| A Question on Modding Morrowind | |
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+5ThePhilosopher Zer0Morph Childe of Malkav Eliza SaulottheGentle 9 posters |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 12:44 pm | |
| I bought Morrowind and Iam alittle disappointed with the Steam, I must say. For Skyrim allthe mods required hitting Subscribe and ticking the Data File... Here...? A massacre. Everything has to be set manually. | |
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Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 4:17 pm | |
| - Feral wrote:
- I bought Morrowind and Iam alittle disappointed with the Steam, I must say. For Skyrim allthe mods required hitting Subscribe and ticking the Data File... Here...? A massacre. Everything has to be set manually.
You, uh, do know that Morrowind did not originally release on steam? And that it is about as old as Bloodlines? And you expect Bethesda of all people to integrate mod support into a game that is over a decade old, after the fact, for a retailer it didn't even use when it was released? I'm sitting here trying to figure out whether you're being sarcastic/trolling me or whether I need to bash my head against the wall to deal with the thought that you could actually be serious. | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 4:21 pm | |
| Afaik, Bethesda is supportive of the Skywind, so... why not? | |
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Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 4:23 pm | |
| Yeah, of course they're supportive of work they don't have to do themselves. They can't even be bothered to patch their games on their own, playing a TES game without unofficial (fanmade!) patches installed is setting yourself up for disappointment (and frustration, and crashes, and game-breaking bugs, and hilarious bugs). As if they'd overhaul a decade-old game to make it easier to install mods. Morrowind is not that popular, and for good reason... | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 4:42 pm | |
| Still, there are companies that won't support even that. So let them have a l... tiny credit. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 5:29 pm | |
| Easy, Eliza. I knew what I was doing. I didn't expect it to be that hard. Even my expectetions of Bethesda's, uh, support, were reasonably low. But on the other hand, Skyrim does have mod support, even it is not that much newer... Still, I am a sad Dunmer now | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 6:16 pm | |
| a must-have mod for Morrowind is one that gets rid of those fucking cliff racers. Disgusting little shits.
I am currently doing a Greybeard run on Skyrim + Requiem. It's fun so far. | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: A Question on Modding Morrowind Sat May 23, 2015 7:00 pm | |
| I've heard of a MW mod that allows you to hunt Cliffracers to extinction. | |
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Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: A Question on Modding Morrowind Sun May 24, 2015 7:14 am | |
| - ThePhilosopher wrote:
- a must-have mod for Morrowind is one that gets rid of those fucking cliff racers. Disgusting little shits.
Oh man, totally forgot those existed. I use that mod for years now, and good riddance. | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: A Question on Modding Morrowind Sun May 24, 2015 3:28 pm | |
| You're not getting the authentic Morrowind experience if you aren't dealing with endless Cliffracer attacks. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: A Question on Modding Morrowind Sun May 24, 2015 5:16 pm | |
| This guy had to have a ton of breadcrumbs in his inventory... | |
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SaulottheGentle Antediluvian
Posts : 766 Join date : 2012-10-06 Age : 29
| Subject: Re: A Question on Modding Morrowind Sun May 24, 2015 11:03 pm | |
| Dunno if it'll bring any laughter or not, but I made a Frost Destruction Spell called "Death of Morrowind" and find myself using it most on those bastards. As well, how is it like playing Skyrim Requiem? Is it good? Also, I finished Great House Dagoth, it was great. - Notes on some Spoilers and Problems:
Pretty much, you have to wait for Corprus to get to day five when you become like those newly infected with it and not like the Lame Corprus people. You become super slow and when you go to Dagoth, he makes you into an Ash Zombie and works you up to the Rank of Ash Vampire with the title of Dagoth Nerevar. After doing quests for him and all of the Ash Vampires and even dominating the Ash Vampires (making you effectively the Dragon to Dagoth), you then are tied back into the Main Quest by speaking with Caius again, where you can choose what to say to him. Where it diverts is after becomming Hortator and proclaimed Nerevarine by the Ashlander Tribes. Then when speaking to Dagoth once more, he asks you to get Wraithguard from Vivec, in which Vivec decides to go ballistic and try to kill you. From then on, you need to end him and get Wraithguard to work "The backpath way", and after doing so, Dagoth will ask for the tools of Kagrenac in which you get the option to help him or betray him.
Perhaps the only problems I had were getting to Dagoth Ur, getting around as an Ash Zombie and perhaps getting Vivec's notes out of Vivec's secret library. In Corprus Infected form, you can't move fast at all, so I used a cheat (coc "Dagoth Ur, Facility Cavern") to get to him. He then helps you get up from there, teaching you how to use new forms and stuff. The most annoying was the Ash Zombie due to being effectively blind (100% non disspellable), so I used cheats to get around because he wanted the Character to talk to the Ash Vampires. Once able to see again though, it wasn't a problem.
As for Vivec's Secret Library, you're supposed to look for pieces of paper detailing things. 3 of them are easily found, either behind a leaning book, atop a bookshelf or on the table being written. The last one was hard to find, but just to note it, it's right underneath some book on the bottom shelf of the left most shelf if you were facing them.
I would recommend NOT going back to Caius until Dagoth tells you to and you are able to revert back to a human form (You can change from Ash Vampire to human by Dagoth giving you your own artifact). And when you do, don't worry if he attacks you and you must kill him. The one message "Broken chains of fate yada yada reload save or continue in broken world" will pop up for him and for Vivec should you decide to kill him too, but it's fine either way since Caius was supposed to disappear after getting info on the dissident priests and Vivec can just attack you if you're on Dagoth's Side.
Either way, I enjoyed the mod. The Mod did really well on making him as Grey as when you're on the Tribunal's Side. - What I did in it:
I pretty much stayed on Dagoth Ur's side. Don't like the idea of being the Emperor's little proxy as well as perhaps seeing from Dagoth's point instead.
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Maxus Corvin Methuselah
Posts : 478 Join date : 2010-10-03 Age : 33 Location : Normandy SR-2
| Subject: Re: A Question on Modding Morrowind Tue May 26, 2015 9:57 pm | |
| Bit of a spoiler here, but I have to say it.
I thank you, Saint Jiub, for relieving Tamriel of the accursed creatures known, as Cliff Racers. I will gladly fetch your work from this desolate place. Eh, even if I've only done so on my most recent playthrough of Dawnguard(although I am not finished with the questline on this character). That necklace was useful, since that gear from the "Daedra Of Coldharbour" mod is heavy.
Hence why I could not set those bloody vermin to "DISABLED" after installing Immersive Creatures, fast enough. I don't care that Skyrim doesn't process damage by dice rolls, I do not want to hear that LOATHSOME screeching again. Even if I could roast each and every one of them with the Fire Storm spell. Or Cold Fire Storm, which does even more damage than the vanilla spell. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: A Question on Modding Morrowind Wed May 27, 2015 1:48 pm | |
| Is there a mod that allows you to have a Cliff Racer follower? I wanna play it in Skyrim! | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: Re: A Question on Modding Morrowind Wed May 27, 2015 5:25 pm | |
| - Feral wrote:
- Is there a mod that allows you to have a Cliff Racer follower? I wanna play it in Skyrim!
Never bet against human stupidity and you will always win | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: A Question on Modding Morrowind Wed May 27, 2015 5:48 pm | |
| - ThePhilosopher wrote:
- Feral wrote:
- Is there a mod that allows you to have a Cliff Racer follower? I wanna play it in Skyrim!
Never bet against human stupidity and you will always win Nah, bro. Nobody would have made such a thing. I was joking. Like, who would spend hours coding such a thing? | |
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