Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeSearchRegisterLog in

Share
 

 Difficulty

Go down 

Increase the difficulty of CE?
Make it an Inferno! (Like, TFN ;) )
Difficulty I_vote_lcap22%Difficulty I_vote_lcap
 22% [ 2 ]
Raise it a bit, thanks.
Difficulty I_vote_lcap67%Difficulty I_vote_lcap
 67% [ 6 ]
It's just fine, thank you very much!
Difficulty I_vote_lcap11%Difficulty I_vote_lcap
 11% [ 1 ]
I play god mode anyway!
Difficulty I_vote_lcap0%Difficulty I_vote_lcap
 0% [ 0 ]
Total Votes : 9
 

AuthorMessage
Jad.3
Caine
Caine
Jad.3

Posts : 3303
Join date : 2010-09-11
Age : 37
Location : near Prague

Difficulty Empty
PostSubject: Difficulty   Difficulty EmptyWed Jan 30, 2013 4:39 am

In my recent play I got up to Chinatown with no major problem; the hunter in Skyline was a bit harder, depending on who had the first strike, otherwise it all were just too easy.
I've taken the liberty of making a poll: myself I'd like at least a little increase in difficulty.
Back to top Go down
Feral
Beyond Caine
Beyond Caine
Feral

Posts : 7611
Join date : 2010-08-15
Age : 35
Location : Poland

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyWed Jan 30, 2013 1:49 pm

It could be a little harder, but not much.
Lets say harder than vanilla, but not too much, because that would scare off new players. TFN is hard enough, which is good, but for veterans. Turning each and every XP between your finger before you spend it: priceless...

Don't take me wrong, I like planing and it is fun, but for a newbie... Well...
Back to top Go down
Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav

Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyWed Jan 30, 2013 7:09 pm

What exactly do you mean by more difficult? More and/or harder fights? Something else?

- geek

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
Dragatus
Caine
Caine
Dragatus

Posts : 3768
Join date : 2011-12-05

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 3:24 am

I think combat difficulty is fine as is. But what I wouldn't mind is if the various resources (blood, money, humanity?) were a little harder to come by.
Back to top Go down
Jad.3
Caine
Caine
Jad.3

Posts : 3303
Join date : 2010-09-11
Age : 37
Location : near Prague

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 3:35 am

-I- mean combat. Not more, but harder fights.
Back to top Go down
SaulottheGentle
Antediluvian
Antediluvian
SaulottheGentle

Posts : 766
Join date : 2012-10-06
Age : 24

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 7:08 am

I wouldn't mind if it were as hard as TFN, but I'll be fine with majority rules.
Back to top Go down
Claudia
Caine
Caine
Claudia

Posts : 4897
Join date : 2010-01-30
Age : 31
Location : France

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 7:37 am

I don't play Bloodlines for its difficulty because since I play mouseless, it gets complicated very very fast. So I won't vote.
Back to top Go down
Jad.3
Caine
Caine
Jad.3

Posts : 3303
Join date : 2010-09-11
Age : 37
Location : near Prague

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 7:43 am

Thank you for your input Very Happy
Back to top Go down
Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav

Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 8:55 am

If you want the fights to be a bit harder, that's no big deal. You just have to edit 2 entries in \vampire\vdata\rules.txt
Damage_Info
{
"Soak_Difficulty_PC" "7" //"3"
"Soak_Difficulty_NPC" "7" //"7"

"Defense_Difficulty_PC" "7" //"3"
"Defense_Difficulty_NPC" "7" //"7"
}
The numbers behind the commentary // are the values from vanilla, and also used in CE. So success is more or less guaranteed for your whole defense and soak pools, while npcs have a hard time defending themselves.
If you want to make it really hard, you can even make the difficulty lower for npcs and harder for the pc.
7/7 and the bloodtimer is what I usually setup when I play the patch only without any mod.

- geek

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
Jad.3
Caine
Caine
Jad.3

Posts : 3303
Join date : 2010-09-11
Age : 37
Location : near Prague

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 9:10 am

Thank you kind sir! The testing is gonna be fun Very Happy
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph

Posts : 4253
Join date : 2009-09-10
Age : 40
Location : United States

Difficulty Empty
PostSubject: Re: Difficulty   Difficulty EmptyThu Jan 31, 2013 11:44 am

I have to confess, I wish we would've made a CE/TFN hybrid. What I mean is, it would've been so cool to use all of the systems from TFN but keeping the original CE clans. Unfortunately that would take ALOT of time to do and I'm just too lazy to do it.

But yeah, I'm all for CE being a little harder. How? I don't know, I leave that for Malkav to decide.
Back to top Go down
http://camarillaedition.darkbb.com
Sponsored content




Difficulty Empty
PostSubject: Re: Difficulty   Difficulty Empty

Back to top Go down
 
Difficulty
Back to top 
Page 1 of 1
 Similar topics
-
» Chess Engine Puzzle (High Difficulty)
» Byak Chess Engine

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: Camarilla Edition Forum :: Post Your Ideas-
Jump to: