| Tremere Paths? | |
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Sykar Neonate
Posts : 20 Join date : 2011-03-27
| Subject: Tremere Paths? Thu Mar 31, 2011 8:55 am | |
| Just wanted to ask if it would be possible to add the Tremere Paths into the game? Maybe as 5 point traits in the Discipline section instead of the 10 point ones compared to the P&P?
Path of flame could be easy to implement maybe, kinda as a walking flame thrower or maybe a burning Bloodstrike projectile and using blood as well Points just increasing the damage done. Maybe first point giving light like a torch. Not sure about the other paths. Telekinesis is not in the game? Or maybe like the stuff which happens in the Ocean Hotel the ghost throwing around all the items at you. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 9:02 am | |
| No, something like this is not possible without deleting another discipline. And since CE is no Tremere mod, I can't do it. - | |
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Sykar Neonate
Posts : 20 Join date : 2011-03-27
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 9:25 am | |
| How could you add Blood Heal and Blood Buff as Disciplines then? | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 9:29 am | |
| Because they are, for the game mechanics, they already existed | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 9:42 am | |
| Sykar,
In order to do this we would have to remove other disciplines from the game, which involve removing other clans as well. So to make this right, it would have to be a Tremere only exclusive mod where you can play ONLY Tremere, choosing which paths you wanted to take. | |
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Sykar Neonate
Posts : 20 Join date : 2011-03-27
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 9:50 am | |
| Alright, did not know about Blood Buff and Blood Heal being already implemented as Dsciplines.
A pity that the game engine is so restrictive. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 10:55 am | |
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Sykar Neonate
Posts : 20 Join date : 2011-03-27
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 11:04 am | |
| What about removing Blood Heal, merging it with Blood Buff and rework Blood Heal to a Path? | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tremere Paths? Thu Mar 31, 2011 7:51 pm | |
| Well, the most simple reason is that your modder is a Malk. And even if I did it this way, I'd still have to get another clan out, so I can setup two different Tremere settings. Changing disciplines with histories doesn't work. I have tried it. - | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: Re: Tremere Paths? Fri Apr 01, 2011 4:11 pm | |
| Not to talk about how vital Blood Heal is, and Blood Buff in some builds. Plus, BH and BB are general, that all clans can have. Tremere Paths only tremere may have
Blood Heal is extremely important in the way CE has approached vampirism : no healing benefits from drinking blood, only wasting blood to heal yourself. To remove BH would cause a major inbalance of the game, needing to have the entire system recreated. | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Tremere Paths? Fri Apr 01, 2011 6:42 pm | |
| Good point, Philosopher. While I never go above two bloodbuff, sometimes I will use bloodheal at higher levels. And in any case, discipline changes is nothing I'm prepared to contemplate right now. - | |
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