty because since I play mouseless, it gets complicated very very fast. So I won't vote.
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PostSubject: Re: Difficulty   Thu Jan 31, 2013 7:43 am

Thank you for your input Very Happy
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Childe of Malkav
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PostSubject: Re: Difficulty   Thu Jan 31, 2013 8:55 am

If you want the fights to be a bit harder, that's no big deal. You just have to edit 2 entries in \vampire\vdata\rules.txt
Damage_Info
{
"Soak_Difficulty_PC" "7" //"3"
"Soak_Difficulty_NPC" "7" //"7"

"Defense_Difficulty_PC" "7" //"3"
"Defense_Difficulty_NPC" "7" //"7"
}
The numbers behind the commentary // are the values from vanilla, and also used in CE. So success is more or less guaranteed for your whole defense and soak pools, while npcs have a hard time defending themselves.
If you want to make it really hard, you can even make the difficulty lower for npcs and harder for the pc.
7/7 and the bloodtimer is what I usually setup when I play the patch only without any mod.

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PostSubject: Re: Difficulty   Thu Jan 31, 2013 9:10 am

Thank you kind sir! The testing is gonna be fun Very Happy
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PostSubject: Re: Difficulty   Thu Jan 31, 2013 11:44 am

I have to confess, I wish we would've made a CE/TFN hybrid. What I mean is, it would've been so cool to use all of the systems from TFN but keeping the original CE clans. Unfortunately that would take ALOT of time to do and I'm just too lazy to do it.

But yeah, I'm all for CE being a little harder. How? I don't know, I leave that for Malkav to decide.
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