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 Phone call from Gary outside Fu building

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Childe of Munster
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PostSubject: Phone call from Gary outside Fu building   Fri Aug 06, 2010 7:43 pm

The basics: clean install of CE 1.3.01 under Vista 64, Nosferatu.

I get stuck in the phone call conversation. I keep getting redirected to dialogue choices of "Tell me about the Giovanni" and "Tell me a secret about the Giovanni." Gary never gets to the "Am I the only one who saw this coming?" part. I've tried re-loading from previous save points, but not one from before I entered Fu entirely (I didn't want to slog my way through Fu again).

Is this a known bug from vanilla? I've never seen it in 1.2, UP 6.x, CE 1.2 or CQ 2.0.
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PostSubject: Re: Phone call from Gary outside Fu building   Sat Aug 07, 2010 11:09 am

Actually, your problem reminds me very much of this one here:
Gary's Phone Call Conversation
Sadly there doesn't seem to be a way to fix it. At least no solution was found yet I'd happen to know...

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Childe of Munster
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PostSubject: Re: Phone call from Gary outside Fu building   Sat Aug 07, 2010 2:32 pm

I didn't see that thread or I would not have started one of my own.

At least we know it's not unique.
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PostSubject: Re: Phone call from Gary outside Fu building   Sat Aug 07, 2010 7:01 pm

Shame on your Munster, you son of a bitch!! Creating unnecessary threads!! LOL Razz
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Childe of Malkav
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PostSubject: Re: Phone call from Gary outside Fu building   Sat Aug 07, 2010 7:52 pm

Childe of Munster wrote:
The basics: clean install of CE 1.3.01 under Vista 64, Nosferatu.

I get stuck in the phone call conversation. I keep getting redirected to dialogue choices of "Tell me about the Giovanni" and "Tell me a secret about the Giovanni." Gary never gets to the "Am I the only one who saw this coming?" part. I've tried re-loading from previous save points, but not one from before I entered Fu entirely (I didn't want to slog my way through Fu again).

Is this a known bug from vanilla? I've never seen it in 1.2, UP 6.x, CE 1.2 or CQ 2.0.

Do you have the haven already from Bertram? I'll have to look into it tomorrow. Right now I'm too itred to see anything.
- geek

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Childe of Munster
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PostSubject: Re: Phone call from Gary outside Fu building   Sat Aug 07, 2010 8:55 pm

Zer0Morph wrote:
Shame on your Munster, you son of a bitch!! Creating unnecessary threads!! LOL Razz
I need to boost my post count.

Childe of Malkav wrote:
Do you have the haven already from Bertram? I'll have to look into it tomorrow. Right now I'm too itred to see anything.
- geek
Yes, I got that ASAP (the Nosferatu haven is my favorite of the four).
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Childe of Malkav
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PostSubject: Re: Phone call from Gary outside Fu building   Sun Aug 08, 2010 5:34 am

Thanks for the info. I'll look into it, and fix if necessary for 1.4.

For now you can help yourself: open \vampire\dlg\chinatown\garyphone.dlg with a texteditor.
search for the lines 52 and 53, it should look like this:


{ 52 }{ Tell me about the Giovanni. }{ Tell me about the Giovanni. }{ 41 }{ }{ }{ }{ }{ }{ }{ }{ }{ What are Giovanni? }
{ 53 }{ Tell me a secret about the Giovanni. }{ Tell me a secret about the Giovanni. }{ 61 }{ }{ }{ }{ }{ }{ }{ }{ }{ Tell me the deepest secrets of the Giovanni. }

replace the 41 and 61 by 91. That leads you to "Was I the only one..."

I'd have preferred not to direct you to this fat mess of a dialog block, but this is the only place where I can be sure, you don't miss some other important variable setting.

Hope this helps
- geek

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PostSubject: Re: Phone call from Gary outside Fu building   Sun Aug 08, 2010 5:43 am

Childe of Malkav wrote:
I'd have preferred not to direct you to this fat mess of a dialog block, but this is the only place where I can be sure, you don't miss some other important variable setting.

Hope this helps
- geek
Hey, man, thanks for the help. It'll be my first time finishing the game with a Nosferatu.

By the way, it did work.

Edit: One thing I notice is that there's an .MP3 file for the conversation, \vampire\sound\character\dlg\chinatown\garyphone\line1_col_e.mp3, which starts out "Do you want to save money on long distance calls?" The .DLG file you pointed me to also has this line (the very first thing in the .DLG file, in fact). In the game, though, the subtitle display of Gary's call is what I remember from the vanilla version, "Do you have Prince Albert in a can?" and no audio plays at all for this introductory portion of Gary's call.

Now I see that 101 is the "Prince Albert in a can" line in the .DLG file.


Last edited by Childe of Munster on Thu Aug 12, 2010 1:20 pm; edited 6 times in total (Reason for editing : Add priceless witticisms and fix typos)
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PostSubject: Nossie bugs   Thu Sep 02, 2010 9:51 pm

I had the same problem with that 'Prince Albert in a can' dialogue... no sound (CE 1.4). Also, I apologize for not seeing this thread before I posted my own, about "Giovanni Mansion not on sewer maps."

