| (Not a bug) Hunter's Respawn | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: (Not a bug) Hunter's Respawn Sun Apr 10, 2011 6:12 pm | |
| Don't know if it's a bug, but so far no hunter has ever beign respawned after i killed it. Level 3 masquerade violation, still on Santa monica | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Not a bug) Hunter's Respawn Sun Apr 10, 2011 6:34 pm | |
| I'm confused what you mean here. You mean you killed the level 1 Hunter, and she didn't respawn at the next load screen? She's not supposed to, she supposed to stay dead until you hit level 1 Masquerade Violation again.
Maybe I'm not understanding. | |
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ThePhilosopher Caine
Posts : 2707 Join date : 2010-08-17 Location : Brazil
| Subject: Re: (Not a bug) Hunter's Respawn Mon Apr 11, 2011 9:17 pm | |
| Exactly. I simply just thought the new masquerade system would make a new hunter every time you reload on a hub with violations. Sorry. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Not a bug) Hunter's Respawn Mon Apr 11, 2011 10:07 pm | |
| Oh no, HAHA, wow that would be rough as hell! Here's how it works.... Get Violation 1, it spawns a hunter. The hunter stays on the map until you either kill her, or she kills you. If you get a Redemption, the hunter stays... again until you kill her or she kills you. Now if you get Violation 2, the original hunter stays while the new hunters spawn in to help her. Likewise, they stay also, even if you get a Redemption. You see with this new system, the hunters become a permanent part of the map, the same as any pedestrian, until defeated. | |
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8people Antediluvian
Posts : 524 Join date : 2009-11-07 Age : 36 Location : England
| Subject: Re: (Not a bug) Hunter's Respawn Tue Apr 12, 2011 6:55 am | |
| They are also delicious Got caught feeding by a hooker wandering down a dark alley, ran around the corner, hunter stood there smoking. Om nom nom nom nom... | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: (Not a bug) Hunter's Respawn Tue Apr 12, 2011 7:12 am | |
| Those darn things work great. Turned my pacifistic healer to ash more than a few times already. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Not a bug) Hunter's Respawn Tue Apr 12, 2011 10:18 am | |
| @8People, are you playing Baali or Serpentis?
The hunters are a lot more resistant to Daimoinon attacks than Serpentis, though the higher tier hunters are resistant to both. In fact, the high tier hunters sport True Sight in all directions up to 15 feet or so, so sneaking up on them for a stealth attack while Obfuscated can be difficult.
@Feral,
I’m glad you like them, definitely more powerful than the original vanilla hunters in my opinion. Plus they don’t have that stupid teleportation glitch where they respawn if you walk over the trigger.
Did you guys notice that the hunters don’t heal while you’re away, the game remembers how much health you left them in case you want to use guerilla warfare style tactics on them, try to whither them down if you can’t take them out head on. *hint hint
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8people Antediluvian
Posts : 524 Join date : 2009-11-07 Age : 36 Location : England
| Subject: Re: (Not a bug) Hunter's Respawn Tue Apr 12, 2011 10:25 am | |
| Playing a Setite, I wasn't obfuscated - I was just behind her | |
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| Subject: Re: (Not a bug) Hunter's Respawn | |
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| (Not a bug) Hunter's Respawn | |
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