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 Mod Ajout Clans Et Histories

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theRaven
Neonate
Neonate
theRaven


Posts : 29
Join date : 2010-11-24
Age : 66
Location : West Hollywood, Ca

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PostSubject: Mod Ajout Clans Et Histories   Mod Ajout Clans Et Histories EmptySat Dec 25, 2010 6:33 pm

I have been trying to use models for mod ajout clans on vanilla. I have the materials and models, but all i see for the character is pink, pink, pink. You can install it on vanilla andit works fine. But for the likes of me, I cannot figure out why the models don't show up. Any ideas?? study
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

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PostSubject: Re: Mod Ajout Clans Et Histories   Mod Ajout Clans Et Histories EmptySat Dec 25, 2010 6:53 pm

What exactly did you do, and what results did you get?

- geek
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theRaven
Neonate
Neonate
theRaven


Posts : 29
Join date : 2010-11-24
Age : 66
Location : West Hollywood, Ca

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PostSubject: Re: Mod Ajout Clans Et Histories   Mod Ajout Clans Et Histories EmptySat Dec 25, 2010 7:09 pm

What I did was , first, make a temp file and extracted all the files to temp folder. Then, I copied the materials and models for their Salubri character and made another folder for them. I then changed the materials and models to fit the brujah character. Then, I put them into their respective folders. Then when I started the game and went into the clan sheet, all I see is a pink person before me. I would think, Malkav, that if this mod was meant for bloodlines, I could use those mats and models for a brujah character. I am pretty brainy, but i can't figure out why this does not work. Suggestions? Comments? Oreos? lol!
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

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PostSubject: Re: Mod Ajout Clans Et Histories   Mod Ajout Clans Et Histories EmptySat Dec 25, 2010 7:44 pm

I belive pink person means this checkered figure. In that case you got the model alright, but the skin path doesn't match the path specified in the model.
In this case I'd suggest you try to use the model with the new name and path, as stated for Brujah in clandoc000.txt. But leave the name and path for the skin (materials) as it is in the download.
Another option would be to leave everything in the download as it is, and change the pathes in clandoc accordingly. But then you will only get the new model/skin for a new game.

- geek
P.S. If you still have troubles, tell me where you downloaded the file and I'll look into it.
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