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 Tremere Paths?

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Childe of Malkav
Sykar
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Sykar
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PostSubject: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 8:55 am

Just wanted to ask if it would be possible to add the Tremere Paths into the game? Maybe as 5 point traits in the Discipline section instead of the 10 point ones compared to the P&P?

Path of flame could be easy to implement maybe, kinda as a walking flame thrower or maybe a burning Bloodstrike projectile and using blood as well Points just increasing the damage done. Maybe first point giving light like a torch.
Not sure about the other paths.
Telekinesis is not in the game? Or maybe like the stuff which happens in the Ocean Hotel the ghost throwing around all the items at you.
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Childe of Malkav
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 9:02 am

No, something like this is not possible without deleting another discipline. And since CE is no Tremere mod, I can't do it.

- geek
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Sykar
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 9:25 am

How could you add Blood Heal and Blood Buff as Disciplines then? Surprised
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Claudia
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 9:29 am

Because they are, for the game mechanics, they already existed Wink
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Zer0Morph
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 9:42 am

Sykar,

In order to do this we would have to remove other disciplines from the game, which involve removing other clans as well. So to make this right, it would have to be a Tremere only exclusive mod where you can play ONLY Tremere, choosing which paths you wanted to take.
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Sykar
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 9:50 am

Alright, did not know about Blood Buff and Blood Heal being already implemented as Dsciplines.

A pity that the game engine is so restrictive.
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Feral
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 10:55 am

You touched a soft spot on my undead heart, Skydar. It's feels so nostalgically good when someone reinvents your own idea. Unfortunately... For reasons why it's impossible you could go here: https://camarillaedition.darkbb.com/t338-thaumaturgy-paths
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Sykar
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 11:04 am

What about removing Blood Heal, merging it with Blood Buff and rework Blood Heal to a Path? Razz
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Childe of Malkav
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyThu Mar 31, 2011 7:51 pm

Well, the most simple reason is that your modder is a Malk. Shocked
And even if I did it this way, I'd still have to get another clan out, so I can setup two different Tremere settings. Changing disciplines with histories doesn't work. I have tried it.

- geek
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ThePhilosopher
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyFri Apr 01, 2011 4:11 pm

Not to talk about how vital Blood Heal is, and Blood Buff in some builds.
Plus, BH and BB are general, that all clans can have. Tremere Paths only tremere may have

Blood Heal is extremely important in the way CE has approached vampirism : no healing benefits from drinking blood, only wasting blood to heal yourself. To remove BH would cause a major inbalance of the game, needing to have the entire system recreated.
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Childe of Malkav
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PostSubject: Re: Tremere Paths?   Tremere Paths? EmptyFri Apr 01, 2011 6:42 pm

Good point, Philosopher. While I never go above two bloodbuff, sometimes I will use bloodheal at higher levels. And in any case, discipline changes is nothing I'm prepared to contemplate right now.

- geek
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