As for the fix... I am reluctant to change the text like that. But if nobody posts another workaround, I'll try it. This is my first time getting this far as a Nosferatu. I'd hate to quit now.
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PostSubject: Re: Phone call from Gary outside Fu building   Thu Sep 02, 2010 10:11 pm

I tried your fix. When I opened lines 52 and 53 from 'Garyphone.dlg' in a text editor (Microsoft Word), the line number '91' was already there, in both lines. So I changed nothing.

Next?
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PostSubject: RE: Phone call from Gary outside Fu Building   Thu Sep 02, 2010 10:19 pm

After a closer look, my lines 52 and 53 don't match yours. Here's what they look like:

{ 52 }{ Thanks. Looks like that's where I'm headed. }{ Thanks. Looks like that's where I'm headed. }{ 91 }{ Humanity 6 & not IsClan(pc,"Nosferatu") }{ }{ }{ }{ }{ }{ }{ }{ Tonight I am a Giovanni. I must attend the party. }

{ 53 }{ I'll take my chances. Thanks for the info. }{ I'll take my chances. Thanks for the info. }{ 91 }{ not IsClan(pc,"Nosferatu") }{ }{ }{ }{ }{ }{ }{ }{ Sounds like a dare... I accept. }

Does this make sense? 'Cuz it's definitely Pig Latin/Greek/Basque/Navajo to me.
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PostSubject: Re: Phone call from Gary outside Fu building   Fri Sep 03, 2010 3:43 am

You look at it a while and it starts to make sense. I'm no expert, though.
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PostSubject: Re: Phone call from Gary outside Fu building   Fri Sep 03, 2010 4:46 am

I'll check DLG files for this (i've been working on them lately, so I see how they work)
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PostSubject: Re: Phone call from Gary outside Fu building   Fri Sep 03, 2010 11:53 am

PGM1961 wrote:
After a closer look, my lines 52 and 53 don't match yours.

Certainly your lines look different. The workaround for Munster's problem was for CE1.3. I have changed the dialogue in 1.4 to fix the problem. If there is still trouble, I'll see to it.

If you're interested in the way dialogue files work, have a look into Dheu's guide on modding. You can find it in the \tools folder of your game, if you have a Wesp patch, or any mod based on Wesps work installed.

And a word of warning: If someone tells you to use a text editor to do something with this game, or for any other game, use Notepad, NOT word. Using a word processor instead of a text editor could change things you don't see, and then you end up with a corrupted file you can't use any more.

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PostSubject: Re: Phone call from Gary outside Fu building   Fri Sep 03, 2010 1:19 pm

Childe of Malkav wrote:
And a word of warning: If someone tells you to use a text editor to do something with this game, or for any other game, use Notepad, NOT word. Using a word processor instead of a text editor could change things you don't see, and then you end up with a corrupted file you can't use any more.

Good advice! cheers
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PGM1961
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PostSubject: Re: Phone call from Gary outside Fu building   Fri Sep 03, 2010 9:59 pm

Childe of Malkav wrote:


And a word of warning: If someone tells you to use a text editor to do something with this game, or for any other game, use Notepad, NOT word. Using a word processor instead of a text editor could change things you don't see, and then you end up with a corrupted file you can't use any more.

- geek

Thanks for the info.
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PostSubject: Re: Phone call from Gary outside Fu building   Mon Sep 13, 2010 6:12 pm

Notepad or another PLAIN text editor, such as those used for programming.

When you use a program that deals with 'rich' text - such as Wordpad, a word processor such as OpenOffice Write, Word, Scriber, etc it saves information on the type of text as well as the text itself.

When you save:
Quote :
Hello
in Notepad it saves the text 'Hello' and nothing else.

When you saive:
Quote :
Hello
in Word it saves: Page 1, line 1, grey coloured text, ariel font five characters 'Hello' end of the document, 1 page of 1 and a lot more unecessary wordy stuff for printers, websites and casually interested Nosferatu identifying the source and location of the computer generating the document.
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PostSubject: Re: Phone call from Gary outside Fu building   Mon Sep 13, 2010 9:21 pm

Just finished first runthrough all-the-way with a Nosferatu. CE 1.4, with patch. Gary's call worked fine. No other bugs noticed.

Not that impressed with the Nossie, though. Still think all the hiding and skulking is a pain in the ass (which I guess is realistic in game terms, but it gets tedious). You also miss out on a couple of quests, since you can't socialize. Not a big deal, but now that I've run a Nosferatu, I'll play something else from now on.

Looking forward to TFN. I wanna play a min-maxing Twinkie Clan, with +5 Mithril lingerie and a nuclear-powered vampire-heart-seeking stake gun. What? Whaddayamean that's not an option? Dammit!
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PostSubject: Re: Phone call from Gary outside Fu building   Tue Sep 14, 2010 2:07 pm

You know what Mercurio has to say about nukes: Only a lunatic would want this kind of ordnance. That's why they have them in Washington.

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PostSubject: Re: Phone call from Gary outside Fu building   Wed Sep 15, 2010 2:22 pm

Quote that in The Favorite Line topic, Malkav. It's great one Laughing
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