Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Less humanity, different conversations? Wed Jan 16, 2013 12:30 pm | |
| - Dragatus wrote:
- I have doubts about paths being worth the effort it would take to implement them, but I really like the sound of dialogue being unique to each clan.
Thanks, me too. I'm very excited about finishing up all of the other smaller jobs I have for TFN 1.2, like reworking Daimoinon, etc... so I can start the dialogue re-writes. I completed the entire dialogue for the tutorial about a year ago for every clan, then lost my steam. I've never released it because I didn't want the player to get confused as to why his character acted one way in the tutorial, but then back to normal for the rest of the game. But I'll tell you, the tutorial is fun as hell and you really feel like your playing a new clan with the new dialogue. | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Less humanity, different conversations? Wed Jan 16, 2013 12:36 pm | |
| Anyway considering VTMB was made with the Camarilla and with Fledglings in mind.. They can't possibly have time to understand and act like their clan should make them act. They didn't have the time to speak to their sire, or other clan members. Sure they'll have gut responses (not breaking the script for a Toreador...), but... Get it ? | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Less humanity, different conversations? Wed Jan 16, 2013 12:38 pm | |
| Well I don't mean completely re-writing it, most of the basic responses will be there tied in with alot more "clan specific" responses. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Less humanity, different conversations? Wed Jan 16, 2013 12:54 pm | |
| Very good resource on Paths: http://s6.invisionfree.com/Masquerade_Project/ar/t4894.htm The enormity of coding this is amazing... | |
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Velvet Antediluvian
Posts : 506 Join date : 2010-05-24
| Subject: Re: Less humanity, different conversations? Fri Mar 15, 2013 4:58 pm | |
| this thread took off on some tangents....
back on track, bringing it back on topic...
there have been instances when having low humanity... locked me out of dialogue options that would help me raise humanity!
two examples, lily from thin blood and hannah from fun with pestlence.
feels like gain or loose humanity, can be snowball effect or sink in quicksand.... | |
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| Subject: Re: Less humanity, different conversations? | |
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