| (Fixed) Obeah trigger | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: (Fixed) Obeah trigger Mon Apr 11, 2011 4:37 pm | |
| Entering a bulding triggers Obeah sound. So far observed in Mercurio's and SM Hospital (through back door). | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 4:40 pm | |
| That's weird, that's never happened to me before. You mean as soon as you walk into either one, the Obeah sound effect plays? | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 4:52 pm | |
| - Zer0Morph wrote:
- That's weird, that's never happened to me before. You mean as soon as you walk into either one, the Obeah sound effect plays?
Exactly. No other building so far. | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 4:56 pm | |
| Zer0, you managed to make Obeah warn you when someone needs healing in where the Salubri enters ? | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 5:21 pm | |
| - Claudia wrote:
- Zer0, you managed to make Obeah warn you when someone needs healing in where the Salubri enters ?
LMAO! Shut up! NO I DID NOT! Seriously, it's NEVER done that in all the testing I did. I'm going straight home tonight and I'm going to fire up a Salubri to prove that this is not happening. RAWRRRRRR Did you hear my reindeer roar? | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 5:29 pm | |
| Yes you did ! I mean, you rock and don't even know it If it happens in the skyline apts, I call it "no bug, just over-cheated-moding-skills" | |
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PGM1961 Antediluvian
Posts : 821 Join date : 2010-07-29 Location : Texas, USA
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 5:43 pm | |
| [The Salubri enters the building:]
My Healer Sense is tingling! | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Fixed) Obeah trigger Mon Apr 11, 2011 10:10 pm | |
| Feral,
I can't for the life of me replicate this issue. I'm using a clean copy of TFN BETA (the new one without a virus), and it's never once played the Obeah activation sound. I don't know what to tell you on this. It never happened while I was making it either. I'm going to chalk this up as "Not a bug" and this weekend I would like to release a second version of BETA for you guys to download, with all of this stuff fixed.
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Fixed) Obeah trigger Sun Apr 17, 2011 1:56 pm | |
| This finally happened to me last night with my Salubri. Here's what's happening. Everything is fine until you activate the Obeah trigger, which enables the sound to play. Then, everytime you enter that zone it will play that sound. What I did was create a script the disables the sound the next time you enter if it's enabled. That took care of the problem. | |
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| Subject: Re: (Fixed) Obeah trigger | |
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| (Fixed) Obeah trigger | |
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