| Work on CE 1.4 has started | |
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+12Childe of Munster srle Velvet Claudia 8people nite ArchonJonus Zer0Morph SoniMax Kelben YamiRaziel Childe of Malkav 16 posters |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Work on CE 1.4 has started Sun Jul 11, 2010 5:36 am | |
| Hello bloodsuckers around the world! After the release of CE1.3, I just had to lay off this game for a while. But now I'm back to the modding table The merging with the latest version of Wesps patch (7.0+) is finished. Now i will kill off the bugs from 1.3 and go for the first round of testing. When this is done, new content will be created. Watch this topic for new info -
Last edited by Childe of Malkav on Tue Oct 05, 2010 10:34 am; edited 1 time in total | |
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YamiRaziel Methuselah
Posts : 459 Join date : 2009-11-12 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Sun Jul 11, 2010 6:25 am | |
| That sounds great! What do you have planned for the new content? | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Work on CE 1.4 has started Sun Jul 11, 2010 10:30 am | |
| I have some ideas, but I don't know what will work yet. And I don't want to make promises I can't keep. So please give me some time to get the first tests done. - | |
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Kelben Neonate
Posts : 45 Join date : 2010-06-22 Age : 38 Location : Manila
| Subject: Re: Work on CE 1.4 has started Sun Jul 11, 2010 10:54 am | |
| That's good news I have to admit being curious also about the new contents... Patience... | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Mon Jul 12, 2010 8:11 am | |
| patience is the key | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Work on CE 1.4 has started Mon Jul 12, 2010 9:31 am | |
| You stopped helping us mod TFN for this? LOL jk I already know some of your plans and I really hope you get it working! CE 1.4 is going to rock man! | |
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ArchonJonus Neonate
Posts : 32 Join date : 2010-04-21 Location : Texas
| Subject: Re: Work on CE 1.4 has started Tue Jul 13, 2010 10:12 am | |
| I am very excited and can't wait to play through again. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Work on CE 1.4 has started Wed Jul 14, 2010 4:49 pm | |
| O.K is seems to work quite well, so I'll reveal the first "big" project for the new version: We had several complaints and suggestions about the music in the clubs. Now there will be djs in the three main clubs Asylum, Confession, and Asp Hole. You can ask them to play one of four different songs What I need now is suggestions for the kind of music to play. I'm going to start a new topic in the ideas section for that. It would be great, if someone could organize a poll after we have some suggestions, and supply me with the necessary mp3 files, when it's decided. For my knowledge of music that's newer than end of the 80s see this: - | |
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YamiRaziel Methuselah
Posts : 459 Join date : 2009-11-12 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Thu Jul 15, 2010 2:05 pm | |
| Maybe you should give the DJ a dollar or five. Usually when you ask a DJ to play a specific song you give him a tip most of the times The idea is awesome though | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Work on CE 1.4 has started Thu Jul 15, 2010 2:34 pm | |
| Good idea! I'll think about it. - | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Thu Jul 15, 2010 5:47 pm | |
| Not life changing but really thoughtful of you. | |
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nite Fledgling
Posts : 18 Join date : 2010-07-05
| Subject: Re: Work on CE 1.4 has started Fri Jul 16, 2010 4:25 pm | |
| malkav, would you replace that idiot chunk (and his brother as well) security officer in prince's tower? f.e to a sunglassed police officer or heavylather-male ventrue member or something would be way more realistic that way, i hate that stupid fat pig .. how come to the camarilla's main building officer, pls. a simple conversation that activate the elevator would be fine, no need tons of unique dialog, just a simple "prince is waiting" or clear" or something | |
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YamiRaziel Methuselah
Posts : 459 Join date : 2009-11-12 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Fri Jul 16, 2010 6:53 pm | |
| Chunk is so cool! How can you not like him? He is such a great fun! I vote against replacing Chunk with anything less awesome Actually I vote against replacing Chunk at all | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 6:06 am | |
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nite Fledgling
Posts : 18 Join date : 2010-07-05
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 7:07 am | |
| .. doesn't fit at all if we are talking about making more realistic the game and not makeing "more funny/idiotic" imo | |
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8people Antediluvian
Posts : 524 Join date : 2009-11-07 Age : 36 Location : England
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 7:57 am | |
| Even in the world of darkness... you cannot escape idiots. "I see dumb people... sometimes they don't even know they're dumb" | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 8:40 am | |
| Having stupid naive police officers that do not ask questions and are easely manipulable by the prince without having to ghoul him, is "WoD realistic" | |
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nite Fledgling
Posts : 18 Join date : 2010-07-05
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 10:17 am | |
| even a fledgeling able to dominate/manipulate a healthy non-retard human | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 12:46 pm | |
| I never thought about replacing Junk with anything. But giving new dialogue options to the player is something I wanted to do for quite some time. - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 2:03 pm | |
| The World of Darkness is such a dark, evil, unforgiving place of wounds and despair. I personally think a little comic relief now and again, from Chunk, is a breath of fresh air. I vote keep him in the game, but if you want to do anything to him, change some of the PC dialogue options just for some newness. Actually you could even do that game-wide actually. You thats what we're doing with TFN | |
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nite Fledgling
Posts : 18 Join date : 2010-07-05
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 4:22 pm | |
| - Zer0Morph wrote:
- but if you want to do anything to him, change some of the PC dialogue options just for some newness. Actually you could even do that game-wide actually.
hm good idea! i'll do that | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 5:10 pm | |
| if you want the game to be realistic the cops that shot you when you do crimes must be like chunk | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Sat Jul 17, 2010 5:12 pm | |
| - 8people wrote:
- Even in the world of darkness... you cannot escape idiots.
"I see dumb people... sometimes they don't even know they're dumb" I see dead people rofl | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Work on CE 1.4 has started Sun Jul 18, 2010 8:34 pm | |
| SoniMax, you see dead people? I only see undead ones here Now the news for the day: The DJs are working quite well. The email college has got a complete overhaul. It is now linked to the research feat, though not as srict as the requirements for the books. For reasons of game balance I put hacking back to computer and Wits. That's where i allways thought it belongs. Now I'm working on hiding the items you can find on the maps unless your inspection feat is high enough, and randomizing their appearance at least a bit. Even if it turns out to be a shitload of stupid hacking And permanently watching for the unforgiving syntax of this bloody big reptile called Python - | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Work on CE 1.4 has started Mon Jul 19, 2010 3:51 am | |
| dead is just one of the kind people i see good news, i'm waiting for more | |
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