| Downtown - Library - Final Showdown and Obfuscate --fixed | |
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Philadeos Ancillae
Posts : 55 Join date : 2013-02-11 Location : Negative Zero
| Subject: Downtown - Library - Final Showdown and Obfuscate --fixed Tue Feb 19, 2013 7:10 pm | |
| If you are under the effects of Obfuscate when you begin the animated sequence, Andrei will not be able to initiate dialogue as he can not see you. To make matters worse, you are immobilized during this and can't escape. Even F8 does not work as a work-around once the sequence is broken. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Wed Feb 20, 2013 4:10 am | |
| - Philadeos wrote:
- If you are under the effects of Obfuscate when you begin the animated sequence, Andrei will not be able to initiate dialogue as he can not see you. To make matters worse, you are immobilized during this and can't escape. Even F8 does not work as a work-around once the sequence is broken.
I've just copied the whole library level from the patch, with only very minor changes. Seems none of Wesps beta testers has tried to enter obfuscated. I think the only way of dealing with it is to auto-shutoff off all disciplines when the cutscene starts. - | |
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Philadeos Ancillae
Posts : 55 Join date : 2013-02-11 Location : Negative Zero
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Wed Feb 20, 2013 4:22 am | |
| Yes, the only work-around is turning off disciplines. I am surprised that no-one used obfuscate in that area during Wesp's tests, but it's a brand-new area, so it's still pretty untested I suppose. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Wed Feb 20, 2013 3:50 pm | |
| It seems something else has caused your problem, though I don't know what. I have tried with obfuscate 3 and 5. No problem for me. - | |
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Philadeos Ancillae
Posts : 55 Join date : 2013-02-11 Location : Negative Zero
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Wed Feb 20, 2013 6:53 pm | |
| So weird, I redid that sequence at least 5 times and it worked every time I cancelled Obfuscate and did not work every time I was using Obfuscate. Perhaps it has to do with the fact that I am playing a Ventrue and would not normally have access to Obfuscate? (doesn't auto-cancel it?) | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Wed Feb 20, 2013 7:22 pm | |
| That might be the case. I have tested with a malk. Which level did you have? - | |
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Philadeos Ancillae
Posts : 55 Join date : 2013-02-11 Location : Negative Zero
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Wed Feb 20, 2013 7:33 pm | |
| Level 5 (VERY spendy, but worth it!) | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed Thu Feb 21, 2013 6:39 am | |
| Sorry, no idea what happened to you. I have tested with a Ventrue with added obfuscate 5, and no problems. I think I'll put the end disciplines into the script as a failsafe and consider it fixed. - | |
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| Subject: Re: Downtown - Library - Final Showdown and Obfuscate --fixed | |
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| Downtown - Library - Final Showdown and Obfuscate --fixed | |
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