Team Camarilla International Official Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeSearchLatest imagesRegisterLog in

 

 (Fixed) Obeah sound 2

Go down 
2 posters
AuthorMessage
Feral
Beyond Caine
Beyond Caine
Feral


Posts : 7617
Join date : 2010-08-15
Age : 40
Location : Poland

(Fixed) Obeah sound 2 Empty
PostSubject: (Fixed) Obeah sound 2   (Fixed) Obeah sound 2 EmptySat Apr 16, 2011 7:35 pm

After healing Bill, slaying Kanker and going back to surface sound plays in the alley.
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 45
Location : United States

(Fixed) Obeah sound 2 Empty
PostSubject: Re: (Fixed) Obeah sound 2   (Fixed) Obeah sound 2 EmptySun Apr 17, 2011 1:57 pm

This finally happened to me last night with my Salubri. Here's what's happening. Everything is fine until you activate the Obeah trigger, which enables the sound to play. Then, everytime you enter that zone it will play that sound. What I did was create a script the disables the sound the next time you enter if it's enabled. That took care of the problem.
Back to top Go down
https://camarillaedition.darkbb.com
 
(Fixed) Obeah sound 2
Back to top 
Page 1 of 1
 Similar topics
-
» (Fixed) Obeah trigger
» (Fixed) Sound volumes
» Obeah
» Obeah
» Obeah and Clairvoyance

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: BETA Testing TFN 1.4 (Locked)-
Jump to: