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 Superpowers, baby !

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Childe of Malkav
Eliza
Feral
Claudia
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simison
Elder
Elder
simison


Posts : 239
Join date : 2010-09-30
Location : US

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PostSubject: Re: Superpowers, baby !   Superpowers, baby ! - Page 2 EmptyWed Apr 06, 2011 11:08 am

Claudia wrote:
Only consider metaplots when you have nothing else to do Very Happy

I'm going to have to disagree. I like having the metaplot having an impact on the campaign itself. To me, if a VtM campaign doesn't somehow reference or have any connection beyond the city itself, then it's no different than a VtR game.
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Claudia
Caine
Caine
Claudia


Posts : 4897
Join date : 2010-01-30
Age : 36
Location : France

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PostSubject: Re: Superpowers, baby !   Superpowers, baby ! - Page 2 EmptyWed Apr 06, 2011 11:11 am

Reference or hints, yes, but make the campaign all about Tremere and Saulot ? Erk... :/
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8people
Antediluvian
Antediluvian
8people


Posts : 524
Join date : 2009-11-07
Age : 35
Location : England

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PostSubject: Re: Superpowers, baby !   Superpowers, baby ! - Page 2 EmptyWed Apr 06, 2011 12:51 pm

Oh god no, but sometimes news and information of something way beyond the players abilities can be a reminder of what really does lie beyond. Most of my campaigns have been centred on one city but have faced refugees, messages and lost contact of other princedoms, even a brush with war in one instance, but one campaign reached a point that they didn't believe the Sabbat was real in the game Laughing which had... delicious results.
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simison
Elder
Elder
simison


Posts : 239
Join date : 2010-09-30
Location : US

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PostSubject: Re: Superpowers, baby !   Superpowers, baby ! - Page 2 EmptyWed Apr 06, 2011 2:01 pm

Claudia wrote:
Reference or hints, yes, but make the campaign all about Tremere and Saulot ? Erk... :/

In principle, I don't see anything with a campaign focused on metaplot events.
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PostSubject: Re: Superpowers, baby !   Superpowers, baby ! - Page 2 Empty

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