| Gimble's interphone missing | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Gimble's interphone missing Tue Feb 09, 2010 7:00 pm | |
| I've been testing a timing thingy between seccundary and primary quests.
Currently, for the Primary quest, I'm on my way to the Giovanni Mansion, however I'm just beginning Santa Monica's secundary quests. Right now, I'm not having any problem with Knox's Kuei Jin thingy (although I've already met MingXiao, I know many things and cannot tell neither Knox nor Bertram about it... but that's just scenarii), and I got no problem with the Werewolf Blood. However, I'm having a big problem with Gimble : I went to the tattoo shop, talked to Gimble, but I cannot enter his store : the interphone is missing ! So Gimble cannot buzz me in :-/
I want that arm !! I'm a collector >< | |
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8people Antediluvian
Posts : 524 Join date : 2009-11-07 Age : 36 Location : England
| Subject: Re: Gimble's interphone missing Wed Feb 10, 2010 7:02 am | |
| Is the problem still there when you open up the game now? Sometimes it's just a one off graphical/trigger glitch. Has your journal updated properly saying to go speak with Gimble? | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Gimble's interphone missing Wed Feb 10, 2010 1:18 pm | |
| It doesn't show up, reloading, rebooting and everything. My journal does say to come and see Gimble who lives down the MainStreet... | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Gimble's interphone missing Sun Feb 14, 2010 8:11 am | |
| Sorry for the really late reply, but i was quite busy with something else. It seems to be one of the random glitches in the game. It's probably too late to tell you now, but you can try to fix the problem by setting G.Gimble_Open = 1 in the console - | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Gimble's interphone missing Sun Feb 14, 2010 11:54 am | |
| G.Gimble_Open = 1 did not work on the console I'll try other codes or something (crap that means I'll need to learn programs ><) | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Gimble's interphone missing Sun Feb 14, 2010 6:11 pm | |
| Then you can try __main__.G.Gimble_Open = 1 I tried it right now, but since in my testgame the intercom is there I had to speak to that and only after that I got the buzzer and the door opened. So I don't know if this will help you. - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Gimble's interphone missing Mon Feb 15, 2010 4:27 pm | |
| Thats messed up Claudia, I've never seen that glitch.
The only similar glitch I had was the button on the top floor of the Skyline Apartments, I couldn't press the button, it wouldn't allow me too. I had to get out of the game and come back in, then I was fine.
Are you using any other mods besides CE 1.2? | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Gimble's interphone missing Mon Feb 15, 2010 5:22 pm | |
| I'm using ClanQuestMod, but my fiancé is only playing with the CE 1.2 (and the nossie is on his computer so no other mod is interfering) | |
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shift244 Fledgling
Posts : 11 Join date : 2010-02-27
| Subject: Re: Gimble's interphone missing Sat Feb 27, 2010 12:45 pm | |
| Wait.. Nossie? Isn't that a Tremere chick in the screenshot? | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Gimble's interphone missing Sat Feb 27, 2010 1:06 pm | |
| >>>I<<<, the Tremere character on the screen on my laptop, am using quest mod and CE >>>HE<<<, the Nossie character on my desktop, is using only CE I'm talking testing with and without other addons on two computers with two players and two characters (please, read more slowly ) | |
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| Gimble's interphone missing | |
